Idioma…
14 usuários online:  Alex_X8, Bluremii, DashGamer, Gamet2004, Green Jerry, GrenCarret, juzcook, Kaiz0bro, l_priest, Oxiver888, RenanSV, ricardoh, RZ1, YoungsVideos44 - Visitantes: 60 - Bots: 123
Usuários: 54.447 (2.091 ativos)
Último usuário: Novahamsber

SMW Tweaks

Displaying 42 tweaks.

View: moderated | waiting (22)

Submit Tweak

Turn on JavaScript to use the full functionality of the Tweaks section.

Generate Patch from Selection

Reset Selection

  Tweak Settings  
Disable Koopa Turning
Disables the turning animation frames when koopas change direction.
koopa
Details
Change Number of Dragon Coins in Level
Details
Disable Title Screen Movement
title screen
Details
No-Fade Out Goal
Prevents fade out at goal walk. Does not disable fade-outs after boss battles.
Details
Remove Lives
Stops the player from losing a life when the player dies.
Details
Disable Automatic Movement on Level Completion
Stops the player from automatically moving to the next tile on the overworld after beating a level.
Details
Disable Dino-Torch Fire
Dino-Torches will never shoot fire and consequently, never stop walking.
Details
Disable Cape Flight
Nerfs the feather by removing the flight. You still can glide and use the cape to attack enemies but you won't be able to take off or jump very high.
cape
Details
Change P-Switch Colors
Changes all P-Switches to blue or silver.
p-switch
Details
Change Lemmy & Wendy Koopa's HP
Changes the amount of hits Lemmy Koopa and Wendy O. Koopa can take before dying, and the number of hits required to kill most sprites on-screen.
boss health lemmy wendy
Details
Dino-Rhino Stuck Against Walls Fix
Prevents Dino-Rhinos from getting stuck when jumping against tall walls. Instead, they'll turn around like Dino-Torch does.
bugfix dino-rhino
Details
Skip Player Select Menu
Skips the player selection menu on the title screen, making the game start as soon as a file is selected (the game will always start in 1 player mode).
title screen
Details
Same Controller for Both Players
Causes both player 1 and 2 to be controlled by controller 1, even when two controllers are plugged in.
controller player
Details
Remove Screen Shaking
Removes any kind of screen shaking (caused for example by Thwomps, cape/Yoshi ground pound, etc.) from the game.
Details
Allow Grabbing Line-Guided Ropes with Down
Allows grabbing the line-guided rope with either the up or down button, similarly to how vines work.
rope
Details
Traditional Porcu-Puffer Movement
Prevents the Porcu-Puffer's movement from being influenced by layer 1 scrolling.
movement porcu-puffer
Details
Keep Climbing When Touching Ground
Makes Mario stay on the vine he's climbing on even when touching the ground.
net vine
Details
Disable Net Koopas Fence Flip
Stops Net Koopas from flipping to the other side of the fence when reaching its edge (they will switch direction as normal).
net koopa
Details
Kicked Sprites Hit Blocks Offscreen
Makes kicked sprites trigger blocks (like ON/OFF Blocks, Turn Blocks, etc.) even when they're horizontally offscreen.
Details
Disable Scorecard
Removes the end level scorecard (but not the fade out effect). It will also disable the score and bonus star counters from updating at level end.
Details
Remove Interaction Framerules
Removes framerules related to sprite and block interaction, making Mario, sprites, Mario's fireball and Mario's cape interact with each other and with blocks every frame.
Details
No Bomb Explosion Framerules
Makes Bob-Omb explosions interact with Mario and other sprites every frame, instead of 2 out of every 8 frames.
bob-omb explosion
Details
Turnblock Bridge Tile Flip Fix
Fixes the last tile of the Turnblock Bridge sprite being X flipped.
bugfix
Details
Disable Stationary Yoshi Hop
This removes the little hop that Yoshi does while not moving. This would theoretically be useful for setups that involve releasing Yoshi from above so it falls at a consistent speed.
yoshi
Details
Remove Yoshi's Rescue Message
This disables the message that comes up when getting Yoshi for the first time.
yoshi
Details
Disable L/R Scrolling
Disables scrolling the screen by holding L or R.
Details
Placeable Throw Block
This allows Throw Block sprites (sprite $53) to be placed directly in Lunar Magic. It will never expire when spawned like this.
Details
Disable Intro Level
This tweak will remove the intro level, making the game load directly on the Overworld on a new save file.
Details
Remove Midway Glitter
This tweak will disable the glitter effect upon touching a midway bar.
Details
Disable Spin Jumping
This tweak will disable spin jumping in the entire game. A will cause Mario to do a normal jump instead.
Details
No Bullet Bill Shooter Proximity Check
This tweak will make Bullet Bill Shooters fire even if Mario is close to them.
Details
Remove Yellow Koopa Jump Framerule
This tweak makes Yellow Shell-less Koopas check for jumping over kicked sprites every frame instead of once every 4 frames, reducing the chance of them being killed by the sprite instead of jumping over it.
bugfix
Details
Sideways Bouncing Turnblock Tile Fix
This tweak makes the sideways bouncing turnblocks use the correct tile instead of a P-Switch tile.
bugfix turnblock
Details
Cave Layer 3 Background Tiles Fix
This tweak fixes two 8x8 tiles in the vanilla cave layer 3 background using the wrong palette (allegedly), which usually look like white dots.
gfx layer 3
Details
Dolphin Offscreen Tail Fix
This fixes the vertical jumping Dolphin's tail showing up at the wrong position when the sprite goes vertically offscreen.
Details
Remove "MARIO START!"
Removes the "MARIO START" message when the player enters a level.
Details
Activate Unused Yoshi Dust
Enables an unused dust animation that plays when the player lands on Yoshi.
yoshi
Details
Remove Fishbone Spawn Randomness
Sets the duration of the initial movement phase (before they start slowing down again) of fishbones to a specific value, rather than a random value from 0-31 frames.
fishbone movement rng
Details
Modify Intro Message Timer
This modifies the timer for the intro level splash text. By using a smaller value, the player can skip through the text faster without having to wait for this to count down. This timer ticks down by 1 every 4 frames.
intro message timer
Details
Remove Flower Flipping
Removes the constant x-flipping of the Flower powerup. Useful if you use asymmetrical ExGFX in said sprite.
power-up tile
Details
Shoot Fireballs While Ducking
This allows the player to shoot fireballs even while ducking.
Details
No More Fireballs While Spinjumping
The player will no longer automatically spawn fireballs while spinjumping with a fireflower.
Details