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ASM & Data Repository

Thread title - Posted on Replies Views Last post ↑

Sticky: Kaze's tutorial series

Posted by Kazeshin on

26 19,557
by corywormhole

Sticky: The SM64 Console Compatibility thread.

Posted by Vinnyboiler on

84 89,362
by macN64

Sticky: Camera Documentation

Posted by BAC0NB0Y on

0 3,021
by BAC0NB0Y

Sticky: Texture Addresses + Notes (W.I.P.)

Posted by BAC0NB0Y on

0 6,075
by BAC0NB0Y

Sticky: Super Mario 64 tips and tutorials.

Posted by MrGreenThunder on

92 58,014
by JakoNintenCraft

Sticky: SM64 Behavior scripts ~95% decoded

Posted by Kazeshin on

2 11,151
by ArchangelGabriel

Sticky: Useful Resources

Posted by Alcaro on

32 20,606
by Kazeshin

Sticky: [ASM] Basics of MIPS R4300i Assembly

Posted by Tarek701 on

7 10,855
by Tarek701

Let's fix the Mario 64 Instrument list!

Posted by LuigiXHero on

22 30,049
by Super_Siege7

More Objects Patch 4 + Potential Future Patches

Posted by Blakeoramo on

2 2,481
by Blakeoramo

Changing Mario's behavior's based on star count

Posted by SolarPellets on

2 2,332
by Guccifer

Bowser64 - SM64 Memory Editor

Posted by shyguyhex on

24 24,102
by demonetizer

Cheat Engine address converter

Posted by cardboardbox on

0 4,101
by cardboardbox

Codes for bosses and such.

Posted by GoreKing563 on

0 1,774
by GoreKing563

Non TT64 texture addresses

Posted by Kazeshin on

75 86,164
by DairyOrange

How would one go about adding new power-ups?

Posted by Starius65 on

0 1,461
by Starius65

Making a hidden Star?

Posted by nwh212 on

0 1,779
by nwh212

[Resolved] Does anyone know how to change the default extra life count?

Posted by bluelightzero on

0 1,488
by bluelightzero

Patching SM64 hacks

Posted by Vinnyboiler on

98 152,382
by Konata Izumi

Need ideas for ASM hacking SM64!

Posted by Yoshimaster96 on

2 3,683
by Platinum Lucario

One more object struct variable exposed (9C)

Posted by Madghostek on

0 1,840
by Madghostek

Super Mario 64 - How to code in C for SM64 Tutorial

Posted by Tarek701 on

7 16,747
by MrMartley64

[Fast3D] Improving the way we handle textures in custom levels

Posted by Davideesk on

9 8,341
by hennahacker

How to change coin colors

Posted by cpuHacka101 on

7 15,020
by J_128

Mario's Speed

Posted by notyoshi on

3 5,280
by Kazeshin

[ASM Tweak] Eyerok boss fixed for custom levels

Posted by Davideesk on

1 5,106
by Tarek701

M64 documentation

Posted by MrGreenThunder on

11 7,745
by ergazoobi

More objects patch 3?

Posted by Kazeshin on

72 36,031
by Mariohacker14

What would you want to see in a music format?

Posted by ergazoobi on

21 11,944
by pieordie1

How to create a PPF Patch or a BPS Patch

Posted by Tarek701 on

28 80,676
by Mariohacker14

How To Adjust The Echo In Your XML Ports

Posted by ergazoobi on

1 3,023
by MrGreenThunder

The SM64 Hacking Help/FAQ Thread (updated Nov 21)

Posted by Eggs6131 on

2,436 786,323
by Lightvayne

Cutscene engine

Posted by Kazeshin on

12 8,878
by Kazeshin

Maya to SM64 animation converter

Posted by Kazeshin on

1 5,340
by MrPr1993

Alternate ROM Extender

Posted by shyguyhex on

18 15,187
by macN64

Music changer V2.0 + Tutorial on how to use it

Posted by Kazeshin on

4 5,247
by pieordie1

EEPROM

Posted by shyguyhex on

3 7,106
by Kazeshin

sgASM w2 - MIPS Assembler (open source, javascript)

Posted by shyguyhex on

0 4,172
by shyguyhex

A list of all released SM64 Hacks

Posted by Shenhulahula on

11 7,971
by Shenhulahula

Editing Behaviors

Posted by Mariohacker14 on

11 9,554
by MrGreenThunder

SM64 Hacking - C Coding Tutorial

Posted by UGotBalls on

2 9,138
by UGotBalls

ASM Tutorial

Posted by Kazeshin on

9 19,099
by Kazeshin

Coding with C in N64 - N64Toolchain 1.0.1

Posted by DamiHack on

12 15,113
by UGotBalls

Assembler (MIPS R4300i) Tutorial

Posted by Tarek701 on

14 11,956
by Tarek701

Title screen patch

Posted by Kazeshin on

1 4,105
by ArchangelGabriel

SM 64 text format

Posted by Kazeshin on

5 5,981
by Mariocrash

Useful GameShark Codes

Posted by ArchangelGabriel on

9 13,071
by Smasherx74