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Paper Mario: Cybernetic Invasion

Originally posted by ???
It seems Bowser is at it again.
What now? Did he capture the princess again?
No, though that is very likely on his to-do list. He's... done something to Mario, who is now missing, and he's now leading an army of cybernetic minions to invade the Mushroom Kingdom.
I see. So he's learned his lesson then.
Indeed. If no one opposes him, the kingdom will be conquered in a week at most.
Should we send someone?
...yes, I believe so.


Yeah. Thread #3. This one's a campaign though (if you didn't guess based on the lore quote above this text), using the same system as Time Loop (except, well, not a boss rush). However, if you haven't gone and read that thread yet (which I don't see why you wouldn't have), I'll go ahead and explain everything for you.

The concept is simple- much like Infinite Battles, this is a chain of consecutive battles, only instead of, like Time Loop, nothing but bosses, this one is a full campaign. What exactly entails 'full' is yet to be decided.

The combat system is likewise quite simple, and is actually even simpler than the previous Paper Mario Reloaded system. You have five stats- HP (your health; if it hits 0, you get KOed), FP (used for special attacks), BP (used for equipping badges), ATK (defines your damage), and DEF (protects from attacks at a rate of 1 point = 1 damage removed). Additionally, you start with two base attacks which (usually) have no cost, and can unlock skills every five levels from one of your two skill trees. There's also an element system in place, but it's strictly a case-by-case thing, and for the most part won't see a massive amount of use with the exception of specific enemies or bosses.

Additionally, you can pick a class to play as, from the seven listed here:
Code
Every class starts with 5 HP, 5 FP, 3 BP, 1 SP, and 1 level up to spend.
Every battle results in a level up, where players may choose HP, FP or BP to raise by 5, 5 or 3 respectively.
To promote teamwork, everyone shares FP.
Every second and fifth of five levels, you can raise either your ATK or DEF as well.
You unlock one move from a skill tree every five levels.

Shared
Skill  | Cost | Effect
Defend | None | Sacrifice your turn to take half damage.
Focus  | None | Gain 0.25 SP. Any other action will grant you 0.1 SP.

Human

ATK | DEF
 1  |  0 

Skill  | Cost | Formula | Target
Jump   | None | 1ATK*2  | Not Ceiling, Flip, Contact
Hammer | None |  2ATK   | First Ground

Coverage     | Cost | Formula | Target
Tornado Jump | 2 FP | 1ATK*2  | Any, Flip, Contact
Hammer Throw | 2 FP |  2ATK   | Any
Void Boots   | None | Passive | Ignore All, +1 Light+Elec Defense

Damage        | Cost | Formula | Target
Fire Flower   | 2 FP | 2ATK*2  | Any
Jump Charge   | 3 FP | JATK+2  | Self, One-Time
Hammer Charge | 3 FP | HATK+2  | Self, One-Time

Goomba

ATK | DEF
 1  |  0 

Skill       | Cost | Formula | Target
Jump        | None |  1ATK*2 | Not Ceiling, Flip, Contact
Multibounce | 2 FP |   1ATK  | All Not Ceiling, Flip, Contact, May choose to stop bouncing, starting from the left

Coverage     | Cost | Formula | Target
Tornado Jump | 2 FP |   2ATK  | Any, Flip, Contact
Quake Stomp  | 2 FP |   2ATK  | All, Not Air
Void Boots   | None | Passive | Ignore All, +1 Light+Elec Defense

Support    | Cost | Formula | Target
Rally Wink | 4 FP |   None  | Any Ally, Not Self, gives them one extra action on the turn it's used
Kritzkrieg | 4 FP |   None  | Any Ally, adds your Max SP to their ATK for one turn
Ubercharge | 4 FP |  DEF*2  | Any Ally

Koopa

ATK | DEF
 1  |  1 

Skill       | Cost | Formula | Target
Shell Toss  | None |  2ATK   | First Ground
Power Shell | 2 FP |  1ATK   | All Ground

Damage      | Cost | Formula | Target
Dizzy Shell | 4 FP |   2ATK  | All Ground, 25% Dizzy
Fire Shell  | 5 FP |   3ATK  | All Ground, Fire, 25% Burn
Shell Slam  | 6 FP |   3ATK  | All Ground, Ignore DEF

Defense      | Cost | Formula | Target
Tough Shell  | None | Passive | Self, DEF*2
Taunt        | 4 FP |   None  | Any, Target Self
Shell Shield | 5 FP |  DEF+2  | Any Ally

Bob-Omb

ATK | DEF
 2  |  0 

Skill | Cost | Formula | Target
Dash  | None |  2ATK   | First Ground, Contact
Bomb  | None | 1.5ATK  | First Ground, Flip, Fire

Gunpowder  | Cost | Formula | Target
Power Bomb | 3 FP | 1.5ATK  | All Ground, Flip, Fire
Mega Bomb  | 6 FP | 2.5ATK  | All, Fire
Rapid Bomb | 9 FP | 2ATK*3  | First Ground, Fire

Technique  | Cost | Formula | Target
Bomb Squad | 3 FP | 1ATK*3  | Any 3 Ground, Fire, 1 Turn Delay
Hold Fast  | 4 FP |  2ATK   | Self, Damages Contact
Footwork   | 4 FP |  None   | Self, 50% Dodge Chance for 3 turns, does not stack

Yoshi

ATK | DEF
 4  |  0 

Skill | Cost | Formula | Target
Pound | None | 1*ATK   | Not Ceiling, Flip, Contact
Gulp  | 4 FP | E ATK   | First Two Ground, Heat Contact, Ignore DEF

Status       | Cost |  Formula  | Target
Mini-Egg     | 3 FP | 1*(ATK-1) | Any Random, 75% Shrink
Poison-Egg   | 3 FP | 1*(ATK-1) | Any Random, 75% Poison
Softener-Egg | 4 FP | 1*(ATK-1) | Any Random, 75% Soft

Damage    | Cost |  Formula  | Target
Stampede  | 4 FP | 1*(ATK+2) | All Ground
Egg Throw | 2 FP |   1ATK    | Any
Multi-Egg | 6 FP | 2*(ATK-2) | Any

Lakitu (Floating)

ATK | DEF
 1  |  1 

Skill       | Cost | Formula | Target
Spiny Throw | None | 1ATK*2  | Any
Spiny Surge | 4 FP | 1ATK    | All

Buffs       | Cost | Formula | Target
Cloud Nine  | 4 FP |  None   | Any Ally, Not Self, 50% Dodge Chance for 3 turns, does not stack
Fertilizer  | 4 FP |  None   | Any Ally, Not Self, ATK*2 for 3 turns, does not stack
Cloud Guard | 5 FP |  DEF+2  | Any Ally, Not Self

Minions        | Cost | Effect
Summon Buzzy   | 3 FP | Create a Koopa class minion with your stats and Fire immunity.
Summon Spiny   | 4 FP | Create a Koopa class minion with your stats and spikes.
Summon Blooper | 3 FP | Create a Human class minion with your stats which floats.

Minions will never have skilltree attacks. They may be controlled either by the Lakitu or another assigned player.

Siren

ATK | DEF
 1  |  0 

Skill | Cost | Formula | Target
Punch | None |  2ATK   | Ground, Contact, Ignore DEF
Veil  | 1 FP |  None   | Any Ally, make Self and Ally invincible, non-consecutive

Status         | Cost | Formula | Target
Freezing Slap  | 3 FP |  1ATK   | Ground, Contact, Ignore DEF, 100% Freeze for 3 turns
Confusing Slap | 4 FP |  2ATK   | Ground, Contact, Ignore DEF, 75% Confuse for 3 turns
Softening Slap | 3 FP |  2ATK   | Ground, Contact, Ignore DEF, 75% Soft for 3 turns

Healing   | Cost | Formula | Target
Heal FP   | 1 FP |   1BP   | Self, restores FP.
Heal HP   | 1 FP |   1BP   | Any Ally, restores HP.
Group Hug | 5 FP |   1BP   | All Ally, restores HP.

Duplighost

ATK | DEF
 1  |  0 

Skill | Cost | Formula | Target
Dive  | None |  2ATK   | Any, not Ceiling
Mimic | ???? |  None   | Repeat one of the other actions done this turn, costs and everything.

No skill trees. Choose one of the ones that already exist, and you're locked in until you get every skill from that tree.


Now for the interesting part. You might notice that I posted this thread rather than Giga. The reason for this is quite simple- this is a tag team campaign! Kinda. Unlike the whole double campaign thing me and Impetus did/tried doing previously, this is a different take on the concept of tag-teaming a campaign. Giga will be doing the majority of the hosting (I'll be happy to step in if needed, though), and I will be supplying a sizable portion of the creative backend (specifically the story and the base concepts for (most of the) enemies and the like). And fret not! No interdimensional shenanigans is involved this time.

For like. The first time out of any campaign I've ever made. *cough* Anyway...

How badges and the like will work compared to Time Loop has yet to be decided, though I have an idea in mind that I'll probably bounce off Giga later. That said, for pretty much anything else relevant, see the Time Loop thread.

Also, I will be taking part as a player, both to fill any holes in the class distribution (IE if there's no Lakitu, I'll play that; if there's at least one of each class, I'll pick something myself), and to act as a 'guide' of sorts in-story. And no, not the annoying exposition fairy type of guide. More like the 'supply tactical information and important story details' fairy. Except I won't be a fairy. Or a butterfly. (Only people who've been around for a long time will get the latter joke.)

And no. I'm not saying who the dialogue at the top is between.
Ok, THIS time I'll be a Human, aka Peach. Might as well, since I have that opportunity again and I thought to do so in alternate timelines.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.

I'll be a Duplighost with a Siren skill tree this time.
Officially a Mega Man addict.
Major thanks to Giga and Erik557 for the layout.
I come back from school and suddenly PM wall. Sig up as Lakilester-style Lakitu.
I'd like to sign up as a Yoshi.
My YouTube channel
Get the official ASMT resource pack here!

Is this still alive? If it is, I'll take Bob-Omb.

If it's not feel free to ignore this post.

Also sorry everyone for spontaneously vanishing however long ago it was I just kind of lost interest for a while then but I'm back now
It's still alive, Hex just doesn't have enough people yet.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.