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Better Bob-Omb Explosion
Added on
By SonikkuThis patch adds a few changes to the Bob-Omb sprite which makes its explosions look and act more […]
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Best Raccoon + Cape Patch
Added on
By ChdataThis patch allows you to have both the Cape Mario and Raccoon Mario powerups in one hack by making […]
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RAM Toggled Status Bar (& IRQ)
Added on
By KevinThis patch allows you to enable or disable the status bar (and its IRQ) on a per-level basis, by […]
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Podoboo Buoyancy Fix
Added on
By JamesD28This patch fixes the bug where the game will get stuck in an infinite loop if a Podoboo is placed […]
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Underwater 1-UP Chain Fix
Added on
By ThomasFixes a minor issue where Mario's bounce counter still increments while in water, allowing the […]
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Question Block Item Collision Fix
Added on
By KevinThis small patch adds a short invulnerability timer to sprites spawned from ?-blocks, so that they […]
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Per Level "Mario Start!" Enable/Disable
Added on
By KevinYou know how in vanilla SMW Yoshi's House doesn't show the "Mario Start!" message when entering it? […]
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Stationary P-Balloon
Added on
By KevinThis patch will make the P-Balloon static when spawned directly in the level. Also, it restores the […]
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Cape Swing Combo
Added on
By SonikkuThis patch gives the Cape (+ Bounce Blocks too) the ability to "combo" a sprite. If a sprite is […]
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Placeable Kicked Shell v1.1
Added on
By KevinThis patch will allow you to spawn a kicked shell by placing one of the 4 Koopa sprites (sprite […]
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Spawn Carryable Sprites With Extra Bit
Added on
By JamesD28This patch allows you to spawn sprites with a carryable state (Bob-omb, Goomba, Buzzy Beetle and […]
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Jumping Cheep-Cheep Sound Effect
Added on
By MarioFanGamerThis minor patch adds a sound effect to jumping Cheep Cheeps when they jump out of the water. Keep […]
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Timer Sprite Status Bar
Added on
By CircleFriendoReplaces the default status bar with a timer-only status bar using the sprite layer. Compatible […]
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Rex Stomp Sound Effect Fix
Added on
By MarioFanGamerThis fixes a minor bug in SMW where stomping a Rex won't play the stomp sound effect if you get a […]
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Disable Fireball Shooting on Flag
Added on
By RussianManMakes player unable to shoot fireballs if a specified flag is set. Credit is unecessary. […]
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Bounce Block Underwater Push
Added on
By MarioFanGamerNormally, bounce blocks such as note blocks or ?-block don't push the player downwards underwater. […]
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Layer 2 Ledge Drop Fix
Added on
By mario90When on layer 2, Mario has a higher Y speed than normal which helps him move smoothly on layer 2 […]
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Lunar Magic's "VRAM Patch" Optimization
Added on
By KevinWelcome! This is SMW Hacking Land. In this strange land we find that NMI time is missing again! […]
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Move Left at Goal Flag
Added on
By meatloafAdds a flag (with customizable freeram) that can be set to: 1) Make Mario walk left instead of […]
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Easy-to-see Shaking Shell
Added on
By IsikoroIf the resurrection of Koopa Troopa or Buzzy Beetle is approaching, we highlight and display the […]
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On/Off States for Any Line-Guide
Added on
By elusive, imamelia, worldpeaceThis patch makes it possible to have on/off states for any line-guide. The default settings will […]
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Item Memory Table Expansion
Added on
By IsikoroIt is a patch that expands the item memory table and makes it possible to store coin acquisition […]
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Spinning Coin on Fireball Kill
Added on
By RussianManThis patch makes fireball kills spawn a spinning coin sprite instead of turning killed sprite into […]
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Pitchin' Chuck Won't Turn On Extra Bit
Added on
By JamesD28This patch makes it so that Pitchin' Chuck (sprite 98) will not turn to face Mario when throwing […]
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Chucks With Extra Bit Retain Type When Hurt
Added on
By JamesD28This patch adds a feature to the Chucks where if their extra bit is set, they will remember and […]
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Special World Passed Shell Fix
Added on
By JamesD28This patch fixes a minor and subtle bug where if the Special World is passed, Buzzy Beetles and […]
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Yoshi's House Birds Offscreen "Fix"
Added on
By JamesD28This patch "fixes" the graphics routine for the Yoshi's House Birds so that they don't wrap […]
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No Consecutive Score Awards
Added on
By KoopsterThis patch removes the consecutive score award functionality of dragon coins, shell kills, killing […]
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On/Off Switch-Triggered Dark Room w/ Spotlight
Added on
By SonikkuThis patch changes the trigger for the Dark Room w/ Spotlight sprite to trigger based on the On/Off […]
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Switch Blocks with Yoshi
Added on
By MarioFanGamerThis simple patch replaces powerups from the !-blocks with Yoshi including red and blue blocks, all […]
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Customizable Bob-omb and Wiggler Palette Flashing
Added on
By Kevin, yoshifanaticThis patch allows you to customize the palettes through which the bob-omb and wiggler flash as well […]
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MessageBox in Minimalist Status Bar + Goal Customizer
Added on
By Isikoro, LadidaCombine the message box with the Minimalist Status Bar to allow Layer 3 effects and messages to […]
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Solid Sprite Hit From Below Fix
Added on
By JamesD28The solid sprite routine in SMW sets $C2 to 1 if it was previously 0, when the sprite is hit from […]
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Rexes With Extra Bit Set Are Squished
Added on
By Supermario1313This patch makes rexes with extra bit set (Edit > Insert manual in sprite editing mode, Sprite […]
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Event Camera Scroll
Added on
By KevinThis patch allows you to make the camera scroll to a specified location before running an event, […]
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Yoshi Keyhole Fix
Added on
By HammerBrotherFixes a visual and audio bug that the player on yoshi can do things that they should be frozen […]
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Boo Stream Unused Minor Extended Sprites
Added on
By IsikoroDisable Minor extended sprites production by Boo Stream and record the production position of the […]
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Overworld Event Debugger
Added on
By KoopsterWith this patch, pressing A, B, X or Y while on a level tile in the overworld will activate, […]
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128x128 Nintendo Presents Logo
Added on
By KevinThis patch allows you to have a 128x128 image as the Nintendo Presents logo, with an optional […]
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No Title, No Intro, No Problems
Added on
By KevinThis patch will make the game skip the Nintendo Presents screen, the Title screen and the Intro […]
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Better Bonus Game
Added on
By SonikkuAdds a few changes to the default bonus game as well as some fixes: 1. Will trigger the "bonus […]
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Sprite Properties Depending on the Extra Bit v1.1
Added on
By KevinThis patch will make so that a lot of sprites that use the starting X/Y position to set some […]
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Portable Springboard Multiple-Frame SFX Fix
Added on
By HammerBrotherThis patch fixes a somewhat not-mentioned bug with the SFX of the portable springboard. During the […]
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Bring Up Save Prompt by Pressing Select
Added on
By KoopsterBrings up the save prompt by pressing Select on the overworld, without sacrificing the look around […]
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Sprite Health Bar
Added on
By KoopsterThis patch implements a container-based health system in the game. A collectible sprite that […]
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Custom Overworld Border Player Background
Added on
By KevinThis simple patch allows you to individually change all of the 16 8x8 tiles that are drawn behind […]
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Inline Layer 3 Messages v1.0.1
Added on
By MarioFanGamerThis patch kind of fixes a ROM hack specific bug where you can't use message boxes within sublevels […]
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No Magikoopa Respawn
Added on
By KevinThis simple patch prevents Magikoopas from respawning after they've been killed by the player.
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Player Death Priority
Added on
By MarioFanGamerThis simple patch simply gives Mario top priority when he dies. The top priority isn't always […]
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Sprite Item Box
Added on
By KevinThis patch will draw the item box (and optionally the item) using sprite tiles. Useful if you want […]
SMW Patches
Important note: Since October 7th, 2018 the patches section has been ongoing a full fledged remoderation to convert patches to Asar and SA-1, as well as to do UberASM conversions of certain patches and some other quality control - further details here. If a patch you were searching for was removed, please check this thread to get a(n unconverted) backup.
View as: List | Gallery
View as: List | Gallery