Just for the sake of keeping C3 full of surprises, I decided to keep this for today. I present you...
32x32 Blocks!</big>
MANY MANY MANY MANY thanks goes to a certain person whom I don't really feel like mentioning. Without him I wouldn't be able to create those. This package contains 3 blocks so far: 32x32 P-switch, SMB3 Treasure chest (found in Toad's Houses) and a 32x32 coin which gives you about 50-70 coins (varies).
Here you can see a bit of them:
I guess you guys already saw this:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/PTmesodthQ4&hl=nl&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PTmesodthQ4&hl=nl&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
That's the 32x32 P-Switch.
And about the treasure chest...
Claim the package here:
http://ersan00b.googlepages.com/32x32pack.zip
(Yes, I ripped the map16 change routine from the door generator at the custom sprites section)
There should be labels named TileNumber. Those are the map16 number of the blocks it will change. When you touch the blocks the blocks basically change into new map16 blocks.
Unexpected end tag (</big>) at 132, expected </b>
Unexpected end tag (</param>) at 636, expected </big>
Unexpected end tag (</param>) at 687, expected </big>
Unexpected end tag (</param>) at 742, expected </big>
Unexpected end tag (</embed>) at 923, expected </big>
Unexpected end tag (</object>) at 932, expected </big>
Tag (big) was not closed.
32x32 Blocks!</big>
MANY MANY MANY MANY thanks goes to a certain person whom I don't really feel like mentioning. Without him I wouldn't be able to create those. This package contains 3 blocks so far: 32x32 P-switch, SMB3 Treasure chest (found in Toad's Houses) and a 32x32 coin which gives you about 50-70 coins (varies).
Here you can see a bit of them:
I guess you guys already saw this:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/PTmesodthQ4&hl=nl&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PTmesodthQ4&hl=nl&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
That's the 32x32 P-Switch.
And about the treasure chest...
Claim the package here:
http://ersan00b.googlepages.com/32x32pack.zip
(Yes, I ripped the map16 change routine from the door generator at the custom sprites section)
There should be labels named TileNumber. Those are the map16 number of the blocks it will change. When you touch the blocks the blocks basically change into new map16 blocks.
Unexpected end tag (</big>) at 132, expected </b>
Unexpected end tag (</param>) at 636, expected </big>
Unexpected end tag (</param>) at 687, expected </big>
Unexpected end tag (</param>) at 742, expected </big>
Unexpected end tag (</embed>) at 923, expected </big>
Unexpected end tag (</object>) at 932, expected </big>
Tag (big) was not closed.