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Tutorials

Forum IndexSMW HackingSMW Hacking Help → Tutorials

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Old Tutorials

Archived tutorials.

NOTE: The tutorials here are likely outdated, and not aligned with modern hacking standards. They are kept here for archival purposes only.

Moderated by: Staff

187 4,952
by Joosh

New Tutorials

Where revamped tutorials are worked on.

Moderated by: Staff, Sayuri

8 33
by Joosh
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Thread title - Posted on Replies Views Last post ↑

Announcement: Tutorials Forum Rules (Updated 2023/03/11)

Posted by wye on

1 9,690
by Tahixham

Important: List of Essential Tutorials

Posted by leod on

0 26,712
by leod

Sticky: Music Insertion with AddmusicK

FundamentalCustom MusicTool-Specific

Posted by Erik on

25 40,459
by BetaCovers

Sticky: Sprite Insertion with PIXI

FundamentalCustom SpritesTool-Specific

Posted by MarioFanGamer on

81 63,719
by Zute

Sticky: Block Insertion with GPS

FundamentalCustom BlocksTool-Specific

Posted by Telinc1 on

23 26,419
by ThePolionMaster

Sticky: Inserting .asm Patches with Asar

FundamentalASM PatchesTool-Specific

Posted by leod on

30 38,622
by HammerBrother

Sticky: Patching, Playing and Creating .bps Patches

FundamentalBPS PatchesEmulatorsTool-Specific

Posted by Ultrabi on

28 173,467
by Derpkid

Sticky: ExGFX: a comprehensive guide

FundamentalExGFXLunar MagicTool-Specific

Posted by wye on

14 40,508
by MegaSonic1999

Adding Palettes to YY-CHR's Common Data

ExGFXRipping/DrawingTool-Specific

Posted by AmperSam on

1 102
by zuccha

Lunar Magic Shortcuts

Lunar Magic

Posted by Thomas on

9 6,048
by Thomas

Ripping Graphics with Lunar Magic (Bitmap pasting)

ExGFXRipping/DrawingLunar Magic

Posted by wye on

42 40,913
by Zute

Lunar Magic's Palette Editor

Lunar Magic

Posted by Veck on

8 22,905
by Thomas

Syncing ExAnimation with Vanilla Animation

ExGFX

Posted by AmperSam on

0 282
by AmperSam

Fixing Y Indexing for Custom Sprites on SA1

Posted by Ice Man on

0 332
by Ice Man

Cluster Spriting Tutorial

ASM CodingCustom Sprites

Posted by Roy on

17 19,088
by Green

A Short Guide to Porting Your ROM

Other

Posted by Thomas on

2 5,231
by IcAnTkAiZo

In-Depth Sprite Coding Tutorial (WIP)

ASM CodingCustom Sprites

Posted by MarioFanGamer on

18 34,672
by ASSATAKKU

An In-Depth Guide to ExAnimation

Lunar Magic

Posted by MolSno on

50 79,538
by Mapsking

Changing the Title Screen Demo Movement

Lunar Magic

Posted by leod on

18 21,059
by IcAnTkAiZo

32x32 Player Tilemap Patch Tutorial

ASM PatchesLunar MagicTool-Specific

Posted by Heitor Porfirio on

0 725
by Heitor Porfirio

Drawing and Editing Graphics using YY-CHR

ExGFXRipping/Drawing

Posted by leod on

25 59,839
by Puduhge

Sprite Creation Workshops using Dyzen with anonimzwx

AdvancedASM CodingCustom SpritesTool-Specific

Posted by anonimzwx on

32 19,825
by ASSATAKKU

Sorting files by hex values on Windows 10

Other

Posted by NewPointless on

3 3,789
by AmperSam

VLDC Aesthetics Explained

ExGFX

Posted by Samie Zuccati on

0 1,170
by Samie Zuccati

Setting Up RetroArch as your Emulator in Lunar Magic

Lunar MagicEmulatorsOther

Posted by AmperSam on

0 1,206
by AmperSam

You might be optimizing your levels wrong? - Level Object Optimization Tips!

Lunar MagicLevel Design (Standard)Level Design (Kaizo)

Posted by Daizo Dee Von on

4 4,303
by 7 up

Stripe image format - Tutorial.

ExGFX

Posted by Roy on

42 42,700
by HammerBrother

How to use GAIN & GAIN diagram.

Custom Music

Posted by ggamer77 on

6 9,539
by MarioFanGamer

Comprehensive Super FX ASM Guide

AdvancedASM Coding

Posted by DiscoTheBat on

10 14,141
by Green

Wakana's Music Porting Tutorial - From the Basics to the Advanced

Custom MusicPortingSamples

Posted by Wakana on

87 116,441
by PermaBan

Kellogg's® Presents: The Official SFX Creation Tutorial

Custom Music

Posted by Pinci on

4 3,821
by KungFuFurby

Fundamentals of Aesthetics and Perception

ExGFXCustom Music

Posted by NewPointless on

0 2,544
by NewPointless

How to use a 1,024 x 1,024 Layer 3 tile map.

AdvancedExGFX

Posted by DPBOX on

1 2,156
by Anas

In-Depth Patch Creation Tutorial

ASM CodingASM Patches

Posted by MarioFanGamer on

10 14,058
by MarioFanGamer

How to Use Mode 0 in SMW (for beginners)!

AdvancedExGFX

Posted by Anas on

0 5,494
by Anas

HDMA Coding Tutorial

ASM CodingHDMA

Posted by MarioFanGamer on

0 8,529
by MarioFanGamer

Running Lunar Magic on Linux

Lunar Magic

Posted by TheKodeToad on

0 3,814
by TheKodeToad

The ASM of Kuso Ecstasy

ASM Coding

Posted by NewPointless on

2 4,670
by NewPointless

Kellogg's® Presents: The Official BRR Sample Creation Tutorial

AdvancedCustom MusicSamples

Posted by Pinci on

1 5,745
by Xboy1282

The Beginner's Guide to the SA-1 Pack

ASM Patches

Posted by aCrowned on

41 34,209
by A glove of a man

Game Design for Kaizo Creators

Lunar MagicLevel Design (Kaizo)

Posted by NewPointless on

3 6,267
by NewPointless

Using loveemu's SPC to MIDI Converters

Custom MusicPortingTool-Specific

Posted by Darius on

19 52,816
by Kevin

Fake HDMA gradients

Ripping/DrawingHDMA

Posted by Idunno on

0 3,088
by Idunno

Standard Call on SNES ASM

AdvancedASM Coding

Posted by anonimzwx on

0 3,036
by anonimzwx

Vanilla Level Design Contest Tips and Tricks (the "chocolate sprinkles" for your vanilla level)

Lunar MagicLevel Design (Standard)

Posted by GbreezeSunset on

11 28,794
by Fruitloops

MSU-1 Music for SMW Tutorial

AdvancedCustom Music

Posted by Medic on

37 36,991
by Josuke Yoshikage

How to use custom .brr in sfx

Custom MusicSamples

Posted by Wakana on

4 10,028
by Anas

How to properly configure Higan

EmulatorsTool-Specific

Posted by Bernardo on

2 4,796
by Virusnest

ObjecTool 0.4 (making custom objects)

AdvancedASM CodingTool-Specific

Posted by imamelia on

16 17,753
by MarioFanGamer

Removing Asar patches manually

ASM PatchesTool-Specific

Posted by Medic on

4 10,831
by El Cuh Fermin
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Forum IndexSMW HackingSMW Hacking Help → Tutorials