Super Mario MercuryPenny - Very, Very Slowly Moving
That hack no-one remembers is definitely on a temporary hiatus. My motivation in general has been waning very noticeably and it's killing progress on it. While normally you wouldn't think it's a problem because it's almost done, I still have 5 long levels to complete and I've rarely even picked it up.
As a consolation for the non-release, here are some pictures.
Arcade!! - A hack that never saw the light of day
It was an experiment. It's a hack that uses the SMW Competition Cartridge hack as a base ROM.
Unfortunately, it didn't want to play well with AMK. Music is silent until you die if you beat a level (no crashes, and sound effects still play). This is a pretty crippling problem, so I abandoned it half-way through designing the third level.
But ultimately, I've decided I'll release what I had done. It's not a whole lot, but it's enough to sustain itself for 2 & 1/2 levels.
Download
I may post more as C3 goes on. Enjoy!
That hack no-one remembers is definitely on a temporary hiatus. My motivation in general has been waning very noticeably and it's killing progress on it. While normally you wouldn't think it's a problem because it's almost done, I still have 5 long levels to complete and I've rarely even picked it up.
As a consolation for the non-release, here are some pictures.
Arcade!! - A hack that never saw the light of day
It was an experiment. It's a hack that uses the SMW Competition Cartridge hack as a base ROM.
Unfortunately, it didn't want to play well with AMK. Music is silent until you die if you beat a level (no crashes, and sound effects still play). This is a pretty crippling problem, so I abandoned it half-way through designing the third level.
But ultimately, I've decided I'll release what I had done. It's not a whole lot, but it's enough to sustain itself for 2 & 1/2 levels.
Download
I may post more as C3 goes on. Enjoy!