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Tip: If you place too many sprites on the same screen, it will slow the game down. You can use the SA-1 Pack to reduce this slowdown, allowing more sprites on screen if required.
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Waiting UberASM Repository
Name - Date ↓ Type Includes GFX Includes Hijack Featured Description Authors Rating Size Download
Reload Layer 3 During Submap Transitions
Submitted: by Kevin
Game Mode No No No This UberASM acts as a workaround for a problem with the submap transitions ("red path" […] Kevin None 0.99 KiB Download
51 downloads
Fading Brightness HDMA v1.1
Submitted: by MarioFanGamer
Global No No No This HDMA code uses RAM instead of fixed values, all dependent on address $0DAE. That allows you to […] MarioFanGamer None 4.60 KiB Download
429 downloads
Smooth HDMA Gradient Transitions
Submitted: by Kevin
Level No No No This UberASM contains a library that allows you to fade from one BG gradient to another in a smooth […] Kevin 5.0 4.80 KiB Download
49 downloads
Overworld Text Display
Submitted: by Kevin
Game Mode No No No This UberASM will display some text/info on the Overworld layer 3 depending on the level Mario is […] Kevin None 3.59 KiB Download
45 downloads
Waves HDMA Toolkit v1.0
Submitted: by MarioFanGamer
Level No No No This is a library which allows you to easily generate HDMA waves without any tool but Asar. These […] MarioFanGamer None 15.42 KiB Download
58 downloads
Sensitive Bob-ombs
Submitted: by JamesD28
Level, Game Mode No No No This UberASM code makes Bob-ombs more sensitive to their environment, as all sentient explosives […] JamesD28 None 1.17 KiB Download
20 downloads
Flag Controlled Slower Music
Submitted: by Kevin
Level, Game Mode No No No This UberASM will make the music go slower when a certain flag is set, and go back to normal when […] Kevin 5.0 2.65 KiB Download
35 downloads
Wiggler's Interaction Fix
Submitted: by Francium
Game Mode No No No A small patch to fix a glitch that somehow hurts or kills Mario if he rides Yoshi, sticks his […] Francium None 440 bytes Download
15 downloads
Disable ducking while climbing
Submitted: by Francium
Game Mode No No No This is a small patch that fixes a glitch where if Mario ducks and climbs a fence or vine, he will […] Francium None 358 bytes Download
15 downloads
Overworld Translucent Layer 3
Submitted: by Kevin
Overworld No No No This simple HDMA code will make the OW layer 3 translucent without affecting the top and bottom […] Kevin None 335 bytes Download
23 downloads
Layer 2 Window
Submitted: by MarioFanGamer
Level No No No This small UberASM code turns layer 2 into a window and covers layer 1 and sprites (covering layer […] MarioFanGamer None 629 bytes Download
21 downloads
Hide Status Bar
Submitted: by Anas
Level No No No A simple non-invasive code I (Anas) asked Ladida publicly on SnesLab half a year back to disable […] Ladida None 300 bytes Download
22 downloads
Trigger Cutscene on Level End
Submitted: by Kevin
Level No No No This code allows you to have a vanilla cutscene (including credits) after getting a goal post/orb […] Kevin None 550 bytes Download
14 downloads
Free $7E:0DE0-$7E:0EF4
Submitted: by Kevin
Game Mode No No No This simple code frees up the 277 (0x115) bytes of RAM at $7E:0DE0-$7E:0EF4 (a.k.a. $0DE0-$0EF4) […] Kevin None 1.58 KiB Download
26 downloads
ON/OFF Double Hit Fix v1.1
Submitted: by Kevin
Level, Game Mode No No No This code will add a short cooldown to the ON/OFF switches to prevent Mario or sprites to trigger […] Kevin None 586 bytes Download
393 downloads
Player + Animated Tiles ExGFX
Submitted: by Kevin
Global No No No This UberASM allows you to insert different ExGFX files for GFX32 and 33 (player and animations […] Kevin 5.0 4.20 KiB Download
48 downloads
Pipe Entrance Sprite Freeze
Submitted: by AmazingChest
Game Mode No No No Freezes all sprites at level start until player has finished exiting from a pipe. Fixes […] AmazingChest None 574 bytes Download
15 downloads
SMAS Pause Menu v1.02
Submitted: by Kevin
Game Mode Yes No No This UberASM is an attempt at an accurate recreation of the SMAS pause menu, with the "Continue", […] Kevin 5.0 9.20 KiB Download
102 downloads
Mario always spins
Submitted: by Francium
Level, Game Mode No No No A simple ASM with Mario constantly rotating.
No credits required.

Requested by KaidenThelens.
Francium 5.0 324 bytes Download
29 downloads
SMB2/SMA Style Luigi Scuttle v1.1
Submitted: by Francium
Game Mode No No No When Luigi is jumping, a walking motion will be shown instead of his normal animation. Credits […] Francium 5.0 525 bytes Download
78 downloads
Freeze Sprites with L/R
Submitted: by JamesD28
Level No Yes No This code will freeze all sprites on screen when L or R is pressed, while allowing the player to […] JamesD28 None 3.21 KiB Download
42 downloads
Magic Limit
Submitted: by spooonsss
Level No Yes No Limits the number of spawned magikoopa magics (and sprites they turn into). If the limit is […] spooonsss None 1.54 KiB Download
13 downloads
Turnblock Bounce Color Fix
Submitted: by spooonsss
Level Yes Yes No This UberASM makes it easy to have the correct color turnblock bounce sprite after you've changed […] spooonsss None 2.70 KiB Download
9 downloads
Reverse Coin Counter
Submitted: by RussianMan
Level No No No With this code collecting coins will decrease coin counter instead of increasing it. Requested […] RussianMan None 1.01 KiB Download
6 downloads
Yoshi's Tongue Block Interaction
Submitted: by Kevin
Level, Game Mode No No No This UberASM will make Yoshi's tongue detect solid blocks and stop extending when touching one, and […] Kevin None 4.41 KiB Download
17 downloads
No Fireballs in Water
Submitted: by RussianMan
Level No No No This uberASM code disables shooting fireballs when in water.

For patch version, see here.
RussianMan None 927 bytes Download
1 download

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