Language…
20 users online: 0ne_bins211,  Anorakun, BeancityMakes, Cinnapoodle, DasFueller,  Donut, GRIMMKIN, HollywoodHils, Maw, Moge, NewPointless, ocked, OEO6, playagmes169,  Ringo,  Saphros, signature_steve, SMW Magic, Tulip Time Scholarship Games, Zaubut - Guests: 520 - Bots: 154
Users: 65,048 (2,326 active)
Latest user: MalwareTeeth

Remove Fishbone Spawn Randomness

SMW Tweaks → Remove Fishbone Spawn Randomness

Tweak Details

Summary: Remove Fishbone Spawn Randomness
Description: Sets the duration of the initial movement phase (before they start slowing down again) of fishbones to a specific value, rather than a random value from 0-31 frames.
Tags: fishbone movement rng
Parameters:
delay
Delay. Byte (8 bits). Defaults to 15.
Code:
; delay is the number of frames fishbone spends in its initial acceleration phase before beginning to decelerate
; SMW normally uses a random value from 0 to 31
; subsequent phases are 48

org $01858E
  LDA.b #<delay>
  BRA $02

; original bytes: $22,$F9,$AC,$01  (JSL $01ACF9)

Submitted: by  Fernap