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Pipes on Small Powerup
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Both a horizontal and vertical pipe that the player can only enter when small. Note: the vertical […] |

Pipe Kit
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These blocks act exactly like screen exit enabled pipes.
ASMers could use this for things like […] |

Pipe Cannon
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This is a pipe cannon from NSMB that if the player enters it, instead of warping to another level, […] |

Perfect Slippery Blocks
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Unlike "Single Slippery Block", this one, you don't need an anti-slippery block placed above the […] |

Per-Level Flags Detection Block
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This simple block will change its act as (and optionally shatter) when touched, if a specific […] |

Pay/Exchange Block
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This block is the exact opposite of the shop block. Instead of taking coins and giving you an item, […] |

Pay To End Level
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Here is a fixed version of my block.
When you hit this block, it will end the level if you have […] |

Pay 5 Coins/Lives to Pass
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This file contains two blocks. One requires the player to pay 5 lives (quite a toll) before being […] |

Password Blocks (Alternate version)
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Place the 7 blocks in any order you wish, but they are designed in such a way as to have one […] |

Passcode blocks
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Unlike everybody else, this passcode depends on lunar magic exanimation's manuel trigger to show to […] |

Passable On Yoshi Coins
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A block that lets you pass when you have 4 Yoshi Coins. (Exact amount easy to specify in the .asm […] |

Passable On All (5) Dragon (Yoshi) Coins
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This adapts the block "Passable On Yoshi Coins" to make it function properly when all coins have […] |

Passable On A/B Button
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Two blocks. One makes the player pass from whatever side as long as A or B is pressed (blck1.asm), […] |

Passable Ledge with SFX
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A ledge that can be passed through by tapping down. |

Passable By Shells
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A block that is only passable by shells. |

Pass On 99 Bonus Stars
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This block lets you pass if you have 99 bonus stars. |

Pass if no Sprites on Screen
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This block will let you pass if there are no sprites on the screen. More details in the readme. |

Pass if Carrying
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A simple block that makes it so that the player can only pass through if he/she is holding an item. […] |

Pass If 5+ Lives
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This block lets you pass if you have 5 lives or more.
Fermin Acosta Jr.'s Update 7/16/2020: […] |

Paper Mario Save Block
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This block, similar to Paper Mario, will save the game, make sound and display customized text when […] |

P-Switches
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A set of ungrabbable P-Switches which can be either blue or silver, rightside up or upside down, […] |

P-Switch-Activated Yoshi Coin
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This is a Yoshi Coin that will appear and be collectible only when a P-Switch is active. Thanks to […] |

P-Switch Star Blocks
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These blocks will reduce the P-Switch switch timer to 0, and convert any P-Switch time you had and […] |

P-Switch Shatter/Solid Blocks
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These blocks will shatter depending on whether the Blue P-Switch is active or not. You can also set […] |

P-Switch Set/Reset
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Four blocks that either set or reset the blue or silver P-Switch. Also changes music accordingly. |

P-Switch Set on Powerup
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This block will act like a blue P-Switch has been pressed when touched. The difference, however, is […] |

p-balloon intreractable blocks
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These 4 blocks are useful for puzzle/balloon levels that interact with the player differently, […] |

OW Warper V3
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When you touch this block, it will warp you to a different OW/submap. This is a better version of […] |

One-way blocks 1.2
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Unlike the ropes, these blocks has major improvements:
-one-way down blocks don't make mario […] |

One-use Note Blocks
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This note block can only be used one time before breaking. |

One-Shot Fire Flower Block
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This is a block that when collected, will award Fire Power that can be used for a single shot. […] |

One Tile Vertical Pipes
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These blocks act similar to traditional vertical pipe blocks except it no longer checks for your […] |

One Life Left Block
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This block will leave you with one life if you touch it. If you already have one life when you […] |

ON/OFF Switches (Single Hit and State Changing)
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These ON/OFF switches become solid once hit and switches again when the other state switch is hit! […] |

ON/OFF Switch Next Block
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If you hit this ON/OFF switch from below, it plays a sound and then changes to the next Map16 tile. |

On/Off Switch Door
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A door that either sets the On/Off switch to On or Off depending on which block you use.
fixed […] |

ON/OFF Spike Block
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This block has either a spiky top or bottom, depending in which state the "ON/OFF switch" is.
It […] |

ON/OFF Shatter Blocks
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This pack contains 4 blocks.
The first one will shatter if the ON/OFF switch is on, the second one […] |

ON/OFF pressable button switch
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These 4 blocks are pressable button switches similar to the on/off switch.
Unlike the SMW vanilla […] |

ON/OFF Frozen Lava
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These blocks act like lava when the ON/OFF switch is ON and resemble frozen lava -which makes them […] |

ON/OFF Conveyor Blocks
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A block that moves Mario to the right when the ON/OFF Switch is ON, and vice versa.
Some credit […] |

Object Powerup Blocks
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These blocks mimic the super mushroom, flower and feather sprites in SMW. Useful if your hack […] |

Normal Conveyor Slopes
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These "normal" slopes will move Mario like if they were a conveyor. Includes an example list to […] |

No-Yoshi Intro Block
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This block enables the no-Yoshi/ghost house/castle intro upon touching it. Important conditions are […] |

No Yoshi V2
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New: This is a small update that should fix the glitch where Yoshi doesn't always disappear in a […] |

No jump
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This block disables Mario's jump and/or spinjump when Mario is touching it from above. It's pretty […] |

No Item Box
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This erases the item in your item box, optionally playing a sound or disappearing. |

No Item Blocks
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A pack of two blocks. NoItem.asm is a block which cannot be passed if the player is carrying an […] |

No Horizontal Movement Blocks
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Two blocks that keep Mario from moving to the left or right. Also keeps him from jumping. Useful on […] |

No Carrying Pass
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This block will not let you pass if you are holding anything.
(done on MetaKnight's request) |
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