UberASM Repository
View as: List | Gallery
Name - Date | Type | GFX | Hijack | Featured | Description | Authors | Rating | Size | Download |
---|---|---|---|---|---|---|---|---|---|
Overworld Translucent Layer 3 v1.1 Added: |
Overworld | No | No | No | This simple HDMA code will make the OW layer 3 translucent without affecting the top and bottom […] | Kevin | None | 823 bytes |
Download 238 downloads |
Fading Brightness HDMA v1.1 Added: |
Global | No | No | No | This HDMA code uses RAM instead of fixed values, all dependent on address $0DAE. That allows you to […] | MarioFanGamer | None | 4.62 KiB |
Download 652 downloads |
Layer 2 Window Added: |
Level | No | No | No | This small UberASM code turns layer 2 into a window and covers layer 1 and sprites (covering layer […] | MarioFanGamer | None | 629 bytes |
Download 205 downloads |
Smooth HDMA Gradient Transitions Added: |
Level | No | No | No | This UberASM contains a library that allows you to fade from one BG gradient to another in a smooth […] | Kevin | 5.0 | 4.80 KiB |
Download 319 downloads |
Dark Overworld Added: |
Overworld | No | Yes | No | This UberASM will create an effect similar to what can be seen in SMB3's Dark World, where the map […] | Kevin | None | 3.12 KiB |
Download 258 downloads |
Disable HDMA During Transitions Added: |
Game Mode | No | No | No | This simple code will prevent custom HDMA effects to carry over during black screen transitions […] | Kevin | 5.0 | 977 bytes |
Download 668 downloads |
Parallax HDMA Toolkit Added: |
Level | No | No | No | A toolkit which easily allows you to create parallax HDMA on either layer 1, 2 or 3. Unlike most […] | MarioFanGamer | 5.0 | 7.05 KiB |
Download 980 downloads |
"Scrollable" HDMA Gradients Added: |
Level | No | No | No | Let's be honest: HDMA gradients are, due to their nature, static to the screen. But other games […] | MarioFanGamer | None | 8.17 KiB |
Download 565 downloads |
View as: List | Gallery