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Kill Player on Button Press v1.3.0
Added on
By zucchaKill the player after a button of your choice has been pressed a given amount of times. This […]
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Yoshi Flight Visualization
Added on
By AbduThis UberASM shows the cape flying phases when riding Yoshi and flying.
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Make Stars Sparkle
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By RussianManA purely cosmetic UberASM code, which makes star power-ups emit sparkles. Requested by Ayami […]
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Offscreen Indicator
Added on
By ThomasThis will display an 8x8 or 16x16 sprite tile at the top or bottom of the screen at Mario's X […]
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Preserve Flight Through a Level Transition
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By AmperSamAllows you to preserve Mario's flight, including his speed and direction, through a level […]
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Always Wall-run
Added on
By DonutAllows the player to wall-run on any wall at pretty much any time. No pink triangle […]
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Switch Flags as Conditional Direct Map16 Flags
Added on
By MarioFanGamerThis simple UberASM library will set the Conditional Direct Map16 flags depending on the !-switches […]
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Repeating Layer 3 Vertical Scroll
Added on
By spooonsssThis UberASM vertically scrolls a layer 3 background in a repeating pattern. Configuration includes […]
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Mid-air Jump Changer
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By RussianManAllows player to change jump mid-air. Pressing A while jumping causes player to spin and pressing B […]
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Disable Cape Flight
Added on
By Heitor PorfirioThis simple UberASM code will disable Mario's flight with the Feather Cape, but it will still be […]
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Configurable Yoshi Swallow Timer
Added on
By AbduThis UberASM allows you to configure the Yoshi swallow timer.
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Max Speed Gives Invincibility
Added on
By simon.caioMax Speed gives Invincibility (with flashing palettes on the player and sparkles) When […]
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Vertical Level End Fix
Added on
By KevinThis UberASM fixes a couple issues that happen at level end in vertical levels (or any level that […]
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Floating Overworld v1.1
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By Kevin, yoshicookiezeusThis code will make the current submap move up and down, like a floating island. Original code by […]
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Update Player Animation During Overworld Load
Added on
By Kevin, zucchaUpdate the current player animation while loading the overworld. In practice, this code fixes an […]
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Easy Cloud or P-Balloon Left-Right
Added on
By AbduThis UberASM allows you to utilize the glitch where holding down left and right buttons […]
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Player + Animated Tiles ExGFX v1.1
Added on
By KevinThis UberASM allows you to insert different ExGFX files for GFX32 and 33 (player and animations […]
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Teleport on No Enemies
Added on
By ThomasA simple code which teleports the player when all on-screen enemies are defeated. Includes options […]
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Overworld Translucent Layer 3 v1.1
Added on
By KevinThis simple HDMA code will make the OW layer 3 translucent without affecting the top and bottom […]
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Action on Enemy Defeat
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By KevinThis UberASM will run an action whenever Mario defeats an enemy (killed by jumping on them, with […]
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Freeze Sprites with L/R
Added on
By JamesD28This code will freeze all sprites on screen when L or R is pressed, while allowing the player to […]
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Offscreen Indicator for Sprites
Added on
By KevinThis UberASM will show an indicator for sprites that are offscreen vertically. Check out the asm […]
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Credits Utilities
Added on
By KevinThis UberASM provides some useful (optional) functions for when the player reaches the credits […]
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Reset level on falling down offscreen
Added on
By Nitrocell Inc.This UberASM works as Level and Game Mode 14. Instead of dying when fall offscreen, level will […]
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Disable L/R Scroll
Added on
By Heitor PorfirioThis simple UberASM code lets you disable screen scrolling if you press the L or R […]
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Yoshi's Tongue Block Interaction
Added on
By KevinThis UberASM will make Yoshi's tongue detect solid blocks and stop extending when touching one, and […]
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Flashlight Effect
Added on
By IncognitoWith this code and the included GFX resources, you can create a spotlight effect that follows the […]
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Yoshi Afraid of Mario
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By KevinThis UberASM will make Yoshi run away from Mario (like when he takes damage) whenever he hatches […]
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Bonus Game Death Fix
Added on
By SonikkuIn vanilla SMW, dying in the level 000/100 bonus game will teleport the player back to the […]
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Boost on Coin Collection
Added on
By MarioFanGamerA small and silly UberASM code which gives the player a small vertical boost when a coin gets […]
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Save Power-Up to Item Box with L/R
Added on
By AmperSamThis UberASM will "steal" any of the 4 valid power-up states that Mario can be in (Big, Flower, […]
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Input Playback
Added on
By spooonsssPauses the game at the start of the level and records inputs until L or R is pressed. Then the […]
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Press R to Change Power-up on Overworld
Added on
By AmperSamPower-up farm no more! Simple bit of UberASM to change player power-up state with a button […]
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Magic Limit
Added on
By spooonsssLimits the number of spawned magikoopa magics (and sprites they turn into). If the limit is […]
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Dolphin Generator
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By RussianManThis is a UberASM version of dolphin, left/right, generator, sprites CF and D0 in SMW. Requested […]
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Controller Read Optimization
Added on
By spooonsssSaves a little NMI time by moving the controller read to the start of the game loop. Use this if […]
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SMB2/SMA Style Luigi Scuttle v1.1
Added on
By FranciumWhen Luigi is jumping, a walking motion will be shown instead of his normal animation. Credits […]
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SMAS Pause Menu v1.05
Added on
By KevinThis UberASM is an attempt at an accurate recreation of the SMAS pause menu, with the "Continue", […]
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Pipe Entrance Sprite Freeze
Added on
By AmazingChestFreezes all sprites at level start until player has finished exiting from a pipe. Fixes […]
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ON/OFF Double Hit Fix v1.1
Added on
By KevinThis code will add a short cooldown to the ON/OFF switches to prevent Mario or sprites to trigger […]
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Fading Brightness HDMA v1.1
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By MarioFanGamerThis HDMA code uses RAM instead of fixed values, all dependent on address $0DAE. That allows you to […]
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Midway point pose
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By codfish1002Makes Mario show a pose for a few seconds after touching the midway point, like in […]
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Free $7E:0DE0-$7E:0EF4
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By KevinThis simple code frees up the 277 (0x115) bytes of RAM at $7E:0DE0-$7E:0EF4 (a.k.a. $0DE0-$0EF4) […]
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Layer 2 Window
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By MarioFanGamerThis small UberASM code turns layer 2 into a window and covers layer 1 and sprites (covering layer […]
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Tallying Score
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By JamesD28This UberASM+Patch modifies the score counter so that score is tallied up over a duration of time, […]
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ON/OFF Slippery Activation
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By Nitrocell Inc.When you hit ON/OFF switch, or change it no matter how, if that's ON, it will turn slippery mode […]
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Cycle through Powerups
Added on
By GulaschkoThis customizable UberASM changes Mario's powerup every X frames. See ASM for more Defines […]
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Airship Camera v1.1
Added on
By KevinThis UberASM will make the camera move up and down similarly to SMB3 airships. Check out the asm […]
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Wiggler's Interaction Fix
Added on
By FranciumA small patch to fix a glitch that somehow hurts or kills Mario if he rides Yoshi, sticks his […]
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Start Level with Specific Pose
Added on
By KevinThis UberASM will make the player assume a specific pose at the start of the level for a certain […]
UberASM Repository
View as: List | Gallery
View as: List | Gallery