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ASM & Related Topics
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Pages: « 1 2 3 4156 157 »
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Started by: Ersanio on
0 13573
by Ersanio »
Sticky: Official Hex/ASM/Etc. Help Thread
Started by: Sparx on
8319 1297163
by TheBiob »
Sticky: ASM Projects show-off thread
Started by: Ersanio on
3115 692552
by Bench-kun »
Sticky: Advanced Documentation and ASM Code Library
Started by: wiiqwertyuiop on
160 73653
by Akaginite »
Trying to apply 2 UberASM patches to a level, I've tried seemingly everything but nothing works
Started by: GRIMMKIN on
2 28
Disable Bonus Stars with Status Bar Patch
Started by: GlitchyR-01 on
0 28
by GlitchyR-01 »
Score overworld counter makes save prompt blink continuously (SA-1?)
Started by: Mirann on
0 83
by Mirann »
How do I check and see if the pixel to the immediate left or right of Mario's object hit box is solid?
Started by: DPBOX on
1 94
by DPBOX »
Change Sprite Palette
Started by: DasFueller on
1 57
by KevinM »
Make sprite jump over gaps
Started by: Rammy on
3 136
by KevinM »
Crash when using vertical parallax UberASM in a patch that hijacks IRQs. Any solution?
Started by: Hayashi Neru on
0 72
by Hayashi Neru »
Desactive Feather Fly
Started by: GlitchyR-01 on
2 190
by GlitchyR-01 »
How to stop the Big Boo Boss' Translucency Effect
Started by: Desert on
2 101
by Desert »
Need help converting a patch to UberASM
Started by: TheJank on
0 68
by TheJank »
How do i insert Cluster Sprites?
Started by: Spads on
2 94
by Spads »
LeaveYoshi.asm - Black bar at the bottom before Iris fades out
Started by: FPI on
0 97
by FPI »
[Solved] Issue with smkdan's fly-sprite
Started by: FPI on
5 171
by KevinM »
Custom color palettes for mode 10
Started by: Israelcv12cv on
3 148
by Israelcv12cv »
New Thread: How do I remove the world tile number to blank because I'm working on short hack.
Started by: Fermín Acosta Jr. on
0 75
by Fermín Acosta Jr. »
In this Mode 3 ASM code, the priority layer 2 (foreground) tile does not obscure the sprite.
Started by: Hayashi Neru on
2 121
by MarioFanGamer »
Actual sprites in the item box instead of just images?
Started by: DPBOX on
1 90
by Ladida »
[Solved] Chuck's Rock Dissassembly - Death Frame
Started by: FPI on
2 158
by FPI »
The "Mega Man" series custom sprite I want to make in Dyzen Sprite Maker!
Started by: ASSATAKKU on
10 1202
by K.T.B. »
How to Change a Level's Palette while playing Said Level?
Started by: Cal-of-Gearva on
1 97
by Cal-of-Gearva »
[Solved] Layer 1 background scrolling problem in Mode 3
Started by: Hayashi Neru on
1 172
by Ladida »
Para-Dry bones sprite problem
Started by: Black Goku on
0 46
by Black Goku »
Expand sprite graphic tileset routine
Started by: DaHitmenGuy on
0 45
by DaHitmenGuy »
[SOLVED] How do I make the Sprite Object Status Table not be cleared when the sprite is still
Started by: Mayonnai on
2 100
by Mayonnai »
Water level exit issue.
Started by: SkyeLondon18 on
2 72
by SkyeLondon18 »
NPCs v4 Palette Bugs
Started by: Thanos on
4 339
by FPI »
Library Problems...
Started by: Spads on
3 245
by Spads »
[NEW PROBLEMS] 32x32 patch: selecting cape tiles and fixing player offset
Started by: UTF on
2 347
by UTF »
Custom "Hurry Up!" Music
Started by: Xboy1282 on
2 122
by Xboy1282 »
Problem with C3 2020 SMB2 Sprites
Started by: Black Goku on
3 173
by Black Goku »
How to add an additional switch palace
Started by: Bensalot on
3 222
by Bensalot »
Custom Sprite spawning trouble
Started by: Black Goku on
2 97
by Black Goku »
[CLOSED] Move Position of Coin Counter with extended coin counters patch
Started by: Rammy on
0 77
by Rammy »
Messages not skiping intro cutscene
Started by: bandicoot on
2 147
by bandicoot »
(SOLVED) Issues when i try to do a carriable sprite
Started by: anonimzwx on
0 132
by anonimzwx »
[Resolved] How do I send a player to a secondary exit using a block?
Started by: BlueToad on
6 159
by KevinM »
How to fix carrot lift priorities?
Started by: BlueToad on
1 106
by Koopster »
Game crashes, when a level gets beaten.
Started by: Goobie Doobie on
2 161
by Goobie Doobie »
Bowser Statue Fireball Problem
Started by: Black Goku on
2 213
by Black Goku »
Disable down-swimming into solid platforms
Started by: WhiteYoshiEgg on
1 131
by WhiteYoshiEgg »
6MB ROM headers?
Started by: Bench-kun on
1 149
by Thomas »
Music breaks when pausing
Started by: Dr.Moe on
0 124
by Dr.Moe »
Layer2Smasher - Uberasm library
Started by: Dr.Moe on
2 185
by Dr.Moe »
Vertical Scroll doesnt stop at specified screen
Started by: Dr.Moe on
3 182
by Dr.Moe »
Adding high byte and low byte to one 16 bit number
Started by: ArmAusStahl on
4 166
by ArmAusStahl »
Emulator Specific(?) Issue with ASM code; Any ideas?
Started by: nnj on
1 142
by Thomas »
Pages: « 1 2 3 4156 157 »
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics

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