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Shatter on Star
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This block shatters if you have a star. |

Shatter on Sprite Touch
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This block will break when one of the specified sprites touches it. Can be customized; see the .asm […] |

Shatter On Coin Count
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Contains two blocks. 32coinsbreak.asm shatters when the player touches it and has more than the set […] |

Shatter On 50 Bonus Stars
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A block that will shatter if Mario / Luigi has 50 Bonus Stars. Based on the "Shop Block 1-Up by […] |

Shatter On ... Pack
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A pack which contains the following blocks:
- Shatters on contact with player or sprites
- […] |

Sensitive Bridge
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If the player is small, he can walk across it. Otherwise, it shatters under his weight.
Note: […] |

Sell Powerup
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You can sell your powerup with this custom block, with coins in return. Of course, the sound […] |

Screen Scrolling Doors
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This door, when entered will take Mario to another location within the same level without having to […] |

Save block
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This block will play a sound (default: midway) and save the game when the player presses […] |

Run On Water
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A block that if the player runs above at max speed, it is solid. Otherwise, it is water that the […] |

Rotating boost block
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Adopted from the old block tool block.
This block uses lunar magic's examination to determine […] |

Ropes
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This Block works like tile 105 from the original game. But they are flipped in all directions (this […] |

Rock climb blocks
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These 2 blocks act as "mini ledges" that can only be stand on if the player does the […] |

Rex Manipulation Block
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This block smushes a Rex and makes an already smushed rex normal again. Afterwards, the block […] |

Reverting Map16 Blocks v2.0.3
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These block package, when these blocks gets changed or deleted, will revert back after a few frames […] |

Reverse Muncher
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This is the opposite of a muncher; a coin when the silver P-switch is off, and a muncher when the […] |

Reset Yoshi Coin Count
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This block resets the Yoshi Coin counter.
Also clears the flag if all have been collected but only […] |

Repressable button switch 2.1
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This button switch, when triggered, will change map16 and flips the on/off switch (by default, you […] |

Remove Yoshi upon entering a room
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I had trouble with existing castle entrance patches and blocks, not sure if it was a patch […] |

Remove Carryable Items
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This block removes any carryable item, including those stored in yoshi's mouth.
A couple […] |

Remove Carried Item
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This item will remove the item the player is currently carrying. More information can be found in […] |

Relative teleport blocks 1.3
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A special teleport block that keeps the player's physics during transition to another level. Good […] |

Red Coin
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A block that acts like a coin, however:
- You get an extra life when you collect 5 of those
- It […] |

Red Coin
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A red coin, if the player collects X amount of them, they get a power-up as a reward. It also plays […] |

Ransom Block
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If you do not have at least a set amount of coins, you will get killed. If you do, however, you are […] |

Random Item Box Item v1.5
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These blocks will put a random item into your item box. Please read the included Readme for for […] |

Random ? Block
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? Block will a random item in it. You can configure the items in the table in the .ASM.
Note that […] |

Race Against Death
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This block kills the player when touched by ANY sprite, but teleports the player when he touches […] |

Rabbit Labyrinth's button switch v1.1
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This pack includes On/Off and two Custom Trigger switches, as well as On/Off, one-way and conveyor […] |

Quicksand Blocks
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These are two quicksand blocks. One, QuicksandNorm.asm, acts like you would expect it to - it drags […] |

Question Mark Blocks v1.3.0
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A pack with some very customisable question mark blocks including a power up dependent block […] |

Quake
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This block will shake the ground, stun the player and sprites when touched. It then erases itself. […] |

Purple Coins
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A replica of the purple coins from Super Mario Galaxy. Collect a certain amount of them […] |

Puffy Cloud
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This is a cloud which will disappear in a puff of smoke when spinjumped. It also plays a SFX. |

Puff Block
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This block will disappear in a puff of smoke when hit from below. |

Pressable ON/OFF Switch
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Give credit if used.
Requested by MachoMan
onoff.asm = if mario is on it, change the on/off […] |

press down and A to fall through
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Unlike "press down to pass through" blocks, this one requires the player to hold down and tap A to […] |

Press Any Key To Activate Normal Exit
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Press Any Key To Activate Normal Exit (PAKTANE) is a block which will activate normal exit of the […] |

Powerup-Dependent Reward Block
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When the player hits this block from below, he will get a reward depending on his powerup. The […] |

Powerup-Dependent Block
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This block will act like a different original block depending on your current powerup! |

Powerup Swap
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These blocks are helpful when you don't want the player to have a certain powerup in a puzzle.
The […] |

Powerup Life Exchange
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Contains two blocks. Power_Exchange.asm works as following: If the player isn't small, it takes […] |

Powerup Increment
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When touched, this block will increase the player's powerup status and then shatter. Increments go […] |

Powerup Conditional Coin
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This coin will give you an amount of coins based on the player's powerup status. You can change the […] |

Power Up Blocks
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Blocks, which sets Mario's power up state directly but as opposide to the cheap ones which can be […] |

Power Preserver
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This block preserves your powerup, in that, when you hit it, it transfers your current powerup over […] |

Poundable Stake Blocks
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Similar to YI, if the player were to spinjump/groundpound the stake blocks, they will "shorten" […] |

Poison Water
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This block makes the timer rapidly decrease for a bit every few seconds while you're in it. |

Player Specific Block
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This block acts like a certain map16 tile depending on the current player. When it's not the player […] |

Planted Sprite Block
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A disassembly of MikeyK's block, "MushBlk.bin". I added a few extra features, such as sound […] |
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