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Paper Mario Reloaded: Technological Menace Recontinuation (BETA)

I am useful.
Faceplant the Slayer.
sneakily smack the slayer
if the slayer sneakily died, smack the wisp
Almost a full week without an update. That is shameful... I blame the snow.
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Chapter 2: Battle 2 (4 Turns Left)

- Eve Recharges, Focuses, Recharges, and then focuses one last time, ending up with 4 SP to use next turn.
- Falconpunch fires at the Wisp, only for the Warden to jump in the way, and once again glitch out and dodge, effectively making said block meaningless. The bullets then proceed to their original target, hitting the Wisp for 3+3+3+3(12) damage.
- LHB attempts to faceplant the Warden, due to the fact that he's in front (in this case the Guardian status doesn't apply), and is swiftly sidestepped.
- Yimmy moves forward to give the Wisp a nice smacking, but is blocked by the Warden. He goes ahead and smacks anyway, hitting for 1+6+1+1 damage. Like with LHB's last attack, damagetype doesn't even matter here. He also manages to just barely score a kill, netting himself 55 EXP and 75 Coins.
- Hex corrects the health bars, then YCZ gives the Wisp a faceful of nightcore, reducing its health from the answer to the ultimate question of life, the universe, and everything, down to 0. By way of doing 9+9+9+9+9(45) damage, with 3 damage overkill. Nicely done. He earns 55 EXP and 75 Coins, and levels up to level 8. He also gains Redirection until at least two other players attain level 7. (Basically a catch-up mechanism so others aren't left in the dust by you. :P)
- Spiderp materializes in front of the Slayer and gives him a nice sock to the mechanical jaw for 9 damage.
- Rok trades 1 FP to fling a bolt of lightning at the Slayer, hitting for 12 damage.
- Prizm goes to throw around more spinies, but stops when he realizes only the Slayer's left. He then shrugs and just lobs a single spiny at it for 16 damage.
- Lightvayne, due to the Wisp no longer being alive (a good thing, as roasted piranha plant is not something we want here), just chomps on the air beneath the Slayer. Wait, what? (he dodged)
- Impetus continues with the smashing, dropping on the Slayer for 5 damage. Inexplicably, said Slayer also takes an extra 10 damage, as crits ignoring resistances is now apparently a thing. Decided by me. About ten minutes ago.

- The Slayer jumps at Eve, giving her a nice one-two of flaming swords for 5+5 damage, and an instant kill. (She'll revive when the next wave comes.)

[SMACKED]

[LISTENED TO TOO MUCH MUSIC]
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Crazee Dayzee [+SPE, -BP] - A sentient flower capable of handing out a lot of punishment via lots of hits. Excels against opponents with no SPE, and synergizes well with piercing and crits.
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Talents: (4TP Available)

+SPE Tree
Spellpower - +2 SPE.
Caster Sugar[5TP,6FP] - Active: Raise the scaling on your next SPE move by 1.

-BP Tree
Simple - 1 less BP per level of BP.
Hidden Power[6TP] - +1 ATK, DEF, and SPE for every 4 levels of BP.

Spellcaster
Magical Aptitude - Can use magic.
Party Tricks[2TP] - T1 Magic can be used while unequipped for no cost, but at half damage.

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Equips:

Lens Array(+80% scaling to Star attacks)
Sing Any [0.5 0.9 SPE x 5, Star]

Sing a song to fire damaging notes at your enemies. Projectile.

Lullaby Any

Sing a song to put your enemies to sleep. Projectile.

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Tuning Passive

Doubles SPE.

Dischord Locked

Locked

Showtime Locked

Locked
Shaman [+FP, -ATK] - A skilled magician who is an expert in group healing and general support. Excels with passive healing, and also makes a great spellcaster thanks to the presence of a large FP pool.
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Talents: (0TP Available)

+FP Tree
Flower Power - +1 FP per level of FP.
Trickle - Recover 1 FP per turn for every two levels of FP.
Flower Shield[5TP] - Toggle: FP can be used instead of HP, but double the FP is used.

-ATK Tree
Spineless - Deals half damage with ATK-based attacks.
Backrow[4TP] - If you don't use an attacking move, you can't be targeted by single-target attacks.

Spellcaster
Magical Aptitude - Can use magic.
Party Tricks - T1 Magic can be used while unequipped for no cost, but at half damage.
Counterspell[6TP,8FP] - Active: 8FP. Whenever an enemy casts a spell this turn, retaliate with your own spell of choice (FP costs included)
Innervate Party [0.5 ATK]

Heal the entire party for 0.5ATK HP and FP.

Shooting Star Any [1.5 ATK, Star]

Shoot a small star at an opponent, with a 50% chance to hit twice. Projectile.

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Illusion Charge Locked

Locked

Up and Away Locked

Locked

Flowerflare Locked

Locked
Piranha Plant [+ATK, -SPE] - A carnivorous plant that likes to chomp on its enemies. Excels at high damage to ground opponents and debuffing, but lacks in its ability to hit airborne targets.
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Talents: (4TP Available)

+ATK Tree
Brute Force - +2 ATK.
Discipline[5TP,6FP] - Active: Raise scaling on the next ATK-based move by 1.

-SPE Tree
Magic Weakness - Do half damage with SPE-based attacks and take double damage from them.
Might Over Magic[6TP] - Gain +.5 scaling on moves with no FP cost.

Wicked
Fearsome Visage - If you dodge an attack, inflict Fear on the enemy who attacked you.
Mind Drain[4TP] - Enemies can't use items on you.

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Equips:

Sharpened Spikes (+40% scaling to Spike attacks)
Munch Any Ground [2 2.8 ATK, Spike]

Bite on an enemy from below, and probably scare the daylights out of them in the process. (NOTE: Does not actually inflict Fear.) Contact attack.

Fire Shot Any [1 ATK + 1 ATK, Fire]

Spit a few fireballs at an enemy. Projectile.

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Omnomnomnom Passive

Finishing off an enemy will heal you for 2ATK HP.

Coup de grâce Locked

Locked

Bloodthirsty Locked

Locked
Lakitu [+ATK, -BP] - A small koopa on a cloud who likes throwing things. Excels at using some rather potent secondary abilities over badges, and can even later use spells.
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Talents: (TP Available: 4)

+ATK Tree
Brute Force - +2 ATK.
Discipline[5TP,6FP] - Active: Raise scaling on the next ATK-based move by 1.

-BP Tree
Simple - 1 less BP per level of BP.
Hidden Power[6TP] - +1 ATK, DEF, and SPE for every 4 levels of BP.

Aerial
Skyborne - Gain Flying.
Carry[3TP] - Active: Pick up an ally, giving them Flying for the remainder of the turn.

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Equips:

Sharpened Spikes (+40% scaling to Spike attacks)
Spiny Throw Any [1.5 2.1 ATK, Spike]

Throw a single spiny. Not that impressive, but decent damage. Projectile.

Spiny Storm All [1 1.4 ATK, Spike]

Pull a ton of spinies out of thin air and hit every opponent in the battle with them. Projectile.

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Cloud Nine Cloud Nine

Locked

Weather Report Locked

Locked

Thunderbolt Locked

Locked
Koopaling [+STA, -FP] - One of Bowser's "children", a Koopaling has high proficiency in both magic and melee. Excels with crit rate, and has five abilities instead of three.
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Talents: (TP Available: 4)

+STA Tree
Bushy - +10% STA.
Blur[10TP] - +5% STA for every enemy.

-FP Tree
Dessicated - 1 less FP per level of FP.
Tech-Block[4TP,2FP] - Active: Target can't use abilities that cost FP this turn.

Raw Power
Power Charge - Active: Boosts damage scaling by 1 on your next attack.
Armour Crush[8TP,6FP] - Active: Halve the target's DEF scaling until the end of the next turn.
Shell Slam Any Ground/Flying [2 ATK, Crush]

Jump above an opponent and slam down on top of them. Contact.

Chaos Magic Passive

Enables casting of magic, but STA acts as a chance for both critical hits and critical failures.

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Chaos Bolt Any [3 ATK & 3 SPE, Dark] 4 FP

Fire a bolt of dark energy at an opponent. Composite Damage.

Duplicate Locked

Locked

Desperate Rush Locked

Locked
Fraymotif Locked

Locked
[[ThatOneAttack]] Locked

Locked
X-Naut [+STA, -SPE] - A strange little being from the distant future, and an experience scientist. Excels with buffing teammates and dispelling debuffs.
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Talents: (TP Available: 4)

+STA Tree
Bushy - +10% STA.
Blur[10TP] - +5% STA for every enemy.

-SPE Tree
Magic Weakness - Do half damage with SPE-based attacks and take double damage from them.
Might Over Magic[6TP] - Gain +.5 scaling on moves with no FP cost.

Smarts
Focus - Active: Focus on a target, boosting your STA and EVA against them by 20%.
Pitfall[4TP,2FP] - The first enemy to use a contact attack against you this turn falls into a pitfall, trapping them until the end of the turn.
Body Slam Front [2 ATK, Tackle]

Slam into the opponent in front. Contact.

Dispel Self/Ally

Remove one debuff from an ally or yourself. (Some debuffs may not be removed this way.)

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Elixir Mixer Locked

Locked

Mister Mixer Locked

Locked

Create X-Mech Locked

Locked
Golem [+HP, -EVA] - A large construct designed as a guardian, able to take a hit and return it in kind. One of the most versatile classes in the entire game, having a grand total of 9 different abilities, 3 for each tier. The first tier of abilities allows the Golem to adopt one of three distinct playstyles- defense, magic attack, or ranged attack. The other two tiers then consist of a variety of abilities that can be chosen to allow a Golem to do a variety of different things, from grounding opponents to steamrolling entire enemy parties. There is no shortage of possibilities with a Golem.
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Talents: (TP Available: 5)

+HP Tree
Toughness - Gain 1 Bonus HP per level of HP.
Blood Power[5TP] - Toggle: HP can be used instead of FP, but double the HP is used.

-EVA Tree
Clumsy - Lose the ability to dodge. (EVA is untouched.)
Stoic Statue[10TP] - Immune to instant death attacks, and fatal blows will leave you at 1 HP. Not active at 5 HP or less.

Raw Power
Power Charge - Active: Charges your power, boosting damage scaling by 1 on the next attack.
Disorienting Force[8TP] - Attacks have a 25% chance to stun opponents for a turn. (Multi-hit attacks only get the chance once)
Bill Storm Any [0.5 ATK*4, Neutral]

Shoot an opponent several times with a bunch of mini-bills.

Construct Passive

Immune to biological debuffs (poison, sick, allergic, etc.), stone, and sleep, but take double damage from Elec attacks.

Power Shot Any [3 ATK, Neutral, 6 FP]

Shoot an opponent with a large bullet bill.

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Mecha Build Passive

Changes Heavy Strike to Bill Storm, unlocks Power Shot, and grants 1 ATK for every 200 EXP earned.

??? Locked

Locked: Pick Heavy Stance, Reactive Defense, or Destructive Twins

??? Locked

Locked: Pick Ensnare, Mana Cancel, or Line Breaker
Boo [+SPE, -FP] - A mysterious, ghostly being who seems to specialize in slapping and magic. Excels with rapid, albeit semi-unreliable attacks, and works as a good caster due to bonus SPE.
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Talents: (TP Available: 4)

+SPE Tree
Spellpower - +2 SPE.
Caster Sugar[5TP,6FP] - Active: Raise the scaling on your next SPE move by 1.

-FP Tree
Dessicated - 1 less FP per level of FP.
Tech-Block[4TP,2FP] - Active: Target can't use abilities that cost FP this turn.

Spellcaster
Magical Aptitude - Can use magic.
Party Tricks[2FP] - T1 Magic can be used while unequipped for no cost, but at half damage.
Smack Any [1 ATK, Tackle]

Smack an opponent anywhere between 1 and 5 times. Contact.

Invisible Self

Turn invisible, gaining 50% extra EVA for 2 turns.
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Curse Locked

Locked

Spite Locked

Locked

Super Smack Locked

Locked
Shade [+FP, -DEF] - A mysterious shadow being who lurks in the darkness, and has some potent abilities. Has a neat all-around mixture of abilities, with debuffs and buffing, and can build a very large FP pool very easily.
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Talents: (2TP Available)

+FP Tree
Flower Power - +1 FP per level of FP.
Trickle - Recover 1 FP per turn for every two levels of FP.
Flower Shield[5TP] - Toggle: FP can be used instead of HP, but double the FP is used.

-DEF Tree
Unarmoured - Take double damage from ATK-based attacks.
Reckless Attack[4TP,5FP] - Active: Deal double damage with your next attack, but lose all EVA for 1 turn afterward and take double damage.

Spellcaster
Magical Aptitude - Can use magic.
Party Tricks[2FP] - T1 Magic can be used while unequipped for no cost, but at half damage.
Shade Fist Any Ground [1 SPE, Dark]

Appear in front of an opponent and give them a nice punch. Contact.

Energy Charge Self/Ally

Add .5ATK to SPE or .5 SPE to DEF for yourself or an ally, lasting until either is used.

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Magic Shield Locked

Locked

Mark Locked

Locked

Necromancy Locked

Locked
Bandit [+SPD, -SPE] - Master of speed and theft, these litte guys are nimble and really good at making your pockets lighter. Excels at stealing and using multiple attacks per turn.

(Notes: As may be obvious, she's just a reskinned Bandit. Nothing about her is really different.)
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Talents: (2TP Available)

+SPD Tree
Double Time - Number of moves is doubled.
Impatient - Permanently moves first, unless otherwise desired.
Accelerate[8TP] - +5 SPD.

-SPE Tree
Magic Weakness - Do half damage with SPE-based attacks and take double damage from them.
Might Over Magic[6TP] - Gain +.5 scaling on moves with no FP cost.

Smarts
Focus - Active: Focus on a target, boosting your STA and EVA against them by 20%.
Pitfall[4TP,2FP] - The first enemy to use a contact attack against you this turn falls into a pitfall, trapping them until the end of the turn.
Coin Dash Any Ground [2 ATK, Tackle]

Quickly attack an enemy and steal coins equal to the final damage dealt, as well as stealing any items the target is holding. Contact.

Golden Touch Passive

Coin Earnings, excluding those from Coin Dash, are doubled.

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Porta-pipe Locked

Locked

Smoke Bomb Locked

Locked

Bandit Tempest Locked

Locked


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Active Star Powers
Focus +1SP Trade 2FP for 1 SP. Can also be used for 4FP to 1CSP, or 2FP and 1SP to 1CSP. (Note that the system for this is more akin to Dark Forces'.)
Quicksilver 1SP Give an ally an extra move in exchange for your own. (Charged: Gives two moves instead.)
Recharge 2SP Restore 20% of your FP or an ally's. (Charged: Restore 40% instead.)
Lucky Duckling 3SP Guess a number 1-3. If you guess correctly, your target of choice gets 2x STA and EVA; otherwise, they just get 1.5x, both for one turn. (Charged: Effect lasts 2 turns instead of 1.)
Blitzkrieg 4SP Fire a large electron ball at a single enemy, Truestriking for 4*4 Elec damage. But wait- you can charge the attack up over multiple actions to increase its damage by 50% (additive) for every action spent charging it. (Charged: Gets 5 hits and Piercing.)
N/A ?SP N/A
N/A ?SP N/A
N/A ?SP N/A
N/A ?SP N/A
N/A ?SP N/A


Inactive Star Powers
Tier 1 Refresh 1SP Heal yourself or an ally for 5HP/FP. (Charged: Double effect.)
Quicksilver [E] 1SP Give an ally an extra move in exchange for your own. (Charged: Gives two extra moves instead of one.)
Quickshot 1SP Drop a small shooting star on an opponent and Truestrike/Pierce for 4 Star damage. (Charged: 4-12 damage.)
Tier 2 Recharge [E] 2SP Restore 20% of your FP or an ally's. (Charged: Restore 40% instead.)
Enchantment 2SP Pick a stat (ATK, SPE or DEF) and a target, then grant a buff for that stat, increasing it by 1 for every successful attack the target makes, once per turn, for 6 turns. (Charged: Increase by 2 instead of 1.)
Assault Spike 2SP Impales an opponent on a collection of four spikes, Truestriking and piercing for 4 Spike damage four times. (Charged: Can hit airborne opponents, and gets 1 extra spike.)
Tier 3 Super Refresh 3SP Heal yourself or an ally for 15HP/FP. (Charged: Double effect.)
Lucky Duckling [E] 3SP Guess a number 1-3. If you guess correctly, your target of choice gets 2x STA and EVA; otherwise, they just get 1.5x, both for one turn. (Charged: Effect lasts 2 turns instead of 1.)
Blazing Tempest 3SP Truestrike the entire enemy team with a whirling firestorm for 15 Fire damage. (Charged: Inflict Burning[4] for 5 turns.)
Tier 4 Overcharge 4SP Give yourself or an ally 10HP or FP, with the capability to overheal. (Charged: Do both.)
Mana Overload 4SP Double an ally's SPE for 3 turns, with a 10% chance to also give them Zap Tap for that duration. (Charged: Tripled SPE instead, and STA chance for Zap Tap.)
Blitzkrieg [E] 4SP Fire a large electron ball at a single enemy, Truestriking for 4*4 Elec damage. But wait- you can charge the attack up over multiple actions to increase its damage by 50% (additive) for every action spent charging it. (Charged: Gets 5 hits and Piercing.)


Bonus message for anyone who bothers to read this far down: For this campaign, Counter-Attack has been nuffed. As in, nerfed, then buffed. The bonus EVA has been reduced to 15%, however those using it have regained the ability to crit, making STA no longer useless to them.</div></div>
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
throw things at other things
Later.
Crush once more.
Zap again. Always zap.

Bite stuff
Layout by LDA during C3.
Continue shooting.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
If that thing somehow still isn't dead, sing some more at it. Levelup goes into DEF.
My YouTube channel
Get the official ASMT resource pack here!

If it still still isn't dead, Shade Fist. Otherwise victory dance.
dance
Dance like nobody has ever seen before, or will ever see, cause I'm invisible
Or smack if it's still alive
I must apologize for the delay in me updating. I don't really have any valid excuses (beyond being a bit busy this week), I've just been distracted (and a recent massive influx in ideas has kept my mind focused on other things- to put it simply, my normal idea generation is like a little drizzle of rain, as opposed to dumping oceans as it's been doing recently).

I should in theory update sometime within the next three days, Monday at the latest.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Alright, so it's been 2 weeks since I last updated, and I haven't had any real motivation to rectify that. Gee, this sounds awfully familiar.

I'm going to be honest here. I said I wouldn't do it again, but I've reached a point where it's become painfully clear this isn't working. The only reason I have to come to this site anymore is basically this game, because I have nothing to do when it comes to SMW hacking (I haven't done anything with it for years), and the only other reason I have for sticking around (that'd be Impetus) has now left.

In case you haven't noticed, my activity here has been extremely sparse lately. Part of this is because of a severe lack of motivation to touch Recontinuation. It's not a case of boredom with it this time- it's a case of not having motivation of any reasonable extent. Part of it is also the fact that I've been more interested in refining the designs of my Auronian Legends characters than I have been refining pretty much any other aspect of the game, which says a lot to me. Rather than boredom, it seems to be a straight-up loss of interest.

In other words, my focus has shifted, my interest has vanished, and I've hit a point where I've just stopped caring. I'm cutting the cord. I hate doing this a third time, but it's become clear that this just doesn't work. Third time isn't the charm- at least not in this case.

There isn't really much else I can say at this point. Don't get me wrong, I like you guys, but I'm not going to force myself to keep coming someplace I both have to force myself to go to and don't really belong at anymore. This place is about ROMhacking, and I do none of that. Literally the only reason I still come by reasonably often is because of Forum Games, and even this forum has been progressively dying. In fact, the entire site has been on the decline- I'm 99.9% sure the affiliates thing arose because of that. (To be fair, the same thing's been happening to the Doom communities as well.)

tl;dr/idgi: I'm dropping the game again. If it's gotten to a point where even Impetus has dropped her game and left, AND I've already drifted away a number of times, it's probably time to just move on.

Sorry.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.