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ASM & Related Topics
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Pages: « 1 2 3 4154 155 »
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Started by: Ersanio on
0 13354
by Ersanio »
 
Sticky: Official Hex/ASM/Etc. Help Thread
Started by: Sparx on
8296 1264819
by MarioFanGamer »
 
Sticky: ASM Projects show-off thread
Started by: Ersanio on
3114 677430
by MarioFanGamer »
 
Sticky: Advanced Documentation and ASM Code Library
Started by: wiiqwertyuiop on
160 70158
by Akaginite »
 
Unknown command in UberASMTool
Started by: BlueToad on
3 59
by BlueToad »
 
Thread of things that could be documented better
Started by: Koopster on
4 145
by Thomas »
 
HDMA gradient showing on black "loading" screen
Started by: Friday_D0nat on
4 76
by Friday_D0nat »
 
Non-slippery slopes?
Started by: Brutapode89 on
1 48
by Friday_D0nat »
 
"Move layer3 to subscreen" fix messes up custom palette
Started by: Friday_D0nat on
2 81
by Friday_D0nat »
 
Custom trigger not turning on/off
Started by: BlueToad on
3 78
by MarioFanGamer »
 
How can I check what corner of a block mario is touching?
Started by: olivebates on
1 65
by Koopster »
 
The Custom Mario Palettes patch is not working and my dumb brain doesn't know why [Solved]
Started by: Lotsaspaghetti on
7 94
by Lotsaspaghetti »
 
Anyone know how Berries are coded?
Started by: olivebates on
10 237
by Koopster »
 
Carriable version of Yoshi's Island P-Switch
Started by: Darkguii on
2 50
by Darkguii »
 
Custom ExGFX for Castle Destruction scenes? Is it possible?
Started by: SimFan96 on
1 49
by BlueToad »
 
Two seperate sprite files issue.
Started by: Saela on
2 36
by Saela »
 
Item memory does not work
Started by: RollingRigatonis on
8 104
by RollingRigatonis »
 
32x32 player patch expansion
Started by: MarioriaM on
2 59
by MarioriaM »
 
Problems with overworld map events
Started by: pou3321 on
2 44
by pou3321 »
 
Hack crashes on transition between intro screen to overworld
Started by: SimFan96 on
2 73
by SimFan96 »
 
Level specific small hitbox
Started by: Jern on
2 97
by Jern »
 
How to make a sprite SA-1 compatible?
Started by: Romano338 on
4 74
by Romano338 »
 
SMW - Scrolling Parallax Background
Started by: Spyros 102 on
2 95
by Spyros 102 »
 
Pop-Up Message at the Beginning of Each Level?
Started by: callmeCMDR on
2 87
by callmeCMDR »
 
(VWF) Message and THEN Return to Overworld Uberasm
Started by: simon.caio on
0 46
by simon.caio »
 
Issue with Screen Scrolling Pipes
Started by: Goomba-24 on
2 76
by Goomba-24 »
 
Changing palette on level load
Started by: Friday_D0nat on
2 78
by Friday_D0nat »
 
Make this sprite act like a block
Started by: Neeberz on
1 134
by Friday_D0nat »
 
Isn't something wrong with the "Individual Dragon Coin Save"?
Started by: Romano338 on
6 114
by Romano338 »
 
SMB2 Health + Only making certain enemies make Mario small?
Started by: Luther on
2 125
by Luther »
 
Pipe enter animation
Started by: Friday_D0nat on
0 49
by Friday_D0nat »
 
Updating / refreshing screens
Started by: Friday_D0nat on
2 81
by Friday_D0nat »
 
How to teleport the screen?
Started by: Friday_D0nat on
3 106
by Friday_D0nat »
 
Teleporting player, large numbers.
Started by: Friday_D0nat on
2 71
by Friday_D0nat »
 
Issue with setting sprite extra bit within Custom ? Block
Started by: NerdHasGoneAWOL on
4 107
by JamesD28 »
 
Conflict with L3 subscreen fix and toggle status bar patches
Started by: Anas on
0 83
by Anas »
 
Block deletes fireballs for no reason
Started by: olivebates on
2 76
by olivebates »
 
Romhack races base ROM?
Started by: Zeus1614 on
2 83
by Zeus1614 »
 
How to drop item from item/reserve box?
Started by: Friday_D0nat on
2 65
by Friday_D0nat »
 
%glitter() and %erase_block() in GPS
Started by: Friday_D0nat on
2 65
by Friday_D0nat »
 
How to make a VERY simple sprite?
Started by: Friday_D0nat on
4 214
by Friday_D0nat »
 
How do i make levels upside down like in that one Mario's Mystery Meat level?
Started by: EnzoLipe1 on
2 83
by EnzoLipe1 »
 
How to detect if player is crouching?
Started by: Friday_D0nat on
2 62
by Friday_D0nat »
 
Layer 2 scroll up and down on same button press
Started by: Dr.Moe on
0 51
by Dr.Moe »
 
Separate 32X32 player graphics for player 2 help
Started by: Bensalot on
0 72
by Bensalot »
 
Changing Dynamic Sprite Standard
Started by: anonimzwx on
21 1633
by MarioriaM »
 
Event Based Music Changing
Started by: DayAndNight on
2 101
by DayAndNight »
 
Editing Wing Cap sprite into power-up?
Started by: EternalBlue86 on
0 81
by EternalBlue86 »
 
A question concerning Yoshi's expansion patch
Started by: Smwrockernick on
0 63
by Smwrockernick »
 
Mega mole collision and sprite flipping
Started by: Friday_D0nat on
0 46
by Friday_D0nat »
Pages: « 1 2 3 4154 155 »
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