I had plans for an entirely different level involving flipping the screen or flipping gravity, but got stuck working with the ASM code so I completely changed the level idea three-quarters of the way through the day.
This level was built in just 5 hours, and now revolves around dodging eggplants. Here's what happened:
Day 5:
9:00 AM: Woke up, started work on incorporating Alcaro's flip.asm patch, but tried to restrict it to one level/convert it to levelASM.
10:30 AM: Got stuck, gave up and asked about flip.asm on the forums.
12:00 PM: Switched the flipping screen gimmick to flipping gravity gimmick.
1:00 PM: Visited my cousin till about 4 PM. Talked, played Scrabble and played Guitar Hero.
4:00 PM: 4 PM and next to no level. Continued to lay stuff down.
5:00 PM: Added enemies, then figured out sprite interaction with flipping the gravity was buggy.
7:00 PM: Deleted everything done up to this point, started everything from scratch, and changed level to "Eggplant Soup". Started the foundation of the level / idea.
8:00 PM: Put together a new tileset (from pre-existing SMW graphics), using both layers 1 and 2, and layer 3 for the background. Also implemented eggplant item that hurts the player / eggplant graphic.
9:00 PM: Began to build level; reached first half at 10 PM and finished it at 11 PM.
11:00 PM: Final testing, recording video, taking screenshots, uploading to YouTube and posting here on SMWC.
Eggplant Soup (Dec 29, 2015)
Cutting it real close,
finished with just 10 minutes to spare.
Someone please reply so I won't have to stay up till near midnight to post the next level!