Summary: | Fix Jank with Highest Sprite Slots |
Description: | This tweak fixes some issues that happen with sprites occupying slots 10 and 11 (20 and 21 on SA-1), which originally are only used by reserve items and berries but are more commonly used with custom codes that spawn sprites. The issues fixed are: |
Tags: | bugfix sprite |
Code: | ; Lakitu spawn check org $01846C db !SprSize-1 ; Yellow Koopa jump check org $0188A0 db !SprSize-1 ; Magikoopa spawn check org $01BDB9 db !SprSize-1 ; Cloud's Lakitu check org $01E7DC db !SprSize-1 ; Explosion sprite interaction org $02813A db !SprSize-1 ; Cape ground pound org $0294CD db !SprSize-1 ; Mario/Yoshi fireballs sprite interaction org $02A0B9 db !SprSize-1 ; Pokey sprite interaction org $02B7AD db !SprSize-1 ; Silver P-Switch effect org $02B9C3 db !SprSize-1 ; Flying Hammer Bro platform check org $02DB65 db !SprSize-1 ; Skull Raft despawn check org $02EDE5 db !SprSize-1 ; Unused Skull Raft check org $02EE20 db !SprSize-1 ; Flying Grey Turnblocks check org $03865F db !SprSize-1 ; Boss end sprite kill org $03A6C9 db !SprSize-1 ; Light switch spotlight check org $03C210 db !SprSize-1 ; Spotlight spawn check org $03C4E2 db !SprSize-1 |
Submitted: | by Kevin |
Fix Jank with Highest Sprite Slots
SMW Tweaks → Fix Jank with Highest Sprite Slots