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16x16 Pipe
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This is a 16x16 pipe that can only be entered from above.
What's special about this is you can't […] |

16x8 on/off button switch
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These 2 switches are very similar to On/off button switch ver.4
but there are differences between […] |

32x32 Button Switch
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This package contains switch palace-styled buttons if you wanted a 32x32 custom switch that uses […] |

32x32 Note Block
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A big ass note block. Check how to.txt to see how to insert it, as it requires a custom bounce […] |

48x16 Question Mark Block v1.4
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This block is a larger question mark block. It contains two coins an an item.
Includes SMW, […] |

Add a Bonus Star
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That's what it does, it is meant to act like a Breakable Brick from SMB3, and gives you a bonus […] |

Add Time Blocks
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These blocks will add a configurable amount of time to your timer (this blocks handles eventual […] |

Aftertouch Shatter
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Requested by Final Theory.
This custom block will shatter (or change map16 if you change the […] |

Air Pipes
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Horizontal pipes that you can enter even in the air. Optionally also when wall running.
Works […] |

Anti-Fragile Bridge Block
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This block only breaks when the player is small. Is a solid block for everything else (by the way, […] |

Autoslide Slope
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Block which causes Mario to automatically slide (and locks left/right inputs in the process). […] |

Barrel
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Sit in this barrel and shoot high up in the sky! |

Behind Vine
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A vine which the player can climb on from behind. |

Better "Anti-Cape" block fixed version
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This block is similar to the Cape Remover but also remove the feather in the Item Box and replace […] |

Better Item Seller Block
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I saw the original item seller here, but I thought: "This waste a LOT of cycles and could be […] |

Better Timer Passable Block v2.0
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This solid block will become passable when a specific timer (default: blue P-Switch, look in the […] |

Big Player Coin with SFX v1.1
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Aside from making the player big if he's small, you can choose a SFX to play and the block stay […] |

boost block up regardless of holding jump
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Unlike other boost blocks hosted on smwc (not really, mainly made by blockreator), this block will […] |

Boost On Powerup
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This block acts like a boost block if you are NOT small.
It won't let you you jump if you touch […] |

Bounce on Coin Payment
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If you pay 10 coins, and you're not already jumping or otherwise having a rising vertical speed […] |

Bounceless on/off switch block
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Tired of having sprite graphic limits that when you use the on/off switch, your sp4 sprite tile set […] |

Bouncer + Map16 Change Block
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Bounces Mario with sound effect, and then changes into the next Map16 tile.
The block activates […] |

Carryable Sprite Spawner Blocks Pack
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This is a pack containing 10 custom blocks that can spawn every carryable vanilla sprite in Mario's […] |

Certain Sprites Only
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This block will only let certain sprites pass.
Pass.asm - will only allow a certain sprite to […] |

Chainable Coin
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This is a coin which can be chain collected, with each chained coin awarding an increasing number […] |

Changing Coin
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It's a coin that will change into the next Map 16 tile if you touch it (when the blue P-Switch is […] |

Climbing Net Coin
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This coin can be in front of or behind the climbing net object.
With a readme for full use of it. |

Coin Hunt Pack
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This pack includes a custom coin and a block that will change its behavior once a certain amount of […] |

Collectable Teleport Coins
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These are regular coins or Yoshi coins that will teleport Mario depending on how many he has. In […] |

Configurable Vanilla Muncher v1.1
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This Muncher unlike smw, can have configurable options:
-Can have reverse muncher (as in, its […] |

Controller Block
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Blocks are passable when player presses any button.
Use triggers
Custom 8,9,A,B,E,F |

Conveyor Vines
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Vines which also act as conveyors, moving the player up or down depending on vine type.
Speed is […] |

Crouch and Freeze
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Makes Mario crouch/duck (Or whatever you call it), and freezes him.
To be used for opening scenes […] |

Custom Conveyor Blocks v1.0
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This is a pack of 12 conveyer blocks.
・3 speed levels
・change with on/off
・sprite contact |

Customizable Coin Block (Version One)
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This block will allow you to stop a player from advancing until they have enough coins. You can […] |

Customizable Sprite Killer
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A block that kills sprites touching it.
This version does not have the issue that kicked […] |

Darken Screen with Shatter
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This block will darken the screen of the entire level, optionally shattering. |

De/re-activateble switch palace switch
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These buttons are 16x16 switch palace switches that set the corresponding colored switch blocks to […] |

Direction Block
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This block throws you in the direction you press while touching it. Speed is configurable in the […] |

Disappear after Jump
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Block disappears in puff of smoke after being jumped off of. Includes 3 blocks, one that disappears […] |

Door entering animation
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These block package contains 16x32 (or if you have change the setting, 16x16) and 32x32 doors. […] |

Door if current or specific level beaten
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This door will be able or unable to be entered if the player has cleared the current or specific […] |

Double Powerup Block Pack
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When the player hits any of these blocks from the Bottom, it will store two of the same powerups to […] |

Edge level blocks
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These package contains two blocks:
End level block
Teleport block
They only trigger when the […] |

Enable/Disable Side Exit
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A block that enables or disables the side exit. |

Enable/Disable Vertical Scroll
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This is my first block pack. It contains two simple blocks that enable or disable vertical scroll. |

End Bonus Game
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This block will end the bonus game when touched. In a normal level it just does nothing. |

End Level and Add 1 Bonus Star
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These blocks break upon contact, start the level end sequence, and add 1 bonus star to Mario's […] |

End Level Block
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A block that ends the level. This one, when touched, will freeze all sprites on the screen, end the […] |

End Level By Sprite
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Requested by Yanama. This block ends the level when any sprite touches it (other than Mario). |
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