SMW Tweaks
Displaying 88 tweaks.
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Disable Koopa Turning
Disables the turning animation frames when koopas change direction.
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RPG Overworld
Good ol' RPG overworld patch that allows free-roam walking, no beep sound when on a new tile and Mario staying on the direction he walks. Note that you must set every 16x16 level tile you want Mario to walk on have enabled to go to every direction, "Level has been passed" and "No enter if level passed".
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Change Number of Dragon Coins in Level
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Time Up! Safety
When the time reaches 0, Mario will simply exit the level, not die. May cause issues with music speed if you are using AddmusicK. Look here for a fix.
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Disable Title Screen Movement
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No-Fade Out Goal
Prevents fade out at goal walk. Does not disable fade-outs after boss battles.
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Remove Lives
Stops the player from losing a life when the player dies.
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Disable Automatic Movement on Level Completion
Stops the player from automatically moving to the next tile on the overworld after beating a level.
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Disable Dino-Torch Fire
Dino-Torches will never shoot fire and consequently, never stop walking.
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Disable Cape Flight
Nerfs the feather by removing the flight. You still can glide and use the cape to attack enemies but you won't be able to take off or jump very high.
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Change P-Switch Colors
Changes all P-Switches to blue or silver.
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Change Lemmy & Wendy Koopa's HP
Changes the amount of hits Lemmy Koopa and Wendy O. Koopa can take before dying, and the number of hits required to kill most sprites on-screen.
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Dino-Rhino Stuck Against Walls Fix
Prevents Dino-Rhinos from getting stuck when jumping against tall walls. Instead, they'll turn around like Dino-Torch does.
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Skip Player Select Menu
Skips the player selection menu on the title screen, making the game start as soon as a file is selected (the game will always start in 1 player mode).
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Same Controller for Both Players
Causes both player 1 and 2 to be controlled by controller 1, even when two controllers are plugged in.
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Remove Screen Shaking
Removes any kind of screen shaking (caused for example by Thwomps, cape/Yoshi ground pound, etc.) from the game.
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Allow Grabbing Line-Guided Ropes with Down
Allows grabbing the line-guided rope with either the up or down button, similarly to how vines work.
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Traditional Porcu-Puffer Movement
Prevents the Porcu-Puffer's movement from being influenced by layer 1 scrolling.
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Keep Climbing When Touching Ground
Makes Mario stay on the vine he's climbing on even when touching the ground.
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Disable Net Koopas Fence Flip
Stops Net Koopas from flipping to the other side of the fence when reaching its edge (they will switch direction as normal).
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Kicked Sprites Hit Blocks Offscreen
Makes kicked sprites trigger blocks (like ON/OFF Blocks, Turn Blocks, etc.) even when they're horizontally offscreen.
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Disable Scorecard
Removes the end level scorecard (but not the fade out effect). It will also disable the score and bonus star counters from updating at level end.
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Remove Interaction Framerules
Removes framerules related to sprite and block interaction, making Mario, sprites, Mario's fireball and Mario's cape interact with each other and with blocks every frame.
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No Bomb Explosion Framerules
Makes Bob-Omb explosions interact with Mario and other sprites every frame, instead of 2 out of every 8 frames.
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Turnblock Bridge Tile Flip Fix
Fixes the last tile of the Turnblock Bridge sprite being X flipped.
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Disable Stationary Yoshi Hop
Removes the little hop that Yoshi does while not moving. This would theoretically be useful for setups that involve releasing Yoshi from above so it falls at a consistent speed.
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Remove Yoshi's Rescue Message
Disables the message that comes up when getting Yoshi for the first time.
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Disable L/R Scrolling
Disables scrolling the screen by holding L or R.
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HDMA Break Fix
Fixes HDMA breaking in a few spots:
- When opening a message - During the goal march - On the title screen - During the credits - When transitioning between submaps - When opening the save/exchange lives prompts on the Overworld - When Mario is in the frozen animation ($71 == #$0B) - When the Dark Room Spotlight sprite is used |
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Message Box Erasing Tiles Fix
Fixes the bug where some sprite tiles get erased when closing a message.
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Placeable Throw Block
Allows Throw Block sprites (sprite $53) to be placed directly in Lunar Magic. It will never expire when spawned like this.
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Disable Intro Level
Removes the intro level, making the game load directly on the overworld on a new save file.
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Remove Midway Glitter
Disables the glitter effect upon touching a midway bar.
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Disable Spin Jumping
Disables spin jumping in the entire game. It will cause Mario to do a normal jump instead.
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No Bullet Bill Shooter Proximity Check
Makes Bullet Bill Shooters fire even if Mario is close to them.
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Remove Yellow Koopa Jump Framerule
Makes Yellow Shell-less Koopas check for jumping over kicked sprites every frame instead of once every 4 frames, reducing the chance of them being killed by the sprite instead of jumping over it.
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Sideways Bouncing Turnblock Tile Fix
Makes the sideways bouncing turnblocks use the correct tile instead of a P-Switch tile.
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Cave Layer 3 Background Tiles Fix
Fixes two 8x8 tiles in the vanilla cave layer 3 background using the wrong palette (allegedly), which usually look like white dots.
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Silent Overworld After Boss Fix
Fixes the "bug" (intended in the original game, but usually unwanted in hacks) where the OW music stops after beating certain bosses.
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Dolphin Offscreen Tail Fix
Fixes the vertical jumping Dolphin's tail showing up at the wrong position when the sprite goes vertically offscreen.
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Disable exchanging Lives with 2nd Player
Removes the prompt on the overworld when pressing R to exchange lives with the 2nd player.
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Remove "MARIO START!"
Removes the "MARIO START" message when the player enters a level.
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Swooper death bat ceiling Fix
Makes the Swooper death bat ceiling (Sprite E4) use the correct tiles.
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Activate Unused Yoshi Dust
Enables an unused dust animation that plays when the player lands on Yoshi.
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Remove Fishbone Spawn Randomness
Sets the duration of the initial movement phase (before they start slowing down again) of fishbones to a specific value, rather than a random value from 0-31 frames.
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Modify Intro Message Timer
Modifies the timer for the intro level splash text. By using a smaller value, the player can skip through the text faster without having to wait for this to count down. This timer ticks down by 1 every 4 frames.
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Course Clear Coins
Replaces bonus stars with coins in the goal march. This allows you to use bonus stars for other purposes or give the goal tape a purpose if the bonus stars are disabled.
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Change Dark Room Colors
Allows you to change the back area colors used in the dark rooms with the Spotlight sprite. These can be used to make the level more/less dark.
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Make Munchers and Spikes Hurt Mario on Yoshi
Makes all the vanilla hurt blocks (such as munchers or the castle spikes) hurt Mario even if he is on a Yoshi.
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Remove Flower Flipping
Removes the constant x-flipping of the Flower powerup. Useful if you use asymmetrical ExGFX in said sprite.
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Overworld Mario Background with 16x16 Tiles
Makes the sprite background used in the Overworld border use 4 16x16 tiles instead of 16 8x8 tiles, saving some OAM slots (slots $10-$3C in $0200) at the cost of using a bit more sprite GFX space for it.
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No more Bowser Statue Manipulation
Fixes the problem that the player can manipulate the timer of Bowser Statues for shooting fire by pausing the game.
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Shoot Fireballs While Ducking
Allows the player to shoot fireballs even while ducking.
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No More Fireballs While Spinjumping
The player will no longer automatically spawn fireballs while spinjumping with a fireflower.
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Disable Overworld Lives
Removes the lives counter from the overworld border.
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High Bounce when spinning on sprites
When spinjumping on most sprites, you don't get a high bounce. This changes all bounces on sprites while spinjumping to a high bounce.
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Don't give extra Mushroom when collecting Flower or Cape
Makes it so if the player collects a Flower or a Cape when they have a Mushroom, the Mushroom isn't added to their item box. Ideal for if you have the Better Powerdown patch, or want to make the game more like SMB1 or the JP version of SMB3.
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Allow spinjump with item
Allows the player to spinjump while carrying an item by just pressing A, rather than having to throw the item and regrab it.
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Upsidedown Slope Tiles work in Normal 1 and 2 Tilesets
Pretty much what it says on the tin. Allows the map16 tiles that are used in upsidedown slopes to work in the Normal and Normal 2 tilesets. Note that this breaks the slanted pipe object, as it uses those extra slope tiles.
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Disable Tide Pushback
Prevents Layer 3 tides from moving the player to the left, making them act like regular water.
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Prevent dropping items when powering up/down
Prevents carried items from being dropped for a frame when Mario powers up or down, which can sometimes cause the item to be completely dropped.
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Modify Pausing Delay
Changes the time allowed between pausing and unpausing, in frames. Recommended values are between $00 - $3C (60 in decimal).
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Players Share Bonus Stars
Both players share bonus stars, and $0F49 remains unused.
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Coin Score Sprite Fix
Fixes a vanilla bug where the unused coin score sprites (5-, 10-, 15-, 20-, and 25-coin scores) add a grossly excessive amount of points to the score counter.
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Disable !-Block Items
Turns the yellow and green exclamation mark blocks into solid blocks without any item like the red and blue exclamation mark blocks.
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Don't Erase Sprites on File Select
Keeps all the sprite tiles intact (including Mario's) after the file select menu shows up on the title screen.
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Change Mario's Powerup During Credits
Lets you change which powerup Mario has during the credits staff roll and Yoshi's House cutscene.
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Don't Override "No Yoshi Intro" for Levels 10D, 10E, 110, 111, 11C
Disables vanilla behavior where levels 10D, 10E, 110, 111, 11C will always use the "Black sky castle intro" even if they use the Ghost House or Rope tilesets.
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Fix Vertical Level Priority
Makes layer 1/2 priority against sprites work in vertical levels.
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Enable Continuous Yoshi Flight
Makes winged Yoshi continuously ascend when jump is held, as if Mario has cape, even if he doesn't.
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Remove Score Sprite Delay
For some reason, there is a small delay between a score sprite appearing and the score actually registering. For example, if you have a goal tape in a vertical level and you get the 3-up prize from getting 50 bonus stars, the 3-up won't actually register. Same thing if you die while collecting a 1-up shroom or 3-up moon at the same time. This hex edit should remove that delay, thus fixing this bizarre issue. However, if you collect a fishin' Lakitu's 1-up in the death animation, the 1-up still won't register.
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Change "Nintendo Presents" Timer
Changes how long the Nintendo Presents screen will remain active. Timer is given as the number of frames, and a value of 0 will last for 256 frames instead.
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Ninji Ceiling Clip Fix
Changes Ninji vanilla behavior making them unable to clip through ceilings.
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Reflecting fireball on lava fix
Fixes the reflecting fireballs (sprite B6) transforming into garbage tiles when they enter lava.
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Throw Block Splash Fix
Fixes Throw Blocks spawning with the wrong X high position, which can result in them interacting with blocks offscreen for 1 frame (which usually results in a water splash if buoyancy is enabled).
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Change Exits Count
Changes the number of exits required to display the "☆96" tiles on the file select menu.
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Remove "TIME UP!"
Removes the "TIME UP!" message when Mario dies after timer reaches zero.
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Allow Climbing with Item
This gives the player the ability to climb while holding an item. You will no longer need to throw the item up, stay on something scalable, and then grab it again.
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Allow Sliding with Item
Allows the player to begin sliding down a slope while holding an item.
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Amazing Flyin' Hammer Bro Throwing Hammers on Lava Fix
This fixes a bug that if you defeat an Amazing Flyin' Hammer Bro and it falls into lava, the sprite will still throw hammers.
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"S" Letter with Misplaced Palette Fix
This fixes a bug where the letter "S" in the "MARIO/LUIGI START!" message uses palette row 8, instead of palette row A like the other letters. As you might guess, this will make the "S" also use palette row A. Note that newer versions of Lunar Magic already fix this.
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Remove Bonus Star Timer 1-UP
Removes the weirdly specific feature where if the tens digit of the player's bonus stars matches with the timer's tens and ones digits when finishing a level, they will be rewarded with a 1-UP. This can and will also happen if the player has less than 10 bonus stars and they clear a level that has no time limit (since the tens digit of the bonus stars matches with the timer, 0 - 00). This tweak removes this feature, fixing the issue mentioned earlier.
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Change Dragon Coin Worth
Changes how many coins the player gets from collecting a dragon coin.
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Change red berries eating amount
Change the amount of red berries Yoshi needs to eat to lay an egg containing a mushroom. Set to 0 to never lay the egg.
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Change pink berries eating amount
Change the amount of pink berries Yoshi needs to eat to lay an egg containing a cloud. Set to 0 to never lay the egg.
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Change Throw Block Despawn Timer
Changes the time that the throw block sprite lasts until it disappears. Set to $00 to make throw blocks never expire.
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Disable Running
Disables the running ability, even if the Y/X buttons are pressed. It won't be prevent throwing fireballs and carrying items, though.
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Player Runs Forever
Causes the player to always run, even without pressing the Y/X buttons.
However, you'll still need to press them to throw fireballs, collect items, and fly with the cape power-up. |
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