File Name: | GreenHammerBro's SMB3 Screen Scrolling Pipes |
Submitted: | 06-Sep-2014 05:17:41 pm by GreenHammerBro |
Authors: | GreenHammerBro |
Act As: | mostly 130, except the yoshi barrier |
Includes GFX: | Yes |
Description: | FuSoYa's pipes patch wasn't compatible with Gopher Popcorn Stew, so I uploaded my own. These pipes, when entered, will cause mario to travel through pipes within a level rather than refreshing the screen into another sublevel, useful for maze levels for those who refuses to use screen exits (which is a pain). Whats best is that: -unlike wiiqwertyuiop's, this centers the player correctly and is impossible to make the pipes play a "pipe sfx" multiple times for entering/exitng the pipe. -there are several (more like countless) bugs in mikeyK's pipes (outdated) ranging from passable corners, to horizontal pipe caps that you can enter randomly not working should there be a level time limit, all the way to ceiling slopes teleporting mairo (or killing him based on y position). -now there are pipe turn-corners for mini pipes!! -the best thing ever about this is that GPS has a "block to insert" list, due to having multiple blocks in this package, It made it easier for inserting all the block at once just by copying whats in "pipe_tiles_list.asm" and pasting it in "list.txt". THANK GOD that was faster than tedious editing whats in "edit block database" of btsd and that btsd insert the blocks one by one at a time. I couldn't fit the description in the print command (they are often long; they would overwrite descriptions of other blocks), but I made a .map16 so its easier to understand. see the readme for details. notes: -If there are at least 2 sprites on screen, and mairo enters a pipe, mario will partially disappear as he enters a pipe, you should download the "no more sprite tiles limit" to prevent that. -If you have a low-gravity generator that DEC $7E:007D (mario's Y speed), make sure that you add a check that if $7E:009D or a ram address for "!pipe_dir" is a non-zero, then skip/return, because mario will then rise up slowly while traveling through horizontal pipes. -If you have converted ram address (and modify the GPS tool) to be compatable with sa-1, you also have to convert the "sprite slot loop" to use 22 slots. Because SA-1 has updated the number of slots from 12 to 22, otherwise yoshi glitches up. Be careful not to use them in layer 3 tides, mario's x/y speed is still effected by the tide even when in pipes. |