File Name: | Seperate Slipperyness for Luigi [1.1] |
Submitted: | 2013-03-17 17:23:08 by Spk77k |
Authors: | Spk77k |
Tool: | xkas |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This Patch will make Luigi "Slippery" in normal levels, SMG Styled. (slippey when speed when stopping) But same slipperity as Mario in slippery levels. Configurable option available in the file. now fixed some bugs. |
Tags: | |
Download: | 11 downloads |
This patch doesn't seem to do anything at all, except maybe alter the animations. Both Mario and Luigi land on the exact same pixel when I set a level entrance to a cannon pipe, and if I'm moving, .
Some further testing reveals that $86 is not a sliding scale that's more slippery the higher it is; it only has three values (zero, nonzero highest bit clear, or highest bit set), with all values in these groups being treated identically. To generate a weaker slipperiness, you must make $86 alternate between #$80 and #$01 at high speed (I haven't played SMG2, so I don't know which pattern it should be).
Minor removal reasons: Hijacks a common location to run every frame, increasing risk of conflicts (can you turn this into a generator?); treats speed #$7F as right; does not treat moving right and holding left equivalently to moving left and holding right; highly inefficient code.
<blm> zsnes users are the flatearthers of emulation