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Start on OFF State
Added on
By EduardThis Simply UberASM starts the level on OFF State.
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No Item Swim
Added on
By MarioriaM, MellyMellouangeThis piece of code will disable Item Swimming. Requested by buckaroodle610.
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Disable Ducking While Climbing
Added on
By FranciumThis is a small patch that fixes a glitch where if Mario ducks and climbs a fence or vine, he will […]
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Super Jump
Added on
By HuFlungDu, Major FlareUberASM version of a HuFlungDu's patch made at request of leod. Changes the SpinJump to a SuperJump […]
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Filter Yoshi
Added on
By KevinThis simple uberasm will prevent Yoshi from appearing when spawning in the level, but will keep him […]
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Disable L/R Scroll
Added on
By Heitor PorfirioThis simple UberASM code lets you disable screen scrolling if you press the L or R […]
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Disable Cape Flight
Added on
By Heitor PorfirioThis simple UberASM code will disable Mario's flight with the Feather Cape, but it will still be […]
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Low Gravity
Added on
By wiiqwertyuiopThis simple code reduces the intensity of Mario's gravity, making him jump higher and move slower.
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No Forward Momentum
Added on
By DPBOX, ErikThis patch changes the game's physics. It makes Mario stop on a dime when you release left or right […]
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Hold X to Item Swim
Added on
By MellyMellouangeWhile underwater, makes Mario act like he's holding an Item by holding X. Intended purpose is […]
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Invisible Mario
Added on
By EduardThis uberasm hide the player's graphic.
Credit is optional. -
Unlimited P-Balloon
Added on
By Megafonzie, Vivian DarkbloomThis sets the P-Balloon timer to #$7F every frame, which means that the balloon doesn't have a time […]
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Power Jumps
Added on
By HuFlungDu, Major FlareThis is the Power Jumps patch by HuFlungDu, adapted to UberASM. Changes jump height based on […]
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Hide Status Bar
Added on
By LadidaA simple non-invasive code I (Anas) asked Ladida publicly on SnesLab half a year back to disable […]
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Configurable Yoshi Swallow Timer
Added on
By AbduThis UberASM allows you to configure the Yoshi swallow timer.
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Mario Always Spins
Added on
By FranciumA simple ASM with Mario constantly rotating.
No credits required.
Requested by KaidenThelens. -
Sticky Hands
Added on
By DarolacThis code makes it so the first carriable sprite that Mario takes on a level can't be discarded, so […]
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Movement Boost on Time Low
Added on
By JamesD28This simple UberASM enhances Mario's speed and acceleration physics when the timer falls below 100. […]
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Max Speed Gives Invincibility
Added on
By simon.caioMax Speed gives Invincibility (with flashing palettes on the player and sparkles) When […]
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Overworld Warp
Added on
By IceguyThis code will warp Mario to the overworld when there are no sprites on screen.
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Earthquake
Added on
By IceguyThis code will cause the ground to continuously shake. It can be set to play a sound effect, […]
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Flip On/Off on LR v1.0
Added on
By TattletaleFlips On/Off flag when you press either L or R.
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Disable Death Scrolling
Added on
By RuberjigThis makes it so that when the player dies, the screen doesn't scroll vertically anymore.
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Disable Powerup/Powerdown Animations
Added on
By KevinThis UberASM disables the Mushroom/FireFlower/Feather powerup animations and the hurt powerdown […]
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Yoshi Flight Visualization
Added on
By AbduThis UberASM shows the cape flying phases when riding Yoshi and flying.
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Water Disable Grab
Added on
By MarkAlarmThe name is pretty much self explanatory, but this piece of code disables grabbing items […]
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No Consecutive Score Awards
Added on
By KevinBasically the same thing as this patch but as UberASM, so it can be applied on a per-level basis. […]
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Different Gravity Code
Added on
By ShogIt's a Shog's "Diffrent Gravity Generator", except it's now uberASM code. Fixed and added extra […]
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Wiggler's Interaction Fix
Added on
By FranciumA small patch to fix a glitch that somehow hurts or kills Mario if he rides Yoshi, sticks his […]
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Automatic Alternating Jumps
Added on
By CatobatThis makes the player alternate continuously between a normal jump and a spinjump. Note that due […]
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Pressured Water
Added on
By mathieThis simple code make it so that Mario can't swim in water more than one time without touching the […]
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End Level with Dragon Coins
Added on
By PermaBanThis Uberasm will trigger the defined exit and goal march after 5 dragon coins have been […]
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Straight Fireballs
Added on
By RussianManA uberASM solution for straight fireballs. Originally made for Hackjam. Do note that unlike […]
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Duck Walking
Added on
By wiiqwertyuiopThis code allows Mario to move while ducking without having to gain momentum. Note that Mario's GFX […]
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Slide Attack
Added on
By HuFlungDu, Major FlareUberasm version of a patch made at request of: Ladida Allows Mario to slide attack by running and […]
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Horizontal Speed Limit
Added on
By RussianManMakes it so player can run only at certain speed, similar to Iceguy's patch. Maximum speed values […]
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NSMB Rising Water
Added on
By TheBiob, wiiqwertyuiopThis will make the layer 3 tide water rise when a specified switch is activated. Make sure to […]
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Lock Mario in Place With L or R
Added on
By ageVerrlyI was asked for this very simple level ASM multiple times so I think it is a good idea to upload […]
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Pause Level at Start
Added on
By dtothefourthPauses the level on start/retry and dims the screen until any button is pressed. Gives the […]
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ON/OFF Toggleable Ice/Water
Added on
By MarkAlarmAn on/off gimmick that sets the ice and water flags of a level. By default, this sets the level to […]
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Floating Overworld v1.1
Added on
By Kevin, yoshicookiezeusThis code will make the current submap move up and down, like a floating island. Original code by […]
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L/R Power-up selector
Added on
By DarolacThis code allows Mario to gain a configurable powerup after pressing L, R and/or both. Check the […]
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Timed Earthquake
Added on
By BlueToadA LevelASM code which shakes the ground every few seconds, along with an optional sound effect. It […]
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Yump Failure Message for P-Switch
Added on
By FranciumIf the yump of the P-Switch fails, a message will be displayed. Request from ninj. Credit is […]
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Sprites Are Always In Water
Added on
By Telinc1, Vivian DarkbloomThis sets all values in the "Sprites In Liquid Indicator" table to #$01 - "In Water", as well as […]
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SMB2/SMA Style Luigi Scuttle v1.1
Added on
By FranciumWhen Luigi is jumping, a walking motion will be shown instead of his normal animation. Credits […]
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One-Way Scroll
Added on
By ThomasThis patch disables scrolling in a specified direction (either left, right, up, or down). This can […]
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"Dark Glass" / Transparent Settings
Added on
By Baphomet Junior, Vivian DarkbloomYou can mess around with the CGADSUB settings with this - the way these work is that Layer 2 only […]
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Easy Cloud or P-Balloon Left-Right
Added on
By AbduThis UberASM allows you to utilize the glitch where holding down left and right buttons […]
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Counterbreak
Added on
By ThomasThis code allows you to reset various statuses and counters when the player returns to the […]
UberASM Repository
View as: List | Gallery
View as: List | Gallery