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Cool or Cruel Stage 12 (Tubular) - Progress

Kaizo

Out of curiosity, what was the third port you were going to do but cancelled? Or will you finish it for something else and we'll find out then?
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‎―••~asuka over rei every day~••―
‎90% of teens smoke weed. if you're
‎part of the 10% put this in your sig
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Talesweaver - Steppers on line
Some enemy placements and flower decorations were supposed to sync on this music actually. But I was too exhausted to do ear-copy this song consecutively after the second port, and I was not sure it would be sound well for snes port. I have no specific plans to use this in the near future.
Wow, the level was going to be in sync? That's pretty crazy.
I think the song would have sounded well with SMW instruments, especially with your skill, but I can't complain; hard water sounds ridiculous to write from scratch.
‎▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬
‎―••~asuka over rei every day~••―
‎90% of teens smoke weed. if you're
‎part of the 10% put this in your sig
‎▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬
when ever they are the soundtrack of tubular level in Central smw the archio txt is just a question do not say badly is that I like the soundtrack of this level but only the spc file
Yeah I have some detailed ideas for it, but I'm working on other project now. I've concentrated on JUMP since Tubular was done. I mostly make some ports, create levels and code misc ASM stuffs. After finishing my tasks in this project, I will start working on this hack - continuing Way Cool, or making remastered version as I said before (I'm not sure what I'm going to do first).

Originally posted by otakuworld
when ever they are the soundtrack of tubular level in Central smw the archio txt is just a question do not say badly is that I like the soundtrack of this level but only the spc file

Txt files will be released on SMWC when this site is ready for accepting addmusick ports.
Even though addmusick is now being moderated I think I'm allowed to make them public on my personal page or some place in SMWC, since music commands in addmusick don't seem to be changed(?)
Here's the source code of friut dealer and other things. I haven't uploaded it since I wanted to distribute in a generalized form instead (a kind of tool or patch to insert danmaku into ROM), but I change my mind. Get this if you are interested.
tubular_fruit_dealer.zip
Out of curiosity, why'd you change your mind? Danmaku seems like a wonderful thing, haha.
On IRC I discussed some danmaku implementations in SMW, and found that it could be an interesting issue. So I wanted to share my method for those who would be interested. Note that there are some things which can be improved more in terms of optimization or interface.

Also I'm still thinking of making an GUI tool for inserting/designing your own danmaku pattern for SMW.
¿no podrias hacel el hack cool or cruel con todos los niveles incluyendo exit, gnarly y tubular?
jmosx36

chequen esta: http://youtu.be/3Zd5b4iL2AM
^translation

why didnt you release a rom that includes exit, gnarly and tubular?
will test any hard hack you guys have
Originally posted by worldpeace
On IRC I discussed some danmaku implementations in SMW, and found that it could be an interesting issue. So I wanted to share my method for those who would be interested. Note that there are some things which can be improved more in terms of optimization or interface.

Also I'm still thinking of making an GUI tool for inserting/designing your own danmaku pattern for SMW.

oh my god you go on irc

I would like to see a better danmaku tool-thingy than our current one, so I would be seeing this idea though. As for a GUI, another problem about the current danmaku generator is that it's confusing for people who don't know ASM (A lot). I would love to see an easy to use GUI for things like this.

Originally posted by jmosx36
¿no podrías hacer el hack cool or cruel con todos los niveles incluyendo exit, gnarly y tubular?


Means: "Could you not make the hack 'Cool or Cruel' with every level including exit, gnarly and tubular?"
Originally posted by gibbl

Originally posted by jmosx36
¿no podrías hacer el hack cool or cruel con todos los niveles incluyendo exit, gnarly y tubular?


Means: "Could you not make the hack 'Cool or Cruel' with every level including exit, gnarly and tubular?"


i knew that but i was trying to interpret it further because that translater isn't 100% accurate
will test any hard hack you guys have
Originally posted by Tymewiz
Originally posted by gibbl

Originally posted by jmosx36
¿no podrías hacer el hack cool or cruel con todos los niveles incluyendo exit, gnarly y tubular?


Means: "Could you not make the hack 'Cool or Cruel' with every level including exit, gnarly and tubular?"


i knew that but i was trying to interpret it further because that translater isn't 100% accurate



(Means: "Could you not make the hack 'Cool or Cruel' with every level including exit, gnarly and tubular?") YES
jmosx36

chequen esta: http://youtu.be/3Zd5b4iL2AM
Originally posted by worldpeace
On IRC I discussed some danmaku implementations in SMW, and found that it could be an interesting issue. So I wanted to share my method for those who would be interested. Note that there are some things which can be improved more in terms of optimization or interface.

Also I'm still thinking of making an GUI tool for inserting/designing your own danmaku pattern for SMW.


This is so cool! Good luck with the tool, I can see it becoming absolutely huge in the SMW community at large if you use it, considering how it seems everyone except me loves touhou on here.

Kaizo