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Info Box
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The disassembly of the Info Box sprite. Like the original, it displays message 1 or 2 depending on […] |

Grinder Trap
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Based upon the grinder dissasembly by Iceguy, this grinder will run after Mario (extra bit set) or […] |

SMB3 Fire Chomp
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This is the Fire Chomp, as seen in SMB3's 5-6. The extra bit determines how it […] |

Cluster Effects Pack
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Special effects to be inserted as cluster sprites, to spice up any level. Included are falling […] |

Growing Vine v1.1
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This is a disassembly of the growing vine. I modified the code slightly (the graphics routine, for […] |

Numbered Limited Use Springboard
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A modification of the Springboard which allows it to be limited to a specific number of bounces and […] |

Super Mario Maker: Bob-Omb
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This is a near one-to-one remake of the bob-omb sprite from Super Mario Maker 1. It includes […] |

Numbered Multi-Hit P-Switch
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A modification of the P-Switch which allows it to be used multiple times and show a number for how […] |

Adventure Island - Rock
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This is a rock object from Adventure Island for the NES. When in contact, it'll trip the player, […] |

Adventure Island - Fruit
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This is a fruit from Adventure Island for the NES. It'll appear after a set amount of time, and […] |

Adventure Island - Egg
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This is an egg that acts like an egg from Adventure Island (or Wonder Boy port for the NES, if you […] |

Leaf Shield, carol-style
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A Leaf Shield powerup from Mega Man 2. Follows Mario's location, then when pressing R, spawns the […] |

Yoshi's Island-style Shy Guy
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This is a Shy Guy that behaves like the one in Yoshi's Island.
(Rykon-V73): Added .json file for […] |

Fly Guy
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The flying Shyguy from SMW2:YI that holds an item and drops when killed.
This sprite was part of […] |

Giant Swooper
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This is a swooper bat, except it is giant.
Credit is optional. Graphics provided by […] |

Crab
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A crab that hides behind the ground and, when Mario is near, jumps out of it, acting like a green […] |

Whimp
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As requested by Roberto Zampari, here's a Whimp sprite that behaves just like NSMB2's whomp. When […] |

Ultimate Chuck
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Customisable Chucks. The first extra byte determines the sprite number of the Chuck you want to […] |

Exploding Bowser Statue
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This Bowser statue will spit fire until Mario comes close to it; when that happens it'll start […] |

Sumo Chuck
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A hybrid of the Sumo Bros. and Chargin' Chuck enemies.
If stomped, it will take damage like a […] |

Invincible/Flashing Shell
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Like the shells when Yellow Shellless Koopa's jump into shells, but turns into a flashing shell […] |

Mega Mole
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This is a disassembly of sprite BF in SMW, the Mega Mole.
Yes, I know it's already been done, […] |

Pendulum Roto Disc
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This Roto Disc edit follows a pendulum trajectory. It was originally part of a pendulum-based […] |

Giant Springboard v1.01
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This sprite is basically a 32x32 springboard. It isn't carryable, but launches Mario very high. If […] |

Line-Guided Platform, Moves When Stood On
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This is a line guided platform that moves only when player is standing on it. If extra bit is set, […] |

Super Mario Maker - Flying Spiny
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This is a winged spiny from Super Mario Maker. It flies horizontally with slight vertical movement […] |

Splitting Mega Goomba Pack
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This is a pack of 2 sprites, the Splitting Giant Goomba and Splitting Mega Goomba that are loosely […] |

Pipe Generator
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This custom sprite will generate exit enabled pipes once all the enemies on the screen have been […] |

Flying Hammer Bro
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This is a hammer bro that flies back and forth and throws hammers. When stomped on it reverts to […] |

Giant Parakoopa
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A giant bouncing green koopa from SMB3 4-1.
(Rykon-V73) Small update: Added a .json file and […] |

Super Mario Bros. 3 - Giant Koopas
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Those are giant Koopas from SMB 3 (Two of them are custom) that come from Sprite Tool, converted […] |

Net Dry Bones
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Based on the Net Koopa dissasembly by imamelia, this Dry Bones acts like a Net Koopa; however, […] |

Ceiling Buzzy Beetle
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A Buzzy Beetle that walks on the ceiling and drops when you get underneath.
Tester's note: Make […] |

Splitting Eating Block
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This is an adaptation of the vanilla eating block with a few fixes and an added split […] |

Amazing Flying Puntin' Chuck
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A hybrid of the Amazing Flying Hammer Bro and Chargin' Chuck enemies.
If placed above sprite x9C, […] |

Galoomba/Goombud v0.2
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A recreation of the Goombud from Super Mario Maker 2. Virtually identical to the standard Galoomba […] |

Jumping Piranha Plant Plus
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The sprite is jumpping piranha plant
add 3 directions
add red color |

Carryable Pipe
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This sprite is used in pairs. You can carry them around, and when you enter one of them, like a […] |

YI Hootie the Bluefish (Piranha Fish) - not dynamic
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Someone wanted a non-dynamic version of the piranha fish... so I made one since I was bored. |

Level Ender v1.1
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This sprite will cause the level to end when all the enemies on screen are killed. This version […] |

Crash Bandicoot-styled TNT Block
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This TNT block will explode timely when the player hits it from below or steps on it. Additionally, […] |

"One Ride" Platform
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A platform on which Mario can ride to the left or right.
Once Mario jumps or steps off the […] |

Drifting Falling Platforms
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A simple platform which careens to the left or to the right when it spawns, and starts falling […] |

Punchy
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v1.1
Punchy punches Mario and sprites away.
Comes in 4 different colors.
Red is standard, […] |

Fling Blocks
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Fling Blocks will activate, and fling Mario or sprites upwards upon contact.
When flinging […] |

Customizable Bowling Ball
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This is a customizable version of Bowser's Bowling Ball
You can use Extra Bytes and Extra bit to […] |

Customizable Flying Platform
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A completly customizable flying platform that moves when the player is on it. It used 3 extra bytes […] |

Customizable Bloody Grinder
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A grinder that follows the player and can climb walls.
It use GFX12 on SP3 and Palette C.
You […] |

Springy Bubble/Bubble Platform
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This is a bubble that can floats on water surface OR moves in a straight line and player can bounce […] |

Directional Timed Lift
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This is a timed lift that can move in different directions, and have variable timer.
Credit is […] |
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