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Red Coin
Added on
A red coin, if the player collects X amount of them, they get a power-up as a reward. It also plays […] |

Easy Throw Block
Added on
A throw block that is automatically grabbed if the player jumps off it while holding X or Y. […] |

Achievement Doors
Added on
Requested by bandicoot
These doors will only work if the following conditions are met:
- […] |

Kirby Bomb Blocks
Added on
Ever wanted a kirby-styled block remover/changer gimmick in your hack? Well now you can! If the […] |

Invisible Question Mark Blocks
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Here's a simple invisible block whose contents can be changed to have a Yoshi, P-switch, shell, […] |

No-Yoshi Intro Block
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This block enables the no-Yoshi/ghost house/castle intro upon touching it. Important conditions are […] |

One-Shot Fire Flower Block
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This is a block that when collected, will award Fire Power that can be used for a single shot. […] |

Event-Based Teleport
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Yet another event-based teleport - this one does different things, though.
Made on FPI's […] |

Holding State Key Blocks/Locks
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This pack contains a block that gives a virtual key that can unlock certain other blocks.
Credit […] |

Teleport Based on Time Remaining v1.1
Added on
A simple door block which teleports you to the screen exit if the timer is under a specified […] |

Stationary Reuseable P-Switch
Added on
Unlike smw's p-switches, these p-switches are stationary and can be used multiple times, useful for […] |

Coin Next Map16
Added on
A block that acts exactly like a coin, but when collected will become the next map 16 tile instead […] |

Purple Coins
Added on
A replica of the purple coins from Super Mario Galaxy. Collect a certain amount of them […] |

Spike Donut
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Downward spike + donut lift. |

Icy/Frozen Blocks Pack
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This package of icy blocks, completely coded by me, are different from the 'shattering' ice blocks! […] |

Multiple Coins Block
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This coin will give to the player a customizable amount of coins (SA-1 compatible) (Major Flare: […] |

Hurt / Death Block for Kaizo / Pit Hacks
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A hurt / death block with proper hitbox, meant to be used for kaizo / pit hacks.
Typical […] |

Fence Blocks
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A block that is only solid when a sprite or the player is behind a climbing net; and an other that […] |

Item Gate
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This block can hurt or even kill you instantly if you're not holding an item/sprite. The effect is […] |

SMB3 Screen Scrolling Pipes 4.0.2
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See tutorial here. The blocks section has a small 1MIB limit preventing me from submitting this as […] |

Per-Level Flags Detection Block
Added on
This simple block will change its act as (and optionally shatter) when touched, if a specific […] |

Conveyor Vines
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Vines which also act as conveyors, moving the player up or down depending on vine type.
Speed is […] |

Yoshi's Stomp Blocks
Added on
A small set of blocks that can be activated by yoshi's stomp (ground pound):
-A simple breakable […] |

Invisible "Warp Hole" Block
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This is a block version of the Invisible Warp Hole (sprite 8E), with some extra features. When […] |

Force Yoshi Dismount
Added on
This block is a gate that prevents Mario from riding Yoshi through, without outright killing Yoshi. […] |

Wario Dash Breakable Block
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A block which only shatters when the player is performing the Wario Dash into them. To be used in […] |

Diagonal Up Pipes v1.1
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Diagonal pipes you can enter the same way as normal pipes (well you do need to hold up and […] |

Extending blocks v1.1
Added on
When hit from below (with an Item or feather from the side) it'll grow one block until it hits a […] |

One Tile Vertical Pipes
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These blocks act similar to traditional vertical pipe blocks except it no longer checks for your […] |

Carryable Cement Block
Added on
This is a cement block, but it can be picked up and thrown around! When grabbed, it will turn into […] |

Camera Scrolling Block
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A simple block that when you pass through it, makes the camera follow you until you land. Useful […] |

Air Pipes
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Horizontal pipes that you can enter even in the air. Optionally also when wall running.
Works […] |

Specific Screen + Conditional Vertical Exit-Enabled Pipe
Added on
Similar to the specific screen teleport blocks, this vertical pipe will teleport you to a specific […] |

Flame Block
Added on
This block spawns a pillar of fire when hit with the fireball.
Credit is optional, requested by […] |

Disappearing Block v2.3
Added on
A block that disappears shortly after Mario walks on it.
Changelog:
v2.3
Works on wall […] |

Glider Tile
Added on
Jump into this block while in the air, holding Y/X and with the Cape powerup, then you'll be sent […] |

Chest Block
Added on
A block that behaves like a chest! If Mario presses up, the chest will be opened and an item will […] |

Remove Carryable Items
Added on
This block removes any carryable item, including those stored in yoshi's mouth.
A couple […] |

Hurt Yoshi
Added on
A hurt block that makes Yoshi run away when touched instead of just hurting Mario like the vanilla […] |

Spin Jump Block Pack
Added on
This block when spin jumped on or when landed on while riding Yoshi will launch the player up in to […] |

Exit Door
Added on
A door that fades to the overworld without acting any events.
Update (29/07/2020): Code reworked […] |

Kill Muncher
Added on
Kills the player instantly regardless of power-up unless he has a star or is riding on Yoshi. So, […] |

End level and Shatter Block
Added on
A block that will end the level and then shatter. It can be set to activate the normal or secret […] |

Anti-Moon
Added on
This block is an evil moon. Instead of giving three lives, it will take three! And if the player […] |

Pass If 5+ Lives
Added on
This block lets you pass if you have 5 lives or more.
Fermin Acosta Jr.'s Update 7/16/2020: […] |

Yoshi Drums On/Off
Added on
These blocks enable or disable the "Yoshi Drums" channel when touched. |

Pay 5 Coins/Lives to Pass
Added on
This file contains two blocks. One requires the player to pay 5 lives (quite a toll) before being […] |

Super Bounce Blocks
Added on
These are configurable bounce blocks that will bounce Mario and sprites UP! Unlike some other […] |

Collectable ON/OFF block
Added on
This ON/OFF blocks can be collected and will disappear leaving only a little spark behind them. |

One-use Note Blocks
Added on
This note block can only be used one time before breaking. |
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