Language…
19 users online: anonimzwx,  Atari2.0, codfish1002,  Deeke, Domokun007, gemstonezVA, iamtheratio, Macrophaje, mario90, mathie, Maw, monkey03297, nonamelol1,  nycvega,  Ringo,  Segment1Zone2, SirMystic, synthie_cat, xMANGRAVYx - Guests: 275 - Bots: 340
Users: 64,795 (2,375 active)
Latest user: mathew

Temple of Doom

Standard


You can find it at the SMW Hacks section!

The same person? Oh nevermind.

There are other stuff, but too lazy to write them.

A - Level Design

Having to Kill Yoshi to X
1- I had to kill Yoshi just to get a Yoshi Coin. Not nice, man.

Unfair Traps
2- Unfair trap here. You may know that there is a falling goomba, but that's because you know everything about the hack. Normal players won't know it and would die.

Badly Put Triangle
3- There must be a tile that acts like tile 0x1EB under a triangle. It even says that on the triangle description. I lost time because of this.

Badly Put Secret Exit
4- This is a minor one, but wow, the secret exits must be hard to find, not this obvious man. If you have no idea where to place it, just don't.

Unedited Levels
5- Why? Even though this is just a bonus level, unedited levels are not good. If I wanted to play levels from the original, I wouldn't have been playing this.

Unnecessary Objects
6- Another minor problem, but, only one out of 100 players would touch those spikes.

Objects That Send You to The Beginning
7- Not nice. These evil stuff will just send me to the beginning without telling me anything.

Swimming in Lava
8- When you put 1-tile tall lava, Mario can swim it. To fix this, set the acts like setting of tile 4 from 4 to 5.

Weird Level Ends
9- Ugh, why did you even put lava here? If you fix problem number 9, the level will become impossible to finish. Just delete these.

Extremely Short Levels
10- Your levels are linear, they have no exploring, you just jump and run. While there isn't anything wrong with linearity, they should be 10 (in hex) screens at least in my opinion.

Overall Rating: 1/10
Final Words: Should be remade. I wasn't able to continue because the path to other levels don't unlock when I finish the second level.

B - Aesthetics

Cutoffs
1- There is a cutoff at the bottom. This is not the only time that this happens. The cutoff at the bottom is seen quite often in this level.

Decoration
2- This part looks pretty empty, aesthetically. Needs some more decoration here.

Bad Background
3- Extremely repetitive and bad-looking background there.

Bad Palettes
4- Clouds are supposed to be smooth and fade into the back area color. Instead, the colors here are black and grey that aren't even put right.

Style Clashes
5- The foreground styles clash a lot. Firstly, you have Gamma V's grasslands, then you have original switch palace graphics, and now, you have YI-styled desert graphics? Not good.

Overall Rating: 4/10
Final Words: Needs more work. I wasn't able to continue because the path to other levels don't unlock when I finish the second level.

C - Overworld

Unfitting Tiles
1- There are green water tiles while all other water tiles are blue near the land in the bottom.

Perspective Errors
2- There are perspective errors. Lots of them. Go take a look at Teo17's tutorial.

Cutoffs
3- The waterfalls make a cutoff. Add another line, or draw a tile so that it doesn't make cutoff anymore.

Missing Layer 2 Tiles
4- There are no layer 2 tiles under the Layer 1 level tiles.

Copying the Original Tiles
5- I can still see them. The land on the bottom and the land on the right are copied from the original overworlds.

Badly Made Events
6- When you finish the first level, all events are activated, which requires the player to wait for a long time.

Overall Rating: 1/10
Final Words: Should be remade. Laziness is not good. Even overworlds should have effort in them.
temple of doom was not a very good hack, to be honest with you. most of the underlying issues lie in your levels, palettes, and overworld. your overworld had a few perspective errors, but we'll get to that later. first, we'll take a look at the levels. the first level had a pink triangle that did not work; make sure to use tile 1eb under the triangle to make it work correctly (also, do not place it from map16; insert it from the "extended objects" window in the "add objects" window, because that was probably what happened). that first level, though, was extremely short, and barely had enemies in it. the 2nd level had unfitting cave music even though the level was taking place outdoors (might i suggest the "piano" theme or inserting custom music from the new music section). that same 2nd level had bad cloud palettes, which reminds me that i sent you a private message containing all the problems with your hack, and you haven't fixed them yet (hopefully, there would be an update of this). there also was a sumo bro. in the level, which never got to hurt me, since its lightning fire that spawned fell through the pit; i recommend rearranging the sumo bro. or replace it with something else. you also seem to have placed lava at the end of the level, which is questionable, since it cannot hurt the player in any way. please take out the lava.

the overworld had a perspective error which you should fix. the waterfall and cliff on the right-hand side seems to look strange, compared to how the rest of the island is set-up. might i suggest lowering the cliff right next to the waterfall, and deleting the waterfall and replace it with something else? and i'm not sure if you submitted the wrong file, but the screenshots in the hack description show a custom palette made to your overworld. some of the events in your overworld are too long, cause cutoff, and are not revealed in sequential order. i suggest redoing some of the events, like the one after the first level that shows a ladder building up. around the level toxic land, i liked the idea of the water looking green, but all it does is cause cutoff and strange pixels of different colors. i suggest just coloring the whole water to make it look like toxic.

in the 3rd level, i see the same purple (bad) background that i've seen for a while now. take a gander at custom palettes, since you've used them in a couple of levels. in crystal waters, sprites seem to strangely get inside the foreground. might i suggest now using koopas, goombas, or walking enemies in water levels? there was a "statue of spenee" here, but it...isn't a statue: it's a glitched graphic, and should be avoided by all means. use the goal post, or make it look correct by combining tilesets, but i suggest the former. also, this level was, again, extremely short for a level that's supposed to be much longer. i recommend that you append your levels, and make them longer, since playing through short levels is...not so much fun.

the 4th level, toxic land, was a strange-colored level: yes, it looks like toxic, but the colors do not match. the colors of the sky should be darker than the clouds, and the clouds should be brighter than the sky. i like the idea of the lava, foreground, and sprites to be green, but mind if you edit the white palettes of enemies (etc.) to a light-green color, so everything matches better? cement blocks also look strange, as they have a few pixels of green cutoff; cement blocks use palette 5, so you can either color the entire cement block green, or delete it altogether. the idea between this level confused me, though: i thought that the green-colored switch blocks were actually green switch blocks, but were actually colored green from a yellow switch block. big mario discrimination can be seen in this level when i use the p-switch, and when i hit the turn block with 1 throw block. the palettes of the piranha plant fireballs and the goal post look the most strange, though, and spin-jumping on piranha plants on the end to avoid jumping on lava is a bit too difficult for people who don't use save-states, but that's just my opinion. tree secret had bouncing pokey heads...which were actually footballs; again, do not use glitched graphics under any circumstances. this level had severe sprite memory issues, since it caused major slowdown, and floating chuck heads and misaligned chuck bodies to form, since the sprite memory setting is not set to "07" in this level.

overall, i did not enjoy this hack. please append your levels, make better palettes, and please avoid using glitched graphics under any means.
My Inspiring Quotes on Personal Growth and Change:

"Resolved financial/personal problems equal greater growth!"

"The only constant thing in life is change; nothing is set in stone. The old is replaced with the new. Forgive yourself for past mistakes. When many different problems in your life are resolved (personal, financial, etc.), newfound strength and confidence is gained in the process. Usually, failures, lack of assertiveness, disappointments, incompetence, low self-esteem and lack of self-respect, financial struggles, and setbacks can cause us to change and take action to solve any problem, leading to increased strength and confidence. This you learn from experience.

I have been experiencing this aforementioned newfound strength and confidence myself for the past FOUR to EIGHT years or so, getting stronger with each passing year, learning with each mistake I make and becoming more joyful in the process. Because of this newfound confidence I've acquired over the years, finding my passion is of utmost importance in 2022! You can develop this strength and confidence in yourself as well!"


To whoever's reading this, you are amazing and you are capable of doing equally amazing things. Gather confidence and be yourself! Say goodbye to the old you and welcome the new you! It wants to arise every moment, but you don't let it. Learn from your mistakes and never make that mistake again! Find your passion and live it!"

Finding my passion in life, but I may still be active on SMWCentral from time to time. Still enjoy playing many hacks, but I'm widening my perspective on life and opening myself to the new.

Originally posted by mario and luigi
temple of doom was not a very good hack, to be honest with you. most of the underlying issues lie in your levels, palettes, and overworld. your overworld had a few perspective errors, but we'll get to that later. first, we'll take a look at the levels. the first level had a pink triangle that did not work; make sure to use tile 1eb under the triangle to make it work correctly (also, do not place it from map16; insert it from the "extended objects" window in the "add objects" window, because that was probably what happened). that first level, though, was extremely short, and barely had enemies in it. the 2nd level had unfitting cave music even though the level was taking place outdoors (might i suggest the "piano" theme or inserting custom music from the new music section). that same 2nd level had bad cloud palettes, which reminds me that i sent you a private message containing all the problems with your hack, and you haven't fixed them yet (hopefully, there would be an update of this). there also was a sumo bro. in the level, which never got to hurt me, since its lightning fire that spawned fell through the pit; i recommend rearranging the sumo bro. or replace it with something else. you also seem to have placed lava at the end of the level, which is questionable, since it cannot hurt the player in any way. please take out the lava.

the overworld had a perspective error which you should fix. the waterfall and cliff on the right-hand side seems to look strange, compared to how the rest of the island is set-up. might i suggest lowering the cliff right next to the waterfall, and deleting the waterfall and replace it with something else? and i'm not sure if you submitted the wrong file, but the screenshots in the hack description show a custom palette made to your overworld. some of the events in your overworld are too long, cause cutoff, and are not revealed in sequential order. i suggest redoing some of the events, like the one after the first level that shows a ladder building up. around the level toxic land, i liked the idea of the water looking green, but all it does is cause cutoff and strange pixels of different colors. i suggest just coloring the whole water to make it look like toxic.

in the 3rd level, i see the same purple (bad) background that i've seen for a while now. take a gander at custom palettes, since you've used them in a couple of levels. in crystal waters, sprites seem to strangely get inside the foreground. might i suggest now using koopas, goombas, or walking enemies in water levels? there was a "statue of spenee" here, but it...isn't a statue: it's a glitched graphic, and should be avoided by all means. use the goal post, or make it look correct by combining tilesets, but i suggest the former. also, this level was, again, extremely short for a level that's supposed to be much longer. i recommend that you append your levels, and make them longer, since playing through short levels is...not so much fun.

the 4th level, toxic land, was a strange-colored level: yes, it looks like toxic, but the colors do not match. the colors of the sky should be darker than the clouds, and the clouds should be brighter than the sky. i like the idea of the lava, foreground, and sprites to be green, but mind if you edit the white palettes of enemies (etc.) to a light-green color, so everything matches better? cement blocks also look strange, as they have a few pixels of green cutoff; cement blocks use palette 5, so you can either color the entire cement block green, or delete it altogether. the idea between this level confused me, though: i thought that the green-colored switch blocks were actually green switch blocks, but were actually colored green from a yellow switch block. big mario discrimination can be seen in this level when i use the p-switch, and when i hit the turn block with 1 throw block. the palettes of the piranha plant fireballs and the goal post look the most strange, though, and spin-jumping on piranha plants on the end to avoid jumping on lava is a bit too difficult for people who don't use save-states, but that's just my opinion. tree secret had bouncing pokey heads...which were actually footballs; again, do not use glitched graphics under any circumstances. this level had severe sprite memory issues, since it caused major slowdown, and floating chuck heads and misaligned chuck bodies to form, since the sprite memory setting is not set to "07" in this level.

overall, i did not enjoy this hack. please append your levels, make better palettes, and please avoid using glitched graphics under any means.

The lava on the 2nd level is meant to be able to swim.
The toxic land...Is my favorite level. there is nothing wrong with it in my opinion
Tree Secrets don't have any glitched graphics.
Jumping Pokeys? you mean jumping balls? there is nothing glitched
The overworld palette is green. i don't know if you are lying
The statue of spenee...well. I might change it to a goal point, because why not, huh
Also, have you beat the whole hack? there are more levels.

Such as the secret level in the waterfall, the ship, and Bowser in the temple

The same person? Oh nevermind.

Originally posted by Crash Kandicoot
The lava on the 2nd level is meant to be able to swim.


still, it doesn't serve any purpose after the goal point, and it looks strange having it appear like that.

Originally posted by Crash Kandicoot
The toxic land...Is my favorite level. there is nothing wrong with it in my opinion


i guess the palettes could stay, but you should fix the glitches i mentioned.

Originally posted by Crash Kandicoot
Tree Secrets don't have any glitched graphics.


yes, pokey heads are glitched graphics. they may not look like it, but they are. what you can do is make them look like real footballs, or draw graphics if you really want bouncing pokey heads.

Originally posted by Crash Kandicoot
The overworld palette is green. i don't know if you are lying


what i mean is in the hack description on smwcentral, the overworld shows a custom palette, while in the hack itself, the palette is a standard green palette. the water is also blue with a custom palette in the hack description, while in the hack, it reverts into a standard palette, as well.
My Inspiring Quotes on Personal Growth and Change:

"Resolved financial/personal problems equal greater growth!"

"The only constant thing in life is change; nothing is set in stone. The old is replaced with the new. Forgive yourself for past mistakes. When many different problems in your life are resolved (personal, financial, etc.), newfound strength and confidence is gained in the process. Usually, failures, lack of assertiveness, disappointments, incompetence, low self-esteem and lack of self-respect, financial struggles, and setbacks can cause us to change and take action to solve any problem, leading to increased strength and confidence. This you learn from experience.

I have been experiencing this aforementioned newfound strength and confidence myself for the past FOUR to EIGHT years or so, getting stronger with each passing year, learning with each mistake I make and becoming more joyful in the process. Because of this newfound confidence I've acquired over the years, finding my passion is of utmost importance in 2022! You can develop this strength and confidence in yourself as well!"


To whoever's reading this, you are amazing and you are capable of doing equally amazing things. Gather confidence and be yourself! Say goodbye to the old you and welcome the new you! It wants to arise every moment, but you don't let it. Learn from your mistakes and never make that mistake again! Find your passion and live it!"

Finding my passion in life, but I may still be active on SMWCentral from time to time. Still enjoy playing many hacks, but I'm widening my perspective on life and opening myself to the new.

Originally posted by mario and luigi, of course
Originally posted by Crash Kandicoot
The lava on the 2nd level is meant to be able to swim.


still, it doesn't serve any purpose after the goal point, and it looks strange having it appear like that.

Originally posted by Crash Kandicoot
The toxic land...Is my favorite level. there is nothing wrong with it in my opinion


i guess the palettes could stay, but you should fix the glitches i mentioned.

Originally posted by Crash Kandicoot
Tree Secrets don't have any glitched graphics.


yes, pokey heads are glitched graphics. they may not look like it, but they are. what you can do is make them look like real footballs, or draw graphics if you really want bouncing pokey heads.

Originally posted by Crash Kandicoot
The overworld palette is green. i don't know if you are lying


what i mean is in the hack description on smwcentral, the overworld shows a custom palette, while in the hack itself, the palette is a standard green palette. the water is also blue with a custom palette in the hack description, while in the hack, it reverts into a standard palette, as well.

Did i send the wrong file?
I guess not.
Glitches? there are glitches? holy crap

The same person? Oh nevermind.

Standard