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Walljump Blocks V3, released.

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Behold... The new and improved walljump blocks!

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The types of blocks go in this order:
- Regular walljump
- Shattering walljump
- Walljump when P-switch is not active
- Walljump when ON/OFF switch is ON
- Pay 5 coins to walljump
- Shattering walljump block which spawns a sprite
- Starman walljump (forgot to demonstrate). You can only walljump when you have the star.

You can NOT walljump with Yoshi.

The coding has been improved. The amount of code is now halved thanks to some Y register usage.

I will NOT release the blocks yet. Before I do so, I want to add more blocks to the collection. I want atleast 12 different walljump blocks before I release them (and I can increase the amount if I want *shot*). So the purpose of this thread is...

Give me some more walljump block ideas.

(Note: You can reverse the effects of the P-switch, ON/OFF and the starman block ones, so don't suggest me those!)

Edit: Blocks are released. Claim them here
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Maybe a wall jump block that you can only walljump after you bounce off an enemy?
Like if you bounce on a koopa and walljump off the wall, but it won't work if you jump on the koopa, land and hit the wall.
Perhaps a walljump block that can only be used when you are on Yoshi, or one that can only be used when the timer is greater than/lesser than a certain number?
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Get the official ASMT resource pack here!

Wall Jump depending on powerup status.

Wall Jump for Luigi only. (Or could be set to Mario, but since Luigi is the one who jumps high...)

Wall Jump after (Yellow,Green,Blue or Red) Switch is activated. They could use the specified color in map16 for a nice touch.
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Some ideas...
- Walljump blocks that propel you far enough away that you can't gain height on a single wall.
- Walljump blocks that you can't use when you're small, or other powerup requirements.
- Walljump blocks you can only use if you have at least x Dragon Coins.
- Walljump blocks you can only use if you've collected at least x amount of coins on the current level.
- Walljump blocks that turn on and off at timed intervals.
Maybe make it in .ASM form that way you could always wall jump like in some Mario games?
Originally posted by Delmaru
Maybe make it in .ASM form that way you could always wall jump like in some Mario games?

They will be in an ASM form of course. I'm not insane enough to convert all of them to a .bin format.

Originally posted by Yellowfang
Maybe a wall jump block that you can only walljump after you bounce off an enemy?
Like if you bounce on a koopa and walljump off the wall, but it won't work if you jump on the koopa, land and hit the wall.


Originally posted by Yoshicookiezeus
Perhaps a walljump block that can only be used when you are on Yoshi, or one that can only be used when the timer is greater than/lesser than a certain number?


Finished (except the timer is only 'if greater than, then walljump')
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
I agree with Delmaru. You could code a simple sprite that makes it possible to walljump off anything.

If you don't want to do that, though...how about wall jump blocks you can slide on? One would made you automatically slide down, one would make you automatically slide up, and one would do either depending on which button you held. (That sounds like it would be too complicated, though.)

----------------

I'm working on a hack! Check it out here. Progress: 64/95 levels.
Oh, now I get it.

Well... That will require some ASM hacking. I'm going to stick to blocks since it's much easier to customize stuff.
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
This may be more complicated, but how about a version like NSMB's wall jumping? When Mario is pressing against a wall, he falls a bit slower, making it easier to get consecutive wall jumps.
You could add this little bit of code somewhere in the blocks;

LDA #$0B
STA $72

It shows Mario's Jumping pose while he's in air, which would make the walljump seem even more realistic.


But either way, I'm looking forward to these blocks!



--------- SUGGESTIONS END HERE ---------
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Double posting because I can. D:

Blocks has been released. Now to hope they pass the moderation...

Click to claim them!
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Nicely done! I like the Y register trick.
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Originally posted by ICB
Nicely done! I like the Y register trick.

I would like to thank the project SMASH DIZ for teaching me this trick. *shot*
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
What about a block that you can walljump from with or without Yoshi?
Originally posted by Nicol Bolas
What about a block that you can walljump from with or without Yoshi?

Originally posted by Ersanio
--------- SUGGESTIONS END HERE ---------


Normally I would close this thread but I'm leaving it unclosed in case someone finds a bug.
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
N
Originally posted by Ersanio
Originally posted by Nicol Bolas
What about a block that you can walljump from with or without Yoshi?

Originally posted by Ersanio
--------- SUGGESTIONS END HERE ---------


Normally I would close this thread but I'm leaving it unclosed in case someone finds a bug.


I noticed you still check this thread often, is there any way to implement the falling slowly idea with the walljump blocks? I'm no good at asm editing and have no clue where o start, i've tampered with a few things but no success, or is there a different wwalljump block version that has this effect? Thanks for making the blocks, much appreciated!
Originally posted by danzo143
I noticed you still check this thread often


Originally posted by Ersanio's last post here
Posted on 21-03-2009


6 years ago is not often. I recommend you ask the ASM forum for help.
Have you tried all of these blocks?
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