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Tip: Use ledge tiles (Act as: 100) before and after slopes. Using solid tiles (Act as 130) makes Mario lose speed while running on the slope.”
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Archived Requests
Forum Index - SMW Hacking - Requests - Archived Requests - Tagged Threads Link
Currently only viewing threads tagged as ASM.
Pages: « 1 2 3 4 »
Thread - Created Replies Views Last Post ↑
 
Looking for some time based things

Started by: MoghedienNinek on
5 330
by ModBot »
 
Player following P Switch Meter

Started by: RZRider on
4 201
by Fernap »
 
Super Mario Maker - Koopa Clown Car/ Fire Koopa Clown Car

Started by: AppleBoy54321 on
1 145
by ModBot »
 
Horizontal Smashing Homing Thwomp

Started by: gui on
3 172
by EternityLarva »
 
Vertical Non-Boss Homing Thwomp

Started by: Knight of Time on
3 127
by EternityLarva »
 
Mega Man 3 Shadow Man

Started by: ASSATAKKU on
5 469
by syogayaki »
 
Ridable Super Koopa

Started by: ItsLightning on
2 142
by RussianMan »
 
If Mario runs behind a priority-enabled tile, make the little puff of smoke go behind all other tiles, patch

Started by: qantuum on
1 123
by ModBot »
 
Teleport on Keyhole

Started by: Segment1Zone2 on
3 115
by Segment1Zone2 »
 
ExAnimated Bullet Bill Shooter

Started by: FPI on
5 245
by FPI »
 
Sprite-only Water Block

Started by: Overcrow03 on
4 202
by ModBot »
 
Sloped hurt tiles

Started by: Teyla on
12 649
by ModBot »
 
Walljumpable Grey Falling Platform Sprite

Started by: RZRider on
2 64
by ModBot »
 
UberASM - Sprite Initial Facing Fix

Started by: idol on
3 204
by idol »
 
End Level Circle (Iris) - Fix

Started by: simon.caio on
0 83
by simon.caio »
 
End Level Circle (Iris) - Fix

Started by: simon.caio on
1 51
by ModBot »
 
Switching between acquired powerups

Started by: odym82 on
9 452
by ModBot »
 
Mega Man X3 Vile MKII BOSS

Started by: ASSATAKKU on
1 180
by ModBot »
 
Updated Submap Split Patch

Started by: Heraga on
1 142
by ModBot »
 
Magikoopa Sorcerer

Started by: gohkenytp8 on
1 143
by ModBot »
 
Super Mario Bros. Special Wing

Started by: Haruru on
1 185
by ModBot »
 
Vram Remapping

Started by: Hayashi Neru on
1 148
by ModBot »
 
SMAS Style Pause Menu

Started by: Albert1234 on
4 694
by ModBot »
 
Static Boss, made up of custom blocks

Started by: FedoraFriday on
5 511
by ModBot »
 
NSMBWii Chasing Fishbone

Started by: Roberto zampari on
2 220
by ModBot »
 
Diferent player sprites for each direction

Started by: Masked Man on
1 134
by ModBot »
 
Modified Checkerboard Platforms

Started by: Elie Barnes on
15 717
by Elie Barnes »
 
Holding State Key Blocks/Locks

Started by: Aram on
2 154
by RussianMan »
 
Kill Enemies on Impact

Started by: GrumpyWalrus on
1 137
by ModBot »
 
On/Off Toggle on Timer

Started by: The_Uber_Camper on
3 229
by ModBot »
 
Teleport on boss defeated (sprite).

Started by: Idyllic on
1 166
by ModBot »
 
Wooden Spike Coming out of wall Sprite

Started by: Kinkerton on
2 241
by ModBot »
 
Yellow Yoshi Ground Pound UberASM

Started by: SmashNcrab on
2 231
by ModBot »
 
Level ends when all Yoshi/Dragon Coins are collected

Started by: AppleBoy54321 on
4 129
by AppleBoy54321 »
 
Upsidedown slopes for sprites

Started by: simon.caio on
0 124
by simon.caio »
 
Exit-enabled pipe that acts like a rope, block

Started by: qantuum on
2 157
by qantuum »
 
Better "Sprites Are Always In Water"

Started by: NopeContest on
0 81
by NopeContest »
 
Two Frames Fireball Shooting Pose

Started by: Mirann on
1 151
by ModBot »
 
Upside down Slopes for sprites

Started by: simon.caio on
1 97
by ModBot »
 
A block that provides a 1 time fireball shot to the player

Started by: KatMakes on
3 226
by Katerpie »
 
Stationary Piranha Plant

Started by: bandicoot on
3 271
by BlueToad »
 
Sprite Text Title Screen / Layer 3 BG Enabled Title Screen

Started by: idol on
2 273
by ModBot »
 
Horizontal Podoboo/Fireball

Started by: King Mayro on
2 205
by ModBot »
 
SMM2 SMW - Morton Jr - ASM (Sprite)

Started by: Julintendo on
1 152
by ModBot »
 
Separate 32x32 Player 2 Graphics

Started by: Black Goku on
1 121
by ModBot »
 
UberASM to disable consecutive scoring per level

Started by: KatMakes on
2 166
by KatMakes »
 
Jump only can be done off sprites and platforms, uberasm

Started by: qantuum on
2 203
by qantuum »
 
YI Goomba sprite PIXI and SA-1 Support

Started by: ASSATAKKU on
2 293
by ModBot »
 
SMM2 type Spike balls (multiple sizes)

Started by: Flamesofshadow on
3 276
by ModBot »
 
Net Sparks/Fuzzballs

Started by: gohkenytp8 on
3 309
by MarioFanGamer »
Pages: « 1 2 3 4 »
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