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Fading Brightness HDMA v1.1
Submitted on by MarioFanGamer
This HDMA code uses RAM instead of fixed values, all dependent on address $0DAE. That allows you to […] |

Smooth HDMA Gradient Transitions
Submitted on by Kevin
This UberASM contains a library that allows you to fade from one BG gradient to another in a smooth […] |

Overworld Text Display
Submitted on by Kevin
This UberASM will display some text/info on the Overworld layer 3 depending on the level Mario is […] |

Waves HDMA Toolkit v1.0
Submitted on by MarioFanGamer
This is a library which allows you to easily generate HDMA waves without any tool but Asar. These […] |

Sensitive Bob-ombs
Submitted on by JamesD28
This UberASM code makes Bob-ombs more sensitive to their environment, as all sentient explosives […] |

Flag Controlled Slower Music
Submitted on by Kevin
This UberASM will make the music go slower when a certain flag is set, and go back to normal when […] |

Wiggler's Interaction Fix
Submitted on by Francium
A small patch to fix a glitch that somehow hurts or kills Mario if he rides Yoshi, sticks his […] |

Disable ducking while climbing
Submitted on by Francium
This is a small patch that fixes a glitch where if Mario ducks and climbs a fence or vine, he will […] |

Overworld Translucent Layer 3
Submitted on by Kevin
This simple HDMA code will make the OW layer 3 translucent without affecting the top and bottom […] |

Layer 2 Window
Submitted on by MarioFanGamer
This small UberASM code turns layer 2 into a window and covers layer 1 and sprites (covering layer […] |

Hide Status Bar
Submitted on by Anas
A simple non-invasive code I (Anas) asked Ladida publicly on SnesLab half a year back to disable […] |

Trigger Cutscene on Level End
Submitted on by Kevin
This code allows you to have a vanilla cutscene (including credits) after getting a goal post/orb […] |

Free $7E:0DE0-$7E:0EF4
Submitted on by Kevin
This simple code frees up the 277 (0x115) bytes of RAM at $7E:0DE0-$7E:0EF4 (a.k.a. $0DE0-$0EF4) […] |

ON/OFF Double Hit Fix v1.1
Submitted on by Kevin
This code will add a short cooldown to the ON/OFF switches to prevent Mario or sprites to trigger […] |

Player + Animated Tiles ExGFX
Submitted on by Kevin
This UberASM allows you to insert different ExGFX files for GFX32 and 33 (player and animations […] |

Pipe Entrance Sprite Freeze
Submitted on by AmazingChest
Freezes all sprites at level start until player has finished exiting from a pipe.
Fixes […] |

SMAS Pause Menu v1.05
Submitted on by Kevin
This UberASM is an attempt at an accurate recreation of the SMAS pause menu, with the "Continue", […] |

Mario always spins
Submitted on by Francium
A simple ASM with Mario constantly rotating.
No credits required.
Requested by KaidenThelens. |

SMB2/SMA Style Luigi Scuttle v1.1
Submitted on by Francium
When Luigi is jumping, a walking motion will be shown instead of his normal animation.
Credits […] |

Freeze Sprites with L/R
Submitted on by JamesD28
This code will freeze all sprites on screen when L or R is pressed, while allowing the player to […] |

Magic Limit
Submitted on by spooonsss
Limits the number of spawned magikoopa magics (and sprites they turn into). If the limit is […] |

Turnblock Bounce Color Fix
Submitted on by spooonsss
This UberASM makes it easy to have the correct color turnblock bounce sprite after you've changed […] |

Reverse Coin Counter
Submitted on by RussianMan
With this code collecting coins will decrease coin counter instead of increasing it.
Requested […] |

Yoshi's Tongue Block Interaction
Submitted on by Kevin
This UberASM will make Yoshi's tongue detect solid blocks and stop extending when touching one, and […] |

No Fireballs in Water
Submitted on by RussianMan
This uberASM code disables shooting fireballs when in water.
For patch version, see here. |

No coins
Submitted on by Noise
This ASM will kill the player whenever a coin is collected
Be aware of a smw vanilla glitch […] |

Midway point pose
Submitted on by codfish1002
Makes Mario show a pose for a few seconds after touching the midway point, like in […] |
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