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Forum IndexSMW HackingSMW Hacking Help → Tutorials


Threads Posts Last post

Old Tutorials

Archived tutorials.

NOTE: The tutorials here are likely outdated, and not aligned with modern hacking standards. They are kept here for archival purposes only.

Moderated by: Staff

187 4,952
by Joosh

New Tutorials

Where revamped tutorials are worked on.

Moderated by: Staff, Sayuri

8 33
by Joosh
  • Pages:
  • 1
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Thread title - Posted on ↑ Replies Views Last post

Announcement: Tutorials Forum Rules (Updated 2023/03/11)

Posted by wye on

1 9,740
by Tahixham

Important: List of Essential Tutorials

Posted by leod on

0 26,929
by leod

Sticky: ExGFX: a comprehensive guide

FundamentalExGFXLunar MagicTool-Specific

Posted by wye on

14 41,334
by MegaSonic1999

Sticky: Sprite Insertion with PIXI

FundamentalCustom SpritesTool-Specific

Posted by MarioFanGamer on

81 64,738
by Zute

Sticky: Inserting .asm Patches with Asar

FundamentalASM PatchesTool-Specific

Posted by leod on

30 39,161
by HammerBrother

Sticky: Block Insertion with GPS

FundamentalCustom BlocksTool-Specific

Posted by Telinc1 on

23 26,977
by ThePolionMaster

Sticky: Patching, Playing and Creating .bps Patches

FundamentalBPS PatchesEmulatorsTool-Specific

Posted by Ultrabi on

28 174,934
by Derpkid

Sticky: Music Insertion with AddmusicK

FundamentalCustom MusicTool-Specific

Posted by Erik on

25 41,163
by BetaCovers

Adding Palettes to YY-CHR's Common Data


Posted by AmperSam on

1 153
by zuccha

Syncing ExAnimation with Vanilla Animation


Posted by AmperSam on

0 325
by AmperSam

Fixing Y Indexing for Custom Sprites on SA1

Posted by Ice Man on

0 354
by Ice Man

32x32 Player Tilemap Patch Tutorial

ASM PatchesLunar MagicTool-Specific

Posted by Heitor Porfirio on

0 783
by Heitor Porfirio

VLDC Aesthetics Explained


Posted by Samie Zuccati on

0 1,232
by Samie Zuccati

Setting Up RetroArch as your Emulator in Lunar Magic

Lunar MagicEmulatorsOther

Posted by AmperSam on

0 1,283
by AmperSam

Fundamentals of Aesthetics and Perception

ExGFXCustom Music

Posted by NewPointless on

0 2,625
by NewPointless

How to use a 1,024 x 1,024 Layer 3 tile map.


Posted by DPBOX on

1 2,205
by Anas

How to Use Mode 0 in SMW (for beginners)!


Posted by Anas on

0 5,899
by Anas

HDMA Coding Tutorial


Posted by MarioFanGamer on

0 9,226
by MarioFanGamer

Running Lunar Magic on Linux

Lunar Magic

Posted by TheKodeToad on

0 4,033
by TheKodeToad

The ASM of Kuso Ecstasy

ASM Coding

Posted by NewPointless on

2 4,752
by NewPointless

You might be optimizing your levels wrong? - Level Object Optimization Tips!

Lunar MagicLevel Design (Standard)Level Design (Kaizo)

Posted by Daizo Dee Von on

4 4,464
by 7 up

Sorting files by hex values on Windows 10


Posted by NewPointless on

3 3,878
by AmperSam

Lunar Magic Shortcuts

Lunar Magic

Posted by Thomas on

9 6,431
by Thomas

Fake HDMA gradients


Posted by Idunno on

0 3,169
by Idunno

Standard Call on SNES ASM

AdvancedASM Coding

Posted by anonimzwx on

0 3,138
by anonimzwx

Kellogg's® Presents: The Official SFX Creation Tutorial

Custom Music

Posted by Pinci on

4 4,105
by KungFuFurby

Kellogg's® Presents: The Official BRR Sample Creation Tutorial

AdvancedCustom MusicSamples

Posted by Pinci on

1 5,899
by Xboy1282

Game Design for Kaizo Creators

Lunar MagicLevel Design (Kaizo)

Posted by NewPointless on

3 6,405
by NewPointless

Sprite Creation Workshops using Dyzen with anonimzwx

AdvancedASM CodingCustom SpritesTool-Specific

Posted by anonimzwx on

32 20,250

An In-depth Look of Vanilla Percussion (@21 - @29) on Addmusic

AdvancedCustom Music

Posted by Nanako on

1 3,785
by Giftshaven

How to properly configure Higan


Posted by Bernardo on

2 4,909
by Virusnest

Porting music from ModArchive with It2AMK

Custom MusicPorting

Posted by Knucklesfan on

0 3,439
by Knucklesfan

A Short Guide to Porting Your ROM


Posted by Thomas on

2 5,315
by IcAnTkAiZo

Custom Block Programming Tutorial

ASM CodingCustom Blocks

Posted by lion on

0 10,073
by lion

How to rip .brr samples - in-depth tutorial by Wakana

Custom MusicSamples

Posted by Wakana on

4 12,896
by Maxodex

In-Depth Sprite Coding Tutorial (WIP)

ASM CodingCustom Sprites

Posted by MarioFanGamer on

18 35,613

How to use the online BG ripper


Posted by Sayuri on

1 8,383
by K3fka

Vanilla Level Design Contest Tips and Tricks (the "chocolate sprinkles" for your vanilla level)

Lunar MagicLevel Design (Standard)

Posted by GbreezeSunset on

11 29,819
by Fruitloops

Wakana's Music Porting Tutorial - From the Basics to the Advanced

Custom MusicPortingSamples

Posted by Wakana on

88 118,062
by MariGanza 1995

Ripping Graphics with Graphic Editor


Posted by Dan on

5 26,469
by El Cuh Fermin

Lunar Magic's Palette Editor

Lunar Magic

Posted by Veck on

8 23,219
by Thomas

Poll: FIR Filters for use in AMK

AdvancedCustom MusicTool-Specific

Posted by Brozilla on

0 5,800
by Brozilla

How to rip Sega Genesis samples and optimize them for the SNES SPC700

Custom MusicSamples

Posted by Ultima on

0 5,430
by Ultima

Hack Testing - The REAL resource for all things testing!


Posted by MercuryPenny on

1 3,401
by Hexon

Drawing and Editing Graphics using YY-CHR


Posted by leod on

25 60,579
by Puduhge

Changing the Title Screen Demo Movement

Lunar Magic

Posted by leod on

18 21,370
by IcAnTkAiZo

Addmusic 4.05/M to AddmusicK conversion!

Custom MusicTool-Specific

Posted by Samantha on

5 8,235
by El Cuh Fermin

In-Depth Patch Creation Tutorial

ASM CodingASM Patches

Posted by MarioFanGamer on

10 14,394
by MarioFanGamer

Ripping Graphics with Lunar Magic (Bitmap pasting)

ExGFXRipping/DrawingLunar Magic

Posted by wye on

42 41,499
by Zute

Removing Asar patches manually

ASM PatchesTool-Specific

Posted by Medic on

4 11,003
by El Cuh Fermin
  • Pages:
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  • 2

Forum IndexSMW HackingSMW Hacking Help → Tutorials