Originally posted by Richard Nixon
also This is the only thing i'm thinking about anymore when i look at these
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Hm, I was going to say something about there not being nearly enough space to give 50 levels a fair representative shake on the overworld, but then it turns out that (64x64/50) gives a hair less than 82 8x8 tiles per level to work with, which honestly should be more than enough to do such a thing without having to resort to blatant signage (as #14's doing). Even with paths, transitional areas, spaces that aren't filled with junk for a change, and the level tiles themselves taken into consideration, that's a lot of space that's being squandered in favor of unneeded tightness. #3's really terrible in that respect, bunched up in the bottom half while letting a good portion of the map be underutilized as 'sea, also there's clouds over it'. Seriously, a quarter of the map's being taken over for all of 8 levels, and that's a bit stupid.
On that note, I feel some degree of general restraint and is needed here. Just because you have the ability to caricaturize every single level doesn't mean that you should; trying to do that just ends up with a big awkward mess, and that's not something you want to strive for.
God, I sure hope you're not being serious here.
harpy
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