Language…
25 users online: 1UPdudes, Abstract, badummzi,  Blaagon, CharlieUltra, CroNo, dashlet, Dennsen86, DixyNL, GamesInTweed, GiraffeKiller, Hammerer, Inflagrandy, JezJitzu,  MarioFanGamer, Metal-Yoshi94, MorrieTheMagpie, mtheordinarygamer, Papangu, playagmes169, rafaelfutbal, Rykon-V73, Ryrir,  Segment1Zone2, TheOrangeToad - Guests: 292 - Bots: 479
Users: 64,795 (2,369 active)
Latest user: mathew

Questions regarding the remake

I have some questions regarding the remake of SMWCP1, answer:

1) Due to AMK, would you use sampled ports?
2) Despiste of Tap-Tap Boss being dynamics, will you use more dynamic sprites or dynamic Z patch (when it's done)?
3) Will you make new levels replacing the old ones, (check the 2 ,3 ,4 ,8 ,9 ,10 ,11 ,13 ,14 ,16 and 17)
4) Will you release the bosses that aren't included in the Sprite section (Whack-a-mole, Toadsworth Boss, Megadmin bosses).
5) Why we need a new title screen, the current title screen is very bad?
6) Will the SMWCP1 remake have a jukebox (like SMWCP2) or other things as boss rush and minigames?
7) Why decided to re-create the SMWCP1? To make very easy for anyone to play this hack?
8) Will you release the remake along with the SMWCP2? (If possible)
We don't need a new titlescreen, but Counterfeit, who made the old one already, felt it lacked a little and that she could make a more fitting one, so she do.
And having a new first impression, a new face, for a remake is always good so people can see "yep this is different" from the start.
Your layout has been removed.
Answering the ones I can answer:

Originally posted by Roberto zampari
Will you make new levels replacing the old ones, (check the 2 ,3 ,4 ,8 ,9 ,10 ,11 ,13 ,14 ,16 and 17)

I believe so.

Quote
Why we need a new title screen, the current title screen is very bad?

I'm assuming we just want to make it better. Also the current one doesn't make too much sense with the plot.

Quote
Why decided to re-create the SMWCP1? To make very easy for anyone to play this hack?

It's so people will have a fun playing experience with it. SMWCP as it is right now has a big load of annoying, unfair levels, lots of item babysitting and stuff like that. Which makes a lot of people not like it.

Quote
Will you release the remake along with the SMWCP2? (If possible)

If both are finished at the exact same time, why not? By the logic, SMWCP2 should get finished before this project, but the way things are going I won't be surprised if it happens the other way around...
It's easily the best thing I've done
So why the empty numb?
Bundling them up for a package of SMWCP goodness would be pretty cool if they're both done in a reasonable timeframe, but.. let's hope that doesn't happen, because that'd mean SMWCP2 is going to be a long way off still.
Your layout has been removed.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

Originally posted by Roberto zampari
1) Due to AMK, would you use sampled ports?


Probably not.

Quote
2) Despiste of Tap-Tap Boss being dynamics, will you use more dynamic sprites or dynamic Z patch (when it's done)?


Don't count on it.

Quote
3) Will you make new levels replacing the old ones, (check the 2 ,3 ,4 ,8 ,9 ,10 ,11 ,13 ,14 ,16 and 17)




Quote
4) Will you release the bosses that aren't included in the Sprite section (Whack-a-mole, Toadsworth Boss, Megadmin bosses).


Don't count on it.

Quote
5) Why we need a new title screen, the current title screen is very bad?


To fit the plot the game has better and the old one was "too gloomy." Plus the old one was also hilariously forshadowing, too.

Quote
6) Will the SMWCP1 remake have a jukebox (like SMWCP2) or other things as boss rush and minigames?


Ask Reggie.

Quote
7) Why decided to re-create the SMWCP1? To make very easy for anyone to play this hack?


Did you bother reading the news post or forum description?

Quote
8) Will you release the remake along with the SMWCP2? (If possible)


No.

Originally posted by Roberto zampari
6) Will the SMWCP1 remake have a jukebox (like SMWCP2)

Actually, this would be a good idea, and it could replace the shop in toad town.

Originally posted by Roberto Zampari
7) Why decided to re-create the SMWCP1? To make very easy for anyone to play this hack?

lol.

The actual reason is because a lot of levels were pretty bad and we want to improve the hack.
Please Fix The Bug in Adventum Terminus for zsnesw 1.51
Originally posted by DanielGolosneanu10
Please Fix The Bug in Adventum Terminus for zsnesw 1.51


As Alcaro stated in the thread you made, you must state specifically what the bug is before asking for it to be fixed.

Also, this is not the thread to discuss this. I believe this is best suited for the appropriate stickied thread.
Twitter
The handomest people in the world are ones who follow my Twitch