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The 5th 24hosmw contest (Rules and Submissions)

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A FUNKY ADVENTURE

Entry by me! have fun "playing" it!

Words.
[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving
http://bin.smwcentral.net/u/22667/AutoMario.zip

There's my entry, adequately named Dipalon's AutoMario.

There's a weird visual glitch at one point in the level. I don't know what it is, but it won't show up in Lunar Magic for some reason.


NOTE: To access the level, you need to copy the URL above and paste it into the address bar to go to the AutoMario file. I don't know how to do the link like everybody else does...
Try my Kaizo hack!

I am a Bug Tester, Play Tester, and Proofreader.

Will accept other hacks.

Currently Testing: Nothing!

PM me if you want your hack tested.
Hell this shit was only tested in Zsnes and at a normal speed

The mario jackson entry
Hooray.

Tested in ZSNES only. There's a slight chance Mario will die around 11 seconds. I reccomend not to use fastrun mode. It seems to somehow affect it. ?_?

EDIT: tested and recorded with Snes9x. Video. :D
It's easily the best thing I've done
So why the empty numb?
Here's an auto-level:

Beat The Wind

Tested it in ZSNES and Snes9x(v1.53) didn't try any other emulators.
Yay for last minute vanilla cave levels.

Fiery Cave Cave

Note that there are two spots where you have a chance of 20% of getting killed. Couldn't fix these issues in time, sorry.
Originally posted by Lightvayne
Any use of ASM, blocks, Music, Gfx or anything else are allowed.


Originally posted by Lightvayne
Any use of ASM [...] allowed.


I am so disqualified.

AKA "I really wish I could have made an actual entry but I unfortunately just don't have the time. Hopefully someone at least gets a chuckle out of this."

Also generic disclaimer about how it might desync, etc. Protip: If Mario doesn't kill the Rex after the slanted pipe, restart.
I should get a new layout.

Probably won't, though.

Time's up! Congrats to all that made it in time.
Layout by LDA during C3.
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