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ASM & Data Repository

Thread title - Posted on Replies Views Last post ↑

Sticky: Kaze's tutorial series

Posted by Kazeshin on

26 15,058
by corywormhole

Sticky: The SM64 Console Compatibility thread.

Posted by Vinnyboiler on

86 68,426
by macN64

Sticky: Camera Documentation

Posted by BAC0NB0Y on

0 2,283
by BAC0NB0Y

Sticky: Texture Addresses + Notes (W.I.P.)

Posted by BAC0NB0Y on

0 4,394
by BAC0NB0Y

Sticky: Super Mario 64 tips and tutorials.

Posted by MrGreenThunder on

92 47,112
by JakoNintenCraft

Sticky: SM64 Behavior scripts ~95% decoded

Posted by Kazeshin on

2 9,494
by ArchangelGabriel

Sticky: Useful Resources

Posted by Alcaro on

32 17,044
by Kazeshin

Sticky: [ASM] Basics of MIPS R4300i Assembly

Posted by Tarek701 on

7 8,593
by Tarek701

Let's fix the Mario 64 Instrument list!

Posted by Luigixhero on

22 21,769
by Super_Siege7

More Objects Patch 4 + Potential Future Patches

Posted by Blakeoramo on

2 1,125
by Blakeoramo

Changing Mario's behavior's based on star count

Posted by SolarPellets on

2 1,330
by Guccifer

Bowser64 - SM64 Memory Editor

Posted by shyguyhex on

24 20,168
by demonetizer

Cheat Engine address converter

Posted by cardboardbox on

0 2,401
by cardboardbox

Codes for bosses and such.

Posted by GoreKing563 on

0 1,178
by GoreKing563

Non TT64 texture addresses

Posted by Kazeshin on

75 68,240
by DairyOrange

How would one go about adding new power-ups?

Posted by Starius65 on

0 980
by Starius65

Making a hidden Star?

Posted by nwh212 on

0 1,303
by nwh212

[Resolved] Does anyone know how to change the default extra life count?

Posted by bluelightzero on

0 1,059
by bluelightzero

Patching SM64 hacks

Posted by Vinnyboiler on

98 136,733
by Konata Izumi

Need ideas for ASM hacking SM64!

Posted by Yoshimaster96 on

2 2,786
by Platinum Lucario

One more object struct variable exposed (9C)

Posted by Madghostek on

0 1,309
by Madghostek

Super Mario 64 - How to code in C for SM64 Tutorial

Posted by Tarek701 on

7 14,620
by MrMartley64

[Fast3D] Improving the way we handle textures in custom levels

Posted by Davideesk on

9 6,082
by hennahacker

How to change coin colors

Posted by cpuHacka101 on

7 11,780
by J_128

Mario's Speed

Posted by notyoshi on

3 3,915
by Kazeshin

[ASM Tweak] Eyerok boss fixed for custom levels

Posted by Davideesk on

1 4,095
by Tarek701

M64 documentation

Posted by MrGreenThunder on

11 6,006
by ergazoobi

More objects patch 3?

Posted by Kazeshin on

72 29,304
by Mariohacker14

What would you want to see in a music format?

Posted by ergazoobi on

21 8,984
by pieordie1

How to create a PPF Patch or a BPS Patch

Posted by Tarek701 on

28 64,223
by Mariohacker14

How To Adjust The Echo In Your XML Ports

Posted by ergazoobi on

1 2,386
by MrGreenThunder

The SM64 Hacking Help/FAQ Thread (updated Nov 21)

Posted by Eggs6131 on

2,436 616,268
by Lightvayne

Cutscene engine

Posted by Kazeshin on

12 6,960
by Kazeshin

Maya to SM64 animation converter

Posted by Kazeshin on

1 3,988
by MrPr1993

Alternate ROM Extender

Posted by shyguyhex on

18 12,470
by macN64

Music changer V2.0 + Tutorial on how to use it

Posted by Kazeshin on

4 4,306
by pieordie1

EEPROM

Posted by shyguyhex on

3 4,553
by Kazeshin

sgASM w2 - MIPS Assembler (open source, javascript)

Posted by shyguyhex on

0 2,808
by shyguyhex

A list of all released SM64 Hacks

Posted by Shenhulahula on

11 5,853
by Shenhulahula

Editing Behaviors

Posted by Mariohacker14 on

11 8,301
by MrGreenThunder

SM64 Hacking - C Coding Tutorial

Posted by UGotBalls on

2 7,647
by UGotBalls

ASM Tutorial

Posted by Kazeshin on

9 14,127
by Kazeshin

Coding with C in N64 - N64Toolchain 1.0.1

Posted by DamiHack on

12 12,500
by UGotBalls

Assembler (MIPS R4300i) Tutorial

Posted by Tarek701 on

14 8,913
by Tarek701

Title screen patch

Posted by Kazeshin on

1 3,439
by ArchangelGabriel

SM 64 text format

Posted by Kazeshin on

5 3,930
by Mariocrash

Useful GameShark Codes

Posted by ArchangelGabriel on

9 9,637
by Smasherx74