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Start Level with Specific Pose
Submitted on by Kevin
By KevinThis UberASM will make the player assume a specific pose at the start of the level for a certain […]
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Reverse Coin Counter
Submitted on by RussianMan
(being moderated by Burning Loaf)
By RussianManWith this code collecting coins will decrease coin counter instead of increasing it. Requested […]
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Magic Limit
Submitted on by spooonsss
By spooonsssLimits the number of spawned magikoopa magics (and sprites they turn into). If the limit is […]
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Wiggler's Interaction Fix
Submitted on by Francium
By FranciumA small patch to fix a glitch that somehow hurts or kills Mario if he rides Yoshi, sticks his […]
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Offscreen Indicator for Sprites
Submitted on by Kevin
By KevinThis UberASM will show an indicator for sprites that are offscreen vertically. Check out the asm […]
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Trigger Cutscene on Level End
Submitted on by Kevin
By KevinThis code allows you to have a vanilla cutscene (including credits) after getting a goal post/orb […]
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Pipe Entrance Sprite Freeze
Submitted on by AmazingChest
By AmazingChestFreezes all sprites at level start until player has finished exiting from a pipe. Fixes […]
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Yoshi's Tongue Block Interaction
Submitted on by Kevin
By KevinThis UberASM will make Yoshi's tongue detect solid blocks and stop extending when touching one, and […]
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Midway point pose
Submitted on by codfish1002
By codfish1002Makes Mario show a pose for a few seconds after touching the midway point, like in […]
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Layer 2 Window
Submitted on by MarioFanGamer
By MarioFanGamerThis small UberASM code turns layer 2 into a window and covers layer 1 and sprites (covering layer […]
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Overworld Translucent Layer 3
Submitted on by Kevin
By KevinThis simple HDMA code will make the OW layer 3 translucent without affecting the top and bottom […]
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Hide Status Bar
Submitted on by Anas
By LadidaA simple non-invasive code I (Anas) asked Ladida publicly on SnesLab half a year back to disable […]
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Free $7E:0DE0-$7E:0EF4
Submitted on by Kevin
By KevinThis simple code frees up the 277 (0x115) bytes of RAM at $7E:0DE0-$7E:0EF4 (a.k.a. $0DE0-$0EF4) […]
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Flag Controlled Slower Music
Submitted on by Kevin
By KevinThis UberASM will make the music go slower when a certain flag is set, and go back to normal when […]
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Overworld Text Display
Submitted on by Kevin
By KevinThis UberASM will display some text/info on the Overworld layer 3 depending on the level Mario is […]
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Freeze Sprites with L/R
Submitted on by JamesD28
By JamesD28This code will freeze all sprites on screen when L or R is pressed, while allowing the player to […]
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Player + Animated Tiles ExGFX
Submitted on by Kevin
By KevinThis UberASM allows you to insert different ExGFX files for GFX32 and 33 (player and animations […]
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Waves HDMA Toolkit v1.0
Submitted on by MarioFanGamer
By MarioFanGamerThis is a library which allows you to easily generate HDMA waves without any tool but Asar. These […]
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SMB2/SMA Style Luigi Scuttle v1.1
Submitted on by Francium
By FranciumWhen Luigi is jumping, a walking motion will be shown instead of his normal animation. Credits […]
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SMAS Pause Menu v1.05
Submitted on by Kevin
By KevinThis UberASM is an attempt at an accurate recreation of the SMAS pause menu, with the "Continue", […]
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ON/OFF Double Hit Fix v1.1
Submitted on by Kevin
By KevinThis code will add a short cooldown to the ON/OFF switches to prevent Mario or sprites to trigger […]
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Fading Brightness HDMA v1.1
Submitted on by MarioFanGamer
By MarioFanGamerThis HDMA code uses RAM instead of fixed values, all dependent on address $0DAE. That allows you to […]
UberASM Repository
View as:
List |
Gallery


View as:
List |
Gallery

