Originally posted by ChrisSEMA
Nice information, i like it to see, that your hack is running about SNES. Much time has passed, since I played Yoshi's Strange Quest at first time. Give it now 5 Yoshi coins in each level?
At Dragon's Den, the dragon can do it, if i fly with Yoshi (but it worked not always, with and without key, and i know not, how and why).
Screenshot:
Originally posted by yoshifanatic
- I have never seen that happen before and nobody has told me that before. By chance, did that happen in "Impassible? Cavern"?
- I have never seen that happen before and nobody has told me that before. By chance, did that happen in "Impassible? Cavern"?
At Dragon's Den, the dragon can do it, if i fly with Yoshi (but it worked not always, with and without key, and i know not, how and why).
Screenshot:
Believe it or not, but when I posted that picture of YSQ on my TV, there was a conflict with AddmusicK and Lunar Magic's FastROM patch, where the sound engine would randomly glitch up whenever the current song was changed, which would make the game unplayable on the SNES. However, that glitch has been fixed now, so I was able to actually do a test run of YSQ that I've been wanting to do since I first got that flash cart. I'm at world 5 now, and I haven't encountered any game breaking bugs yet while playing it on the SNES (although there were some bugs that I found and fixed as well as a few places that I found to be way too hard that I made easier). Also, yes, every level in YSQ, except for switch palaces, has 5 Yoshi coins in it (which totals out to 335 Yoshi coins spread out across 67 levels). The status screen that is accessible on the overworld will come in handy for keeping track of which levels you haven't found all the Yoshi coins in yet:
If you can find and collect every Yoshi coin, then a Yoshi coin will appear on the status screen to indicate that you found them all (and something will be unlocked). Anyone that can make that Yoshi coin appear on the status screen without using any kind of emulator tools, like savestates or cheat codes deserves a trophy for their amazing platformer skills, dedication, and patience. That's not to say that getting them all is nearly impossible without tools. It's just that you have to get really good at using Yoshi's abilities to get some of them, as well as being able to survive long enough in the level to get all five in the level (since dying will reset the number of Yoshi coins you have in that level to 0, unless you found all 5).
As for the other thing you mentioned, I think that might be because the dragon is an object on Layer 2? I actually noticed something similar when I was checking out the level Castle Crush after I finished decorating it. I noticed that if Yoshi is crushed by the wall spikes, instead of dying, he just falls through the floor very quickly. I'm not sure how to fix this, though.
Originally posted by iBeare
This hack is unique and stands out from all the others. I can see this having some lots of popularity after the release. Heck, maybe several lets-plays will be made! You have put plenty of time and effort into this. You shall be known as the 'Golden Hacker' to me.
Aww. Thanks! ^_^ I'm doing my best to make YSQ as good as it can be. Given all the work I've put into this hack over the years, I'll be interested in seeing what the reception is for YSQ. Hopefully, it will live up to the expectations that everyone following YSQ's progress has. ^_^ Speaking of LPs, once YSQ is finished, I'll be sure to check out any LPs people do of YSQ. It will be interesting to see how people play the new levels, how people react to my jokes and the humor I put in YSQ (particularly the newer jokes and humor), etc. I know that there are a few people that want to do an LP of YSQ V1.3 some time after it's released (such as a few of my friends, such as Yoshondue and UltraDragonYoshi and a couple of LPers who LPed V1.2, like SMClevelengine), but other than that, I do plan on asking a couple of LPers on Youtube if they'd be interested in LPing YSQ V1.3 (one of whom is my favorite LPer on Youtube, while the other two are people who did an LP of my previous hack, MSQ, that I enjoyed watching and they enjoyed playing).
Also, I've been making some pretty good progress on YSQ these past few days. Here's a couple of things I've been doing in YSQ:
- That list I wrote of all the things I have to do in YSQ is now down to 63 things (It was 73 things previously)
- While I was doing a quick playthrough of YSQ on my SNES, I noticed that that strange bug where Yoshi would sometimes start at the midpoint of a level that he hadn't been to before had not actually been fixed (and was actually even worse than before, since it happened in more levels and the Yoshi coin counter was affected as well, so Yoshi would sometimes start the level with all 5 Yoshi coins collected). I think I might have been occurring because of the blocks I was using that changed the value at RAM address $13BF (which is the level number of the level you entered from the overworld) in order to change what messages would get displayed. I'm guessing that that address is involved when Yoshi touches a midpoint or collects all 5 Yoshi coins in a level, which is why this glitch was happening, so I made it so that my messages now look at a freeRAM address, whose value is affected by the custom block I made, to determine what messages to display. Hopefully, this glitch is fixed now.
- I was testing out the status screen patch today, in order to make sure that everything worked correctly, and I noticed that there are actually 100 exits in YSQ rather than the 99 that I thought initially. Since I didn't want to remove an exit just so that the exit counter in the status bar wouldn't display garbage if the player got 100 exits (it would have been hard to decide what exit to remove as well), I just wrote a simple patch to fix the problem (which is my first actual ASM patch. ^_^ ) Now, if you find every exit in YSQ, a star will appear on the status bar to indicate that you found every exit:
- For Mirror Ghost House 2, as this level is quite a lot harder than the original Mirror Ghost House in MSQ (actually, it's probably one of the hardest levels in YSQ period.), I decided to make it easier by creating a sprite that is basically a reflection of Yoshi in the mirror:
If I can get it to work right (which is proving to be very hard, since I can't figure out how to make it so that it's Y position on screen is the opposite of where Yoshi is when Yoshi is rising or falling,), then it will make this level significantly easier, since it will be much easier to tell where Yoshi is in relation to the platforms.
- As I mention in my post signature. I'd really appreciate it if someone who was good with ASM was willing to create a boss sprite for me. If anyone is interested and knows how to code a boss, then PM me and I'll tell you about the boss I had in mind.
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (2/10/2023 Build)
Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.