Added on 2019-03-31 04:35:33 AM
This code allows you to reset various statuses and counters when the player returns to the […]
"Dark Glass" / Transparent Settings
Added on 2018-09-30 08:21:47 PM
You can mess around with the CGADSUB settings with this - the way these work is that Layer 2 only […]
Added on 2018-02-17 04:24:24 PM
This patch disables scrolling in a specified direction (either left, right, up, or down). This can […]
Sprites Are Always In Water
Added on 2018-10-13 02:04:34 PM
This sets all values in the "Sprites In Liquid Indicator" table to #$01 - "In Water", as well as […]
L/R Power-up selector
Added on 2020-01-02 11:26:58 AM
This code allows Mario to gain a configurable powerup after pressing L, R and/or both. Check the […]
Pause Level at Start
Added on 2020-04-29 04:33:47 AM
Pauses the level on start/retry and dims the screen until any button is pressed.
Gives the […]
NSMB Rising Water
Added on 2017-11-25 05:16:13 PM
This will make the layer 3 tide water rise when a specified switch is activated.
Make sure to […]
Horizontal Speed Limit
Added on 2018-05-20 06:24:38 PM
Makes it so player can run only at certain speed, similar to Iceguy's patch.
Maximum speed values […]
Added on 2019-06-07 01:33:53 PM
Uberasm version of a patch made at request of: Ladida
Allows Mario to slide attack by running and […]
Added on 2017-10-03 11:33:48 PM
This code allows Mario to move while ducking without having to gain momentum. Note that Mario's GFX […]
Added on 2016-09-17 09:44:28 PM
This simple code make it so that Mario can't swim in water more than one time without touching the […]
Automatic Alternating Jumps
Added on 2017-11-30 08:47:17 PM
This makes the player alternate continuously between a normal jump and a spinjump.
Note that due […]
Different Gravity Code
Added on 2017-08-20 09:09:37 PM
It's a Shog's "Diffrent Gravity Generator", except it's now uberASM code. Fixed and added extra […]
Disable Death Scrolling
Added on 2017-01-04 12:42:20 AM
This makes it so that when the player dies, the screen doesn't scroll vertically anymore.
Flip On/Off on LR v1.0
Added on 2019-12-29 09:49:30 PM
Flips On/Off flag when you press either L or R.
Added on 2017-08-26 03:42:01 PM
This code will cause the ground to continuously shake. It can be set to play a sound effect, […]
Added on 2017-08-26 03:59:03 PM
This code will warp Mario to the overworld when there are no sprites on screen.
Movement Boost on Time Low
Added on 2020-07-20 12:34:40 PM
This simple UberASM enhances Mario's speed and acceleration physics when the timer falls below 100. […]
Added on 2020-01-03 10:24:34 AM
This code makes it so the first carriable sprite that Mario takes on a level can't be discarded, so […]
Added on 2019-06-05 08:13:41 PM
This is the Power Jumps patch by HuFlungDu, adapted to UberASM. Changes jump height based on […]
Added on 2018-09-30 08:35:29 PM
This sets the P-Balloon timer to #$7F every frame, which means that the balloon doesn't have a time […]
Added on 2020-04-24 03:39:41 PM
This uberasm hide the player's graphic.
Credit is optional.
Hold X to Item Swim
Added on 2018-03-05 09:07:36 PM
While underwater, makes Mario act like he's holding an Item by holding X.
Intended purpose is […]
No Forward Momentum
Added on 2019-04-07 02:26:55 AM
This patch changes the game's physics. It makes Mario stop on a dime when you release left or right […]
Added on 2017-08-26 02:53:05 PM
This simple code reduces the intensity of Mario's gravity, making him jump higher and move slower.
Added on 2019-06-07 07:32:01 AM
UberASM version of a HuFlungDu's patch made at request of leod. Changes the SpinJump to a SuperJump […]
Start on OFF State
Added on 2020-07-29 02:06:10 PM
This Simply UberASM starts the level on OFF State.