Language…
14 users online: AnkisethTheMonk, AntiDuck, CruelKaizo310, dotCoockie, eltiolavara9, Hiro-sofT, j.trujillo242, Jellcaps, mario90, NewPointless, nospaulatu, PuffleDreemurr, Stivi, Tiagofsp2 - Guests: 97 - Bots: 126
Users: 67,363 (2,058 active)
Latest user: Perro_Bros2

ASM & Related Topics

Forum IndexSMW HackingSMW Hacking Help → ASM & Related Topics

  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 167
  • 168
  • 169
Thread title - Posted on Replies Views Last post ↑

Important: ASM & Related Topics Forum Rules (Updated 2022/07/16)

Posted by Ersanio on

1 16,332
by Tahixham

Sticky: ASM Projects show-off thread

Posted by Ersanio on

3,122 934,972
by jp805

Sticky: Advanced Documentation and ASM Code Library

Posted by wiiqwertyuiop on

166 126,012
by HammerBrother

Sticky: Official Hex/ASM/Etc. Help Thread

Posted by Sparx on

8,392 1,966,099
by Sarcose

Disassembly Rex hit points

Posted by isaix on

2 62
by isaix

"changemap16.asm", Why's it so Complicated-?

Posted by CruelKaizo310 on

5 178
by HammerBrother

X-position of Mario's fireball (left)

Posted by X11Gbyte on

6 124
by X11Gbyte

HDMA Gradient on “Nintendo presents” screen

Posted by Spicy Jalapeno on

2 103
by Spicy Jalapeno

Issue Using MaxTile to Draw Custom Sprites

Posted by Soul2Limbo on

0 42
by Soul2Limbo

Retry System v2.06c is Depreciated

Posted by The Cheater on

2 102
by The Cheater

Symbols in ASM

Posted by CruelKaizo310 on

2 100
by CruelKaizo310

Mario dying with smoke

Posted by X11Gbyte on

0 36
by X11Gbyte

Disable “ Throwing Fireball ” Mario's Sprite

Posted by X11Gbyte on

0 30
by X11Gbyte

RAM Address for Mario Death

Posted by newgasm on

1 66
by Thomas

Fireball HP - Custom Sprite

Posted by X11Gbyte on

0 37
by X11Gbyte

Issues Returning From GiveMarioFire Subroutine (JSR)

Posted by CruelKaizo310 on

2 77
by CruelKaizo310

player-controlled mode 7 rotation

Posted by jp805 on

6 198
by jp805

Paper Mario Hammer - takes 5 fireballs to kill

Posted by X11Gbyte on

0 40
by X11Gbyte

Change Koopa Troopa from 16x32 to 24x32

Posted by KBY30 on

3 79
by Heitor Porfirio

Trying to Make the NSMBWii Styled Status Bar Appear on Level Initialization

Posted by Heitor Porfirio on

4 174
by Heitor Porfirio

Help with finding the SMB3 bricks patch

Posted by Josuke Yoshikage on

2 91
by Josuke Yoshikage

Killing enemies on teleport

Posted by LiamBLOL on

2 100
by LiamBLOL

Vertical HDMA Scroll One Frame Delay

Posted by Soul2Limbo on

1 71
by Soul2Limbo

[SOLVED] Hurt block become a note block

Posted by Roberto zampari on

2 284
by Roberto zampari

retry.asm not working on asar

Posted by IcAnTkAiZo on

3 152
by Thomas

How to make Monty Mole jump out when used with Line-Guided Any sprite?

Posted by TooMuchOfEverything on

8 346
by TooMuchOfEverything

Pixi 1.40 error "extendedgetdrawinfo" redefined

Posted by bandicoot on

2 149
by bandicoot

Windowing breaks with New Super Mario Bros. Wii Style Status Bar patch v1.7

Posted by KBY30 on

0 52
by KBY30

Please Help!!! I have some questions hoping someone can help!!!

Posted by Humpersbmx1 on

1 135
by DasFueller

When is CMP necessary?

Posted by TooMuchOfEverything on

4 204
by HammerBrother

Parallax Autoscroll with Effect Tool

Posted by Heitor Porfirio on

1 115
by Thomas

Disabling Layer 3 Scorecard GFX with NSMB Star Coins

Posted by Spicy Jalapeno on

0 86
by Spicy Jalapeno

No more sprite tile limits

Posted by SkyeLondon18 on

1 89
by Katerpie

HDMA problems

Posted by Yutuz on

2 104
by Yutuz

[Solved] Triggering Credits upon entering level

Posted by Nikono on

1 111
by Nikono

Display Messages with UberASM Help

Posted by Heitor Porfirio on

2 142
by Heitor Porfirio

[Solved] Indirect HMDA table format

Posted by NGB on

4 211
by NGB

HDMA problem

Posted by Josuke Yoshikage on

1 64
by Thomas

[SOLVED] Triggering Checkpoints with ASM for Retry System (+Multiple Checkpoints) Patch

Posted by Graham on

1 105
by Graham

HDMA Gradient Flickering with Circular Fade-In Patch

Posted by Spicy Jalapeno on

1 88
by Thomas

Better Raccoon Patch Glitch

Posted by SMW Magic on

0 73
by SMW Magic

Player doesn't comes with Layer 2

Posted by Heitor Porfirio on

0 72
by Heitor Porfirio

Rom question

Posted by SkyeLondon18 on

3 169
by NinCollin

Cutscene Glitch

Posted by SMW Magic on

1 137
by DasFueller

SRAM Expand v.2.0 Patch for One Player (won't save the dragon coins collected)

Posted by Spicy Jalapeno on

0 130
by Spicy Jalapeno

How to disable the p-switch song?

Posted by Gasterus155 on

6 330
by Jeffrey

How to make cluster sprite not glitch out?

Posted by A-Frame on

6 216
by A-Frame

FG Gradient - Effect Tool

Posted by Spicy Jalapeno on

2 176
by Spicy Jalapeno

Minimalist status bar issue

Posted by Josuke Yoshikage on

1 137
by Josuke Yoshikage

Better Creating/Eating Snake Block problem

Posted by Roberto zampari on

2 147
by Roberto zampari
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 167
  • 168
  • 169

Forum IndexSMW HackingSMW Hacking Help → ASM & Related Topics