This thread is created to aid as a reference point for musicians determining what samples they should add or omit in their SMW ports as well as hack designers for assistance in finding what sound effects are compatible with their choice of music from the SMW Music section. It can also serve as a help thread for those who may need to adjust sample-intensive ports accordingly to be as compatible as possible with the designer's needs.
The following samples are utilized in the various sound effects in SMW, listed by the order and location they appear in the SFX subfolders of AddmusicK. If a sound effect is omitted, it either uses noise (and thus 99% of the time is unaffected by sample omissions), or is a duplicate sound effect. If you're a porter, refer to this list if you're omitting a sample to determine any incompatibilities in your song. If you're a hack designer and you have a question about why a certain sound effect doesn't work with a song, or you are answering a similar question for someone else, use this list as reference to aid in determining a fix.
00 SMW @0.brr
01 SMW @1.brr
02 SMW @2.brr
03 SMW @3.brr
04 SMW @4.brr
06 SMW @22.brr
08 SMW @6.brr
0B SMW @10.brr
0E SMW @29.brr
12 SMW @15.brr
13 SMW Thunder.brr
The following default global songs are listed alongside what samples they use. If you use custom music but choose to retain any of these global songs, be sure that the samples they use are included in the ports you choose!
Miss:
03 SMW @3.brr
0A SMW @9.brr
Game Over:
0C SMW @13.brr
Boss Clear:
02 SMW @2.brr
04 SMW @4.brr
0B SMW @10.brr
Stage Clear:
02 SMW @2.brr
04 SMW @4.brr
07 SMW @5.brr
08 SMW @6.brr
Starman:
01 SMW @1.brr
05 SMW @8.brr
06 SMW @22.brr
P-switch:
03 SMW @3.brr
10 SMW @12.brr
Keyhole:
01 SMW @1.brr
Iris out:
00 SMW @0.brr
Bonus end:
01 SMW @1.brr
02 SMW @2.brr
09 SMW @7.brr
10 SMW @12.brr
12 SMW @15.brr
List of sound effects by sample:
The following samples are utilized in the various sound effects in SMW, listed by the order and location they appear in the SFX subfolders of AddmusicK. If a sound effect is omitted, it either uses noise (and thus 99% of the time is unaffected by sample omissions), or is a duplicate sound effect. If you're a porter, refer to this list if you're omitting a sample to determine any incompatibilities in your song. If you're a hack designer and you have a question about why a certain sound effect doesn't work with a song, or you are answering a similar question for someone else, use this list as reference to aid in determining a fix.
00 SMW @0.brr
- 1DF9/03 Kick shell
- 1DF9/06 Yoshi gulp
- 1DF9/0E Swim
- 1DF9/0F Hurt while flying
- 1DF9/10 Magikoopa magic
- 1DF9/2B Jump
- 1DF9/13-19 Enemy stomp #
- 1DF9/23 Lemmy and Wendy fall
- 1DF9/26 Firework whistle 1
- 1DF9/28 Firework whistle 2
- 1DFC/02 Hit a prize block
- 1DFC/03 Hit a vine prize block
- 1DFC/04 Spin jump
- 1DFC/2B Firework whistle
- 1DFC/35 Jump
01 SMW @1.brr
- 1DF9/1D Time running low 1
- 1DFC/1D Time low 2
02 SMW @2.brr
- 1DF9/05 Midway point
- 1DF9/0B ON OFF switch
- 1DF9/1C Yoshi coin
- 1DF9/1E P-balloon
- 1DF9/2A Peach pops up
- 1DFC/0B Item into reserve
- 1DFC/13 Lose yoshi
- 1DFC/1C Switch palace block ejection
- 1DFC/1E Whistle
- 1DFC/21 Yoshi tongue
- 1DFC/22 Message box
- 1DFC/23 Move onto overworld tile
- 1DFC/24 P-switch time low
- 1DFC/29 Correct
03 SMW @3.brr
- 1DF9/07 Dry bones collapse
- 1DF9/08 Spin jump kill
- 1DF9/0A Get Powerup
- 1DF9/11 Pause, 12 Unpause
- 1DFC/01 Coin
- 1DFC/05 1-up
- 1DFC/06 Shoot fireball
- 1DFC/0A Egg hatch
- 1DFC/0C Item from reserve
- 1DFC/15 Overworld tile appears
04 SMW @4.brr
- 1DF9/04 Pipe and hurt
- 1DF9/0C Item past goal
- 1DF9/0D Get cape
- 1DF9/1F Koopaling defeated
- 1DFC/0E L + R scroll
06 SMW @22.brr
- 1DF9/02 Contact
- 1DF9/1B Grinder click 2
- 1DFC/07 Shatter
08 SMW @6.brr
- 1DF9/06 Yoshi gulp
- 1DF9/09 Fly with cape
- 1DF9/20 Yoshi spit
- 1DFC/08 Springboard
- 1DFC/14 Unused SMW2 SFX
- 1DFC/28 Enemy stunned
- 1DFC/2A Incorrect
0B SMW @10.brr
- 1DF9/01 Hit head
- 1DF9/08 Spin jump kill
- 1DF9/27 Firework bang 1
- 1DF9/29 Firework bang 2
- 1DFC/09 Bullet bill
- 1DFC/0F Door
- 1DFC/11 Drumroll
- 1DFC/12 Drumroll end
- 1DFC/16 Overworld castle collapse
- 1DFC/25 Yoshi enemy stomp
- 1DFC/2C Firework bang
0E SMW @29.brr
- 1DF9/02 Contact
- 1DFC/19 Clap + pop
12 SMW @15.brr
- 1DFC/1F Yoshi
13 SMW Thunder.brr
- 1DFC/18 Thunder
- 1DFC/1A Castle destruction bomb
- 1DF9/21 Valley of Bowser appears
- 1DF9/25 Blargg roar
- 1DF9/27 Firework bang 1
- 1DF9/29 Firework bang 2
- 1DFC/2C Firework bang
List of global songs and their sample usage
The following default global songs are listed alongside what samples they use. If you use custom music but choose to retain any of these global songs, be sure that the samples they use are included in the ports you choose!
Miss:
03 SMW @3.brr
0A SMW @9.brr
Game Over:
0C SMW @13.brr
Boss Clear:
02 SMW @2.brr
04 SMW @4.brr
0B SMW @10.brr
Stage Clear:
02 SMW @2.brr
04 SMW @4.brr
07 SMW @5.brr
08 SMW @6.brr
Starman:
01 SMW @1.brr
05 SMW @8.brr
06 SMW @22.brr
P-switch:
03 SMW @3.brr
10 SMW @12.brr
Keyhole:
01 SMW @1.brr
Iris out:
00 SMW @0.brr
Bonus end:
01 SMW @1.brr
02 SMW @2.brr
09 SMW @7.brr
10 SMW @12.brr
12 SMW @15.brr