-
Extended Sprite Despawn Range Fix
Added on
By HammerBrother, IsikoroThis patch modifies the despawn handling and OAM of most of the extended sprites so that they can […]
-
GHB Disable Score
Added on
By HammerBrother, wyeUnlike Iceguy's patch, this patch remove several stuff that he left out: -forgot to remove score […]
-
Item from Layer 2 block Fix
Added on
By IsikoroIt will move with Layer 2 while items are produced from Layer 2 blocks. Ivy will also be produced […]
-
Offscreen Indicator
Added on
By ThomasThis will display an 8x8 or 16x16 sprite tile at the top or bottom of the screen at Mario's X […]
-
Per-Level Overworld Music Fadeout Disable
Added on
By KevinThis patch allows you to disable the music fadeout that happens when entering a level from the […]
-
b4vwf - BG4 Variable-Width-Font Text Boxes
Added on
By KatrinaThis patch replaces SMW's text box system with a fancier one with that displays text on BG4. The […]
-
Windowing Fadeout/In v1.1.1
Added on
By ErsanioThis patch replaces the most common fadeout/fadein with something more... 'different and […]
-
Unsigned 16x16 Multiplication Optimisation
Added on
By MarioFanGamerSMW features fairly unoptimised codes particularly in the matter of trigonometry i.e. circular […]
-
SM64 Style Health Bar
Added on
By Iceguy-15/07/09 This one fixes the A0 coins problem. -12/01/23 -Converted to Sa-1 and Asar -Added […]
-
Eating Block Fix for SA-1 and FastROM
Added on
By spooonsssRestores vanilla eating block movement under SA-1 and FastROM. Patching SA-1 or FastROM changes […]
-
Switch Palace RAM Optimizer
Added on
By SonikkuIn short: This patch frees 3 bytes of RAM by rewriting parts of the code that load Switch Palace […]
-
Alternative + Vertical L/R Scrolling
Added on
By Burning LoafThis is a patch changes the behavior of L/R scrolling and horizontal camera scrolling so that you […]
-
Sprites Become Coins by Goal Sphere v1.1
Added on
By IsikoroAll enemies turn into coins when the goal sphere is acquired. You can also set whether the player […]
-
Free $7E04A0
Added on
By spooonsssFrees up 445 (0x1C0) bytes of RAM at $7E04A0 by storing the windowing HDMA table elsewhere. Also […]
-
Ultimate Screen Teleporter v2.1
Added on
By mario90This patch allows you to use screen exits by walking/going off various sides of the screen. When […]
-
Title Screen Fade v1.1
Added on
By ErikThis patch makes the titlescreen fade to black when bringing up the file select menu, along with […]
-
Bullet Bill Sound Effect on Extra Bit
Added on
By AmperSamThis patch will enable placed Bullet Bills to play a sound effect, when spawned, if their extra bit […]
-
Fix HDMA Flickering
Added on
By anonimzwxThis patch fixes HDMA flicker that happens when there's v-blank overflow due to DMA. Usually […]
-
No Score by Shell Kicked by Enemy
Added on
By IsikoroIf another enemy is killed by a Shell etc used by the enemy, the score will no longer be added. If […]
-
NSMB Styled Carry System
Added on
By Francium, IsikoroMake the carrying system NSMB-like. You will no longer be able to put your shell in place or throw […]
-
RAM-Toggled Spin Jump Fireballs
Added on
By AmperSamA patch alternative to the tweak to disable spin jump fireballs that enables you to use FreeRAM (1 […]
-
Level Death Flag
Added on
By MarioFanGamerThis simple patch adds in a death flag to your levels i.e. should a player die from a midway point, […]
-
Free up RAM $7E2000
Added on
By p4plus2This patch frees up the RAM at $7E2000-$7EACFF by moving GFX32 and GFX33 to ROM and leaving them […]
-
Custom Mario Palettes v2.0
Added on
By Erik, Roy, underwayThis patch will enable you to make custom palettes for colours 6-F of palette 8. Not only can you […]
-
Wet Time (for) Fish
Added on
By SonikkuAlso known as the Wet Time (for) Fish patch -- or the WTF patch -- is a patch that adjusts a visual […]
-
Bonus Game Destination Expander
Added on
By SonikkuThis patch rewrites the handler that sends players to level 000/100 or 0C8/1C8 when collecting 100 […]
-
Castle Intro Ledge Fix
Added on
By KevinThis simple patch fixes the bug with object 3B in tileset T:1 (the ledge used in no Yoshi castle […]
-
One File, One Player
Added on
By KevinThis patch functions similarly as Noobish Noobsicle's patch, limiting the game to one save file and […]
-
Bounce Sprites Boost Player
Added on
By JamesD28This patch makes it so bounce sprites that bounce upwards (e.g. from coin blocks) will give the […]
-
Disable 1-UP Chain when Free Up-Down
Added on
By IsikoroIt disables the 1-UP for stepping on an enemy continuously while being able to move up and down […]
-
Mario & Friends Character Switching
Added on
By CircleFriendoThis patch allows the player to switch between multiple characters using the L/R buttons. Each […]
-
Player X Speed Fix 3.1
Added on
By HammerBrother, tjb0607This patch fixes 3 quirks in SMW: -Certain X speeds cause Mario to be unable to jump (despite […]
-
Status Bar NMI Optimizer v1.1
Added on
By KevinThis patch rewrites the Status Bar NMI uploader to be faster (no ugly loops, yes ugly […]
-
Cutscene BabyYoshis/Eggs Palette Change v1.1
Added on
By Francium, yoshifanaticThis patch allows the user to change the palette of the baby Yoshi and the eggs within each […]
-
BG Candle Flames Priority Fix (for SA-1 MaxTile)
Added on
By KevinThis patch fixes an issue introduced in SA-1 v1.40 (MaxTile), where the BG candle flames (cluster […]
-
Shell-Collectable Coins and Yoshi/Dragon Coins
Added on
By ErikAllows Coins and Yoshi Coins to be collected with Koopa Shells. Read the .asm file for more […]
-
Out of Order 1-Up Checkpoints
Added on
By MarioFanGamerThis small patch allows the player to collect the 1-up checkpoints out of order. You can set it […]
-
Super Koopa Sound Effect When Spawning
Added on
By BrakkieThis patch adds a sound effect to super koopas when spawning similar to bullets so its easier to […]
-
Individual Dragon Coin Save
Added on
By JackTheSpades, lx5, worldpeaceThis patch allows each individual (vanilla) dragon coin to be saved once it's collected. Unlike the […]
-
Manual Player Palette Updater V1.1
Added on
By imameliaThis patch allows you to change the player's palette (colors 6-F of palette 8) on the fly by […]
-
Coin Penalty at Death
Added on
By K.T.B.This is a customizable patch that will cause the player to lose a specified number of coins upon […]
-
Drop Items Below the Player in the Air
Added on
By NowiesoThis patch let's the player drop items below them instead of next to them, but only in the […]
-
DMA Queue and Block Change Optimize v1.1
Added on
By imamelia, mario90, spooonsssThis is a patch that provides a DMA queue system, allowing you change GFX in VRAM easier. It also […]
-
Bounce Block Coin Collection Fix
Added on
By MarioFanGamerA simple patch which fixes bounce blocks (e.g. note and ?-blocks) so any coin they collect don't […]
-
3-Up Moon Time Limit
Added on
By RussianManThis patch gives 3-Up Moon it's own time limit before which it must be collected. Requested by […]
-
Stomp w/ Star
Added on
By aroohwahoouA patch that allows the player to stomp on enemies and pick up objects when they have a Star. Still […]
-
Freeze/Lock Fix
Added on
By HammerBrother, IsikoroThis patch fixes bugs in smw regarding sprites ignoring if $7E009D is set. This […]
-
Ghosts and Bat Flock Init Fix
Added on
By IsikoroWhen a ghost or bat swarm is active and the sprite produce that swarm enters the screen, Fix a […]
-
Move Layer 3 to Subscreen Fix v1.1
Added on
By Kevin, LuiThis lets you move layer 3 to subscreen via Lunar Magic without actually affecting the layer 3 […]
-
No Life - No Time
Added on
By Nitrocell Inc."No Life - No Time" will let player to continue playing level even after Time reaches 0, but will […]
SMW Patches
Important note: Since October 7th, 2018 the patches section has been ongoing a full fledged remoderation to convert patches to Asar and SA-1, as well as to do UberASM conversions of certain patches and some other quality control - further details here. If a patch you were searching for was removed, please check this thread to get a(n unconverted) backup.
View as: List | Gallery
View as: List | Gallery