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Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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Name - Date Type Includes Hijack Featured ↓ Description Authors Rating Size Download
Item Memory Clearing
Submitted: by BTD6_maker
Main No No This code allows you to clear a page of Item Memory when Yoshi exits a sublevel by pipe or door. It […] BTD6_maker None 1.27 KiB Download
15 downloads

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