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No Overworld 1.2 (Uberasm)
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Disables overworld. Original idea by Alcaro, but code is new.
You can use global_code or use […] |

"Dark Glass" / Transparent Settings
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You can mess around with the CGADSUB settings with this - the way these work is that Layer 2 only […] |

"Press start" sign
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This UberASM code let's you have "Press Start" (Or really any text) blinking on your title […] |

"Scrollable" HDMA Gradients
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Let's be honest: HDMA gradients are, due to their nature, static to the screen. But other games […] |

(Specter of Torment-Styled) Wallclimb and Walljump v2.0
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The Specter of Torment-Styled Wallclimb and Walljump patch, by Erik, merged with a request by idol […] |

$0703 Palette Uploader
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This uploads the RAM at $0703 to CGRAM every frame. The positive upshot of this is that you can use […] |

100 Coin Prize
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This is the 100 Coin Prize patch, converted to UberASM. Instead of a 1‐up, Mario gets a star or a […] |

1UP (or code) at Certain Score Checkpoints
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This simple code grants the player an extra life at certain checkpoints in the score. Use with game […] |

Aimed Bullet Bill / Eerie Generator
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This code generates Bullet Bills or Eeries from the side Mario is facing, and at his height, […] |

Airjump and Airspin
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Allows the player to jump in the air. You can also make it limited so that after a number of jumps […] |

Allow Spinjump from Vine/Net/Etc.
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This code allows player to spinjump from vine/net and etc. tiles.
Credit is optional. |

Asceticism
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This bit of code sets your score and number of coins to zero. If you collect any points or coins, […] |

Automatic Alternating Jumps
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This makes the player alternate continuously between a normal jump and a spinjump.
Note that due […] |

Automatic Walking v1.1
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This simple code disables buttons while giving Mario a fixed X speed. Fairly customizable. Be sure […] |

Autosave + Bring Up Save Prompt by pressing Select
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Following the trend of converting patches to UberASM I decided to convert two patches into one, the […] |

Baby Yoshi Disappears After Eating Too Much
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Sequel to "Yoshi Disappears After Eating Too Much", this code does exactly what the title says, […] |

Basic Numerical Air Meter
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This simple piece of code places a numerical air meter on the status bar, effectively replacing the […] |

Better Brightness HDMA
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This HDMA code uses RAM addresses instead of fixed values, all dependant on address $0DAE. That […] |

Bottomless Pit Code
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Also previously known as 'Floor Generator', this makes it so the player cannot move horizontally […] |

Cape Bug-Fix Collection
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This is a collection of cape related bug fixes. Below you can find which ones are included in this […] |

Charged Fireball
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This UberASM makes mario shoot a Yoshi Fireball if you hold a fire button (and optionally an […] |

Configurable Amount of Baby Yoshi Eats
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This simple code will change the required amount of things Baby Yoshi has to eat to grow up for the […] |

Counterbreak
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This code allows you to reset various statuses and counters when the player returns to the […] |

Custom Layer 2 Rise/Sink
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This allows you to create simple layer 2 rise/sink commands. No credit needed. Everything you need […] |

Cutscene Mode
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An uberASM code that freezes Mario in place and locks most controller inputs to prevent pausing/LR […] |

Different Gravity Code
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It's a Shog's "Diffrent Gravity Generator", except it's now uberASM code. Fixed and added extra […] |

Disable Death Scrolling
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This makes it so that when the player dies, the screen doesn't scroll vertically anymore. |

DKC - Blackout Basement: Lights On/Off
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An uberasm to Turn on and Turn off lights.
Customizable, please open the file ".asm" to […] |

Duck Walking
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This code allows Mario to move while ducking without having to gain momentum. Note that Mario's GFX […] |

Dynamic Radius Circle Window
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This is basically a piece of code to draw a circle window with a given radius. Unlike the one that […] |

Earthquake
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This code will cause the ground to continuously shake. It can be set to play a sound effect, […] |

Easy Chocolate Island 2 Gimmick
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This code will allow you to use screen exits to replicate the gimmick found in Chocolate Island 2 […] |

Exit Level by Falling Offscreen
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The name is self-explanatory: this code will exit the level when Mario falls offscreen, similarly […] |

Exploding Death
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This will make the player explode rather than the normal death animation.
Use in either the […] |

Fair Powerup Filters
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This lets you set up 4 types of powerup filters in a per-level basis: small only, big only, no fire […] |

Fast BG scroll
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This is a disassembly of sprite F4, the fast BG scroll, but in uberasm version. It has been […] |

Flashlight Effect
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With this code and the included GFX resources, you can create a spotlight effect that follows the […] |

Flip On/Off on LR v1.0
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Flips On/Off flag when you press either L or R. |

Flutter Jump
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The flutter jump in UberASM format. Works similar to YI's flutter jump. Can now be customised so […] |

Free Vertical Scroll + No Horizontal Scroll
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This simple code includes two features that can turn out useful, especially for vertical levels: […] |

Graphical Air meter
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This is basically similar to the sprite version, but recoded from scratch, but the amount of time […] |

Ground Pound, Yoshi's Stomp Effect
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This uberASM allows player to perform a ground pound with defined button. It acts like yoshi's […] |

Hold X to Item Swim
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While underwater, makes Mario act like he's holding an Item by holding X.
Intended purpose is […] |

Horizontal Layer 3 Smashers
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This piece of uberASM gives you an effect equivalent to the Vertical Layer 3 Smashers found in […] |

Horizontal Speed Limit
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Makes it so player can run only at certain speed, similar to Iceguy's patch.
Maximum speed values […] |

Horizontal/Vertical Autoscroll
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This code will enable horizontal or vertical autoscrolling in the level it's inserted in. Check out […] |

Horizontal/Vertical Level Wrap
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This contains two level routines to wrap Mario/sprites when they cross certain edges of the […] |

Hurt/Kill on Button Press v1.1
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This UberASM allows you to set up a combination of buttons that will hurt or kill Mario when […] |

Hurt/Kill on Sound Effect Trigger
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Hurts or kills Mario when any sound effect starts playing (choose which option in the asm […] |

Hypothermia
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With this code, the player will die from cold if they stand still for too long. They will begin to […] |
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