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Timer
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This code will create a timer on the status bar that ticks up or down depending on its settings. […] |

Aimed Bullet Bill / Eerie Generator
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This code generates Bullet Bills or Eeries from the side Mario is facing, and at his height, […] |

Multi-step Autoscroll
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This code allows you to create your own special autoscroll that goes where you want at the speed […] |

Stationary Star
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This is a stationary star.
When touched the player gets the ability to use the up button (can be […] |

Duck Walking
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This code allows Mario to move while ducking without having to gain momentum. Note that Mario's GFX […] |

Overworld Warp
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This code will warp Mario to the overworld when there are no sprites on screen. |

Earthquake
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This code will cause the ground to continuously shake. It can be set to play a sound effect, […] |

Low Gravity
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This simple code reduces the intensity of Mario's gravity, making him jump higher and move slower. |

Permanent Winged Yoshi
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This code gives wings and flight physics to Yoshi, in a manner very similar to that of sublevels […] |

Ultimate Controller-Based Switch v1.0
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This very flexible piece of code allows you to easily setup a ON-OFF kind of switch changed by […] |

Graphical Air meter
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This is basically similar to the sprite version, but recoded from scratch, but the amount of time […] |

Different Gravity Code
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It's a Shog's "Diffrent Gravity Generator", except it's now uberASM code. Fixed and added extra […] |

Layer 2 Smash Sideways
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This is an horizontal version of the Layer 2 smasher you see in, for example, Wendy's […] |

Cutscene Mode
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An uberASM code that freezes Mario in place and locks most controller inputs to prevent pausing/LR […] |

Horizontal Layer 3 Smashers
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This piece of uberASM gives you an effect equivalent to the Vertical Layer 3 Smashers found in […] |

1UP (or code) at Certain Score Checkpoints
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This simple code grants the player an extra life at certain checkpoints in the score. Use with game […] |

Dynamic Radius Circle Window
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This is basically a piece of code to draw a circle window with a given radius. Unlike the one that […] |

Mega Man Styled Scrolling for Vertical Levels
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This code will make the camera in a Vertical Level act like one found
in vertical segments of Mega […] |

SMB3 P-meter
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Unlike other patch versions of the classic SMB3 P-meter, this one is rather an uberasm tool code. |

Better Brightness HDMA
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This HDMA code uses RAM addresses instead of fixed values, all dependant on address $0DAE. That […] |

Airjump and Airspin
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Allows the player to jump in the air. You can also make it limited so that after a number of jumps […] |

Disable Death Scrolling
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This makes it so that when the player dies, the screen doesn't scroll vertically anymore. |

Custom Layer 2 Rise/Sink
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This allows you to create simple layer 2 rise/sink commands. No credit needed. Everything you need […] |

Yoshi Coin Checker
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This code uploads different 8x8 tiles on layer 3 depending if all Yoshi coins have been collected […] |

Pressured Water
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This simple code make it so that Mario can't swim in water more than one time without touching the […] |

"Press start" sign
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This UberASM code let's you have "Press Start" (Or really any text) blinking on your title […] |

Translucent Foreground in Vertical Levels
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This allows you to simulate the effects of level modes 1E and 1F in vertical levels. There are […] |

Super Mario Bros. Cave Entrance
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This pack of things (a level file and a UberASMTool code) makes a Super Mario Bros. Cave Level-like […] |
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