Things to point out:
-- It's a really long level overall. The length is absurdly unnecessary.
-- The time you have to get the key and enter in the pipe that leads to the room with the keyhole isn't enough.
-- The transition of level themes through sublevels feels weird, and has nothing to do with the level's name.
Things to-do:
-- Cut away at least 2~3 sublevels of this, making the length of the entire level more reasonable.
-- Make all the levels from stratch. First section may be a vertical level. As for the other sections, I'm still building ideas for them.
-- Some changes on the aesthetics. The current ones look mediocre.
This level is messy in its current state. So... suggestions and opinions would be cool. I'll start to work on this level whenever possible for me.
-- It's a really long level overall. The length is absurdly unnecessary.
-- The time you have to get the key and enter in the pipe that leads to the room with the keyhole isn't enough.
-- The transition of level themes through sublevels feels weird, and has nothing to do with the level's name.
Things to-do:
-- Cut away at least 2~3 sublevels of this, making the length of the entire level more reasonable.
-- Make all the levels from stratch. First section may be a vertical level. As for the other sections, I'm still building ideas for them.
-- Some changes on the aesthetics. The current ones look mediocre.
This level is messy in its current state. So... suggestions and opinions would be cool. I'll start to work on this level whenever possible for me.