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Hurt/Kill on Button Press v1.1
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This UberASM allows you to set up a combination of buttons that will hurt or kill Mario when […] |

Spawn Sprites in Yoshi's Mouth v1.1
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Press L or R to spawn an item in Yoshi's mouth. Works with shells of different colours, Goombas, […] |

Reload Level on L+R / Death
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This is a routine you can use to reload the level when L and R are pressed together. Also has the […] |

Exit Level by Falling Offscreen
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The name is self-explanatory: this code will exit the level when Mario falls offscreen, similarly […] |

Pay Coins to Jump
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This uberASM code makes jumps expensive, using user-defined amount of coins. Also works for […] |

Hurt/Kill on Sound Effect Trigger
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Hurts or kills Mario when any sound effect starts playing (choose which option in the asm […] |

Autosave + Bring Up Save Prompt by pressing Select
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Following the trend of converting patches to UberASM I decided to convert two patches into one, the […] |

Invisible Powerup
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This powerup will allow you to walk through enemies and walls for a period of time. Includes: the […] |

Easy Chocolate Island 2 Gimmick
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This code will allow you to use screen exits to replicate the gimmick found in Chocolate Island 2 […] |

Scroll Layer 3 with L/R
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This UberASM will scroll layer 3 up and down when L/R are pressed (L = up, R = down). This is meant […] |

Relative Layer 2 Vertical Rise/Fall
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This code auto-scrolls level (or background) layer 2 up or down relative to layer 1, which makes […] |

Ground Pound, Yoshi's Stomp Effect
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This uberASM allows player to perform a ground pound with defined button. It acts like yoshi's […] |

Wall Stick & Jump
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This code allows player to stick to walls and perform wall jumps off them.
Credit is optional, […] |

Music Playlist
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This patch will allow you to create a playlist of custom or vanilla songs for individual levels. […] |

Super Mario Maker 2 - Red Yoshi
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This UberASM changes Red Yoshi's behavior to be similar to what happens in SMM2: Yoshi can't stick […] |

Baby Yoshi Disappears After Eating Too Much
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Sequel to "Yoshi Disappears After Eating Too Much", this code does exactly what the title says, […] |

Start on OFF State
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This Simply UberASM starts the level on OFF State. |

Teleport on Level End v1.1
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This code will teleport the player (based on the current screen exit) once the level has been […] |

Summon Closest Sprite v1.1
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This code allows Mario to summon the closest carryable sprite, horizontally, into his hands. The […] |

100 Coin Prize
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This is the 100 Coin Prize patch, converted to UberASM. Instead of a 1‐up, Mario gets a star or a […] |

Movement Boost on Time Low
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This simple UberASM enhances Mario's speed and acceleration physics when the timer falls below 100. […] |

Parallax HDMA Toolkit
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A toolkit which easily allows you to create parallax HDMA on either layer 1, 2 or 3.
Unlike most […] |

Fair Powerup Filters
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This lets you set up 4 types of powerup filters in a per-level basis: small only, big only, no fire […] |

"Scrollable" HDMA Gradients
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Let's be honest: HDMA gradients are, due to their nature, static to the screen. But other games […] |

DKC - Blackout Basement: Lights On/Off
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An uberasm to Turn on and Turn off lights.
Customizable, please open the file ".asm" to […] |

Horizontal/Vertical Autoscroll
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This code will enable horizontal or vertical autoscrolling in the level it's inserted in. Check out […] |

Nerf Yoshi
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This Uberasm allows you to nerf Yoshi, by removing/restricting his various abilities, and/or by […] |

Layer 2 Scroll on Button Press
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This ASM makes Layer 2 Scroll, when the player presses a certain button.
It includes the option […] |

Layer 2 Background Auto-Scroll
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A simple code to make your backgrounds use auto-scroll. Includes options to customize the […] |

Pause on Death
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Pause on Death - Freezes the game in place upon death before starting the death animation for a […] |

Free Vertical Scroll + No Horizontal Scroll
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This simple code includes two features that can turn out useful, especially for vertical levels: […] |

Overworld Songs Based on Event
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This UberASM will make each OW submap have a different song when a certain event has been passed […] |

No Overworld 1.2 (Uberasm)
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Disables overworld. Original idea by Alcaro, but code is new.
You can use global_code or use […] |

Instant Death on Powerup Loss v2.1
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This uberASM can be inserted as level specific asm or as gamemode 14.
All it does, is, killing […] |

Configurable Amount of Baby Yoshi Eats
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This simple code will change the required amount of things Baby Yoshi has to eat to grow up for the […] |

Charged Fireball
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This UberASM makes mario shoot a Yoshi Fireball if you hold a fire button (and optionally an […] |

Single Screen v1.2
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This will make the game only show one screen and scroll to the next when the player reaches […] |

Pause Level at Start
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Pauses the level on start/retry and dims the screen until any button is pressed.
Gives the […] |

Swap Players After Death (for Retry Patch)
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if 2 players are playing, this switches(swaps) player after death.
- Intended to use with […] |

Invisible Mario
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This uberasm hide the player's graphic.
Credit is optional. |

Yoshi Disappears After Eating Too Much
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This UberASM will make so that Yoshi disappears in a puff of smoke after he eats (and swallows) a […] |

Modern Starman
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This uberasm increases Mario's P-speed and reduces the amount of time required for P-speed while he […] |

Cape Bug-Fix Collection
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This is a collection of cape related bug fixes. Below you can find which ones are included in this […] |

Fast BG scroll
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This is a disassembly of sprite F4, the fast BG scroll, but in uberasm version. It has been […] |

Password System
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With this code, you can easily create a unique password system for your level. Define inputs that […] |

Sticky Hands
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This code makes it so the first carriable sprite that Mario takes on a level can't be discarded, so […] |

L/R Power-up selector
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This code allows Mario to gain a configurable powerup after pressing L, R and/or both. Check the […] |

Automatic Walking v1.1
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This simple code disables buttons while giving Mario a fixed X speed. Fairly customizable. Be sure […] |

Flip On/Off on LR v1.0
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Flips On/Off flag when you press either L or R. |

Punching System
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This code will allow Mario to punch. When you punch, a sliding effect is simulated, so make sure […] |
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