This is my first hack ever, and doesn't change the levels themselves, but the gameplay elements are changed enough (especially how Mewtwo moves around) that I think it makes for a new way to play Super Mario World.
Here is a list of the difficulty enhancements I have coded into the game:
--Enemies move faster/recover faster (especially Pokeys--they move at TRIPLE their normal speeds!)
--1ups no longer give you extra lives, but the Tail Whip powerup.
--100 coins will no longer give you 1up.
--Bonus Game has been disabled, but not Bonus Stars.
--Starmen no longer make you invincible, but give you the Psystrike powerup.
--The timer counts down one-third faster than normal.
Here are the five ways you can still gain extra lives:
--Collecting at least 5 Yoshi Coins in a level.
--Chaining together at least 9 enemy stomps/use a shell to kill 9 or more enemies.
--Hitting 50 on the Goal Tape (3up)
--Finding a rare 1up Moon (you know--the former 3up Moon).
--Hitting a silver P-switch and collecting at least 9 coins. The tenth gives you a 2up, the eleventh and subsequent give you 3up apiece (good luck finding that many!).
And, here are the ways I mitigated the harshness of the game's difficulty (so it's not almost hard enough to be considered Kaizo):
--Yoshi is harder to scare off than before (it's not impossible, though, so be careful!).
--Mewtwo can move freely in any direction, emulating his psychic levitation abilities seen in his movie/anime appearances.
--Mewtwo's levitation abilities also apply when underwater/riding Yoshi.
--Many levels now have free-scrolling capabilities. The only levels which do not have free scrolling are those with vines (unless the level is a vertical one), Lakitus with clouds, or auto-scrolling levels.
Now, for the bugs I couldn't get rid of:
Due to the nature of the Speed!.asm patch, if you touch the platform during the Iggy/Larry battle, and he throws a ball, I would highly recommend spin-jumping, as flying to get out of the way will cause you to warp, super-fast into the lava, or you'll become entangled with Iggy/Larry's sprite (cough*TheFly*cough). Either way, it will NOT crash the game, but it will cost you a life. I suggest simply hovering above the platform, and when it's safe, give Iggy/Larry's noggin a good bopping. Do this in time with the platform, and you could win in as few as two hits!
You can sometimes get stuck inside the triangular running block (the one that lets you run up walls/pipes). This one is easy to fix--just fly up or backward to remove yourself from the block; just run from closer to the block and the problem is gone.
Finally, in Chocolate Island 4 (the cave), there are a few places where the ground forms sharply angled trenches. Mewtwo can sometimes go straight into a wall, due to the angled nature of the "floor". However, because the walls here are hollow, Mewtwo won't die; just back out and go on your merry way.
Now, onto the thank-you section:
Thanks to Darkknight, Pieguy1372, wiiqwertyuiop (twice), alcaro, and the creator(s) of SMW Customizer and SMW Status Bar Editor.
Finally, thanks a sexmilliquincentisexagintillion (10 to the 6,560th power) to FuSoYa for your awesome all-in-one SMW "Swiss Army knife", Lunar Magic. Without that, more than anything else, my hack would not have been possible.
The last thing I'll post is the first two messages you see when playing my hack:
"Mario was sick of chasing you, Bowser, so he sent me (besides, I owed him a favor). Good luck defeating ME! Heh heh... -Mewtwo"
"Whew, thanks for rescuing me! My name is Yoshi. Wait--you're THE Mewtwo?! AWESOMESAUCE!! Bowser is SO dead!"
I'll leave the rest for you guys to discover (most of the levels remain the same, but the message boxes are different--you'll love the Iggy one!)...so enjoy!
The meaning of life is 42 because potato.
I don't feed trolls. I feed THEM to Cthulhu. He finds them DELICIOUS.
Here is a list of the difficulty enhancements I have coded into the game:
--Enemies move faster/recover faster (especially Pokeys--they move at TRIPLE their normal speeds!)
--1ups no longer give you extra lives, but the Tail Whip powerup.
--100 coins will no longer give you 1up.
--Bonus Game has been disabled, but not Bonus Stars.
--Starmen no longer make you invincible, but give you the Psystrike powerup.
--The timer counts down one-third faster than normal.
Here are the five ways you can still gain extra lives:
--Collecting at least 5 Yoshi Coins in a level.
--Chaining together at least 9 enemy stomps/use a shell to kill 9 or more enemies.
--Hitting 50 on the Goal Tape (3up)
--Finding a rare 1up Moon (you know--the former 3up Moon).
--Hitting a silver P-switch and collecting at least 9 coins. The tenth gives you a 2up, the eleventh and subsequent give you 3up apiece (good luck finding that many!).
And, here are the ways I mitigated the harshness of the game's difficulty (so it's not almost hard enough to be considered Kaizo):
--Yoshi is harder to scare off than before (it's not impossible, though, so be careful!).
--Mewtwo can move freely in any direction, emulating his psychic levitation abilities seen in his movie/anime appearances.
--Mewtwo's levitation abilities also apply when underwater/riding Yoshi.
--Many levels now have free-scrolling capabilities. The only levels which do not have free scrolling are those with vines (unless the level is a vertical one), Lakitus with clouds, or auto-scrolling levels.
Now, for the bugs I couldn't get rid of:
Due to the nature of the Speed!.asm patch, if you touch the platform during the Iggy/Larry battle, and he throws a ball, I would highly recommend spin-jumping, as flying to get out of the way will cause you to warp, super-fast into the lava, or you'll become entangled with Iggy/Larry's sprite (cough*TheFly*cough). Either way, it will NOT crash the game, but it will cost you a life. I suggest simply hovering above the platform, and when it's safe, give Iggy/Larry's noggin a good bopping. Do this in time with the platform, and you could win in as few as two hits!
You can sometimes get stuck inside the triangular running block (the one that lets you run up walls/pipes). This one is easy to fix--just fly up or backward to remove yourself from the block; just run from closer to the block and the problem is gone.
Finally, in Chocolate Island 4 (the cave), there are a few places where the ground forms sharply angled trenches. Mewtwo can sometimes go straight into a wall, due to the angled nature of the "floor". However, because the walls here are hollow, Mewtwo won't die; just back out and go on your merry way.
Now, onto the thank-you section:
Thanks to Darkknight, Pieguy1372, wiiqwertyuiop (twice), alcaro, and the creator(s) of SMW Customizer and SMW Status Bar Editor.
Finally, thanks a sexmilliquincentisexagintillion (10 to the 6,560th power) to FuSoYa for your awesome all-in-one SMW "Swiss Army knife", Lunar Magic. Without that, more than anything else, my hack would not have been possible.
The last thing I'll post is the first two messages you see when playing my hack:
"Mario was sick of chasing you, Bowser, so he sent me (besides, I owed him a favor). Good luck defeating ME! Heh heh... -Mewtwo"
"Whew, thanks for rescuing me! My name is Yoshi. Wait--you're THE Mewtwo?! AWESOMESAUCE!! Bowser is SO dead!"
I'll leave the rest for you guys to discover (most of the levels remain the same, but the message boxes are different--you'll love the Iggy one!)...so enjoy!
The meaning of life is 42 because potato.
I don't feed trolls. I feed THEM to Cthulhu. He finds them DELICIOUS.