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Tip: A common level trope to avoid is "item babysitting". This involves forcing the player to carry P-Switches, springboards, or other items all around the level. Usually, this doesn't end up being very fun or engaging, so use another level gimmick if you can.
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Submissions of HammerBrother
Documents (8)
Coding a Graphical Bar, with Base ASM (v4.01)
Coding a Graphical Bar, with Base ASM (v5.00) (Awaiting moderation)
How to use SMW's Sine and Cosine
Level Map16 RAM Map v3
LM Map16's Custom Block Code and Hijacks
SMB3 Screen Scrolling Pipes 4.0.0 Tutorial
Status Bar tutorial V2
Status Bar tutorial V2.1 (Awaiting moderation)
SMW Blocks (63)
16x8 on/off button switch
32x32 Blocks pack v2
32x32 Button Switch
8-directional cannon blocks pack
Aftertouch Shatter
Aimed Cannon and Blocks
Air Jump
Better "Anti-Cape" block fixed version
Better Timer Passable Block v2.0
Bomb blocks (from the kirby series)
boost block up regardless of holding jump
Bounceless on/off switch block
Configurable Vanilla Muncher v1.1
Controller Execute Once blocks
Dash jump block
De/re-activateble switch palace switch
Directional hurt blocks
Door entering animation
Door if current or specific level beaten
Edge level blocks
Ender Chest
exanimated roulette block
ghb's sticky block
GHB's walljump block
Horizontal Stop Block
Key lock blocks
Limited spawner
LM 1.7+ Trigger Blocks
Mario vs. DK Switches and Blocks
Megamole Shatter
Memory-based conditional map16 blocks (key locks)
Momentum based conveyor belts and wind
More timed button switches 2.0
No Carry/Yoshi Pipe Caps
Object Powerup Blocks
ON/OFF pressable button switch
One-way blocks 1.2
p-balloon intreractable blocks
Passcode blocks
Perfect Slippery Blocks
Pipe Cannon
Poundable Stake Blocks
press down and A to fall through
Relative teleport blocks 1.3
Repressable button switch 2.1
Reverting Map16 Blocks v2.0.3
Rock climb blocks
Rotating boost block
Screen Scrolling Doors
Shovel Knight - Snow Block
slide-interactable blocks
SMB3 Screen Scrolling Pipes 4.0.0
SMB3 Screen Scrolling Pipes 4.0.1 (Awaiting moderation)
Specific screen teleport block & door v1.2
Stationary reuseable p-switch
throw blocks pack
Tower of Heaven fan
trampoline
vertical and horizontal wrap blocks
vertical warp door
VVVVVV gravity physics
Walljumps 2
Wind blocks
SMW Graphics (2)
Super Mario All-Stars: Super Mario Bros. 3 - Pipes and Overlapping Pipes
Super Mario All-Stars: Super Mario Bros. 3 - Turn Bricks
SMW Patches (41)
"Kirby and the Amazing Mirror" Styled Enemy HP Meter v2.5.23
Bounce Block Multi-Hit Fix
Cape Layer 2 Position Fix
Cape Wall and Spin Fly Fix
Center Scroll 3.4
Center Scroll 3.5 (Awaiting moderation)
Chargin' Chuck Damage Indicator
Custom Bounce Blocks 3.3
Custom Object Clipping
Custom Player Animation Triggers
Directional Quake v2.0
Disable Looking Up via RAM
Disable Screen Barrier via RAM
Freeze/Lock fix
FuSoYa's SMB3 Screen Scrolling Pipes
GHB Disable score
Item Box to Player Position
Jump Clip Fix
Kicked Sprites Regain Interaction When Bounced Off the Wall
Level Constrain v3.4
No Block Interaction if Sprite Is Falling Off Screen
No Shooting Fireballs/Cape Spin When Carrying Something
On/Off Layer 2 Generator Fix
P-Balloon Timer Fix
P-Switch & Directional Coins Ticking Sounds
Pit fix
Platform Pass Fix
Player HP meter v4.2
Player X Speed Fix 3.0
Portable springboard multiple-frame SFX fix (Awaiting moderation)
Proximity Wraparound fix
Proximity Wraparound fix 2.0 (Awaiting moderation)
Same Fall Acceleration Speed 2.2
SMA2 Slide Kill Chain
SMB3 Styled Dash Timer
Sprite Scroll Fix
Star Fix
Super Status Bar v2.2
Vertical Spawn/Despawn Fix
Yoshi keyhole fix (Awaiting moderation)
Yoshi Swallow Timer Fix
SMW Sprites (5)
Generic boss HP meter
Giant Masked Koopa Boss
Graphical layer 3 Air meter
Megaman Scroll Gates
Player-following Air Meter
Tools (1)
Address tracker v2
UberASM Repository (6)
Airjump and Airspin
Airjump with Jump Counter (Awaiting moderation)
Cape Bug-Fix Collection
custom scroll limits (+ megaman flip screen effect) (Awaiting moderation)
Graphical Air meter
SMB3 P-meter

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