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Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
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SMW Patches
Important note: Since October 7th, 2018 the patches section has been ongoing a full fledged remoderation to convert patches to Asar and SA-1, as well as to do UberASM conversions of certain patches and some other quality control - further details here. If a patch you were searching for was removed, please check this thread to get a(n unconverted) backup.
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Name - Date ↑ Requires Free Space Bug Fix Featured Description Authors Size Download
Sprite Properties Depending on the Extra Bit v1.1
Added:
Yes No No This patch will make so that a lot of sprites that use the starting X/Y position to set some […] KevinM 3.43 KiB Download
30 downloads
Growing/Shrinking Pipe Exit on Extra Bit
Added:
Yes No No This patch allows the Growing/shrinking Pipe End sprite to act as an exit-enabled pipe when the […] JamesD28 2.06 KiB Download
75 downloads
Stealth Boos by Extra bit
Added:
Yes No No By setting an extra bit on Boo, you can make it Stealth Boo that appears in SIG series etc. It is […] Isikoro 1.94 KiB Download
58 downloads
Anti Boo
Added:
Yes No No A simple patch that makes the sprites 28, 37 and AF (Big Boo, Boo and Boo Block) have the opposite […] StackDino 461 bytes Download
81 downloads

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