Originally posted by Vitor VilelaAs always, some new cool stuff there! I hope you can make this a solid thing soon, it has lot of potential to transform SMW Hacking completely. Though, I don't think 128x128 sprites are even possible without creating a insane version of NMSTL. 128x128 sprites takes, exactly, 64 16x16 tiles which is half of OAM or the entire range of OAM reserved for Mario, Yoshi and all standard sprites ($0300-$03FF).
thanks
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its possible to make a dynamic sprite of 128x128 using the oam, you can use a graphic routine that use the freespace on oam map 200 and the oam map 300 and the ExGFX change of the patch, is a long and hard code but is possible, probabbly on the nex week i will show how to make it.
now i am making a dynamic version of the zinger from donkey kong country that use the patch. i will release it today.
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