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2-4 fort of the whisp =Need Testers!=

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I can test it you and give some feedback if you'd like, and that is a regular large Milde; not a Giant Milde. I think it's when the boss splits into two. I've used them before.
http://bin.smwcentral.net/u/11302/Wisp%2BBETA%2B2.0.

Knock yourself out.

Mickey8715, Please subscribe and comment!
I just tried to d/load the IPS patch. It says,"File not found.". Are you sure you gave me the right hyperlink?
Try now.

http://bin.smwcentral.net/u/11302/Wisp%2BBETA%2B2.0.ips

Mickey8715, Please subscribe and comment!
I tried, but now it won't load. It says,"Bad checksum".
You have to use a headered ROM for this IPS to work.

Also are you finished with this as of now? Have you fixed the issues I mentioned?
Okay, it worked now, but I don't know if it's just me or if I'm a bad player, but it's seems like you're kind of playing Dr. Kaizo Mario. For example, in the section after you go down the first pipe, I could only find one flower, and I kept getting hit by the karate guys and the Blind Boos. I know this is just my opinion, but maybe it's a little bit too hard for 2-4. Also, when I kept trying to get the first key, I kept getting hit by the karate guys so I had to use a savestate. You had some good ideas like hiding some red coins in the bushes and in the castle part, you put some in the ceiling. I still have to play the rest of the level to give you more feedback, but like I said it feels kind of really difficult so far.
Originally posted by Raidenthequick
You have to use a headered ROM for this IPS to work.

Also are you finished with this as of now? Have you fixed the issues I mentioned?
Yeah the level is pretty much finished all I have to do is add in the boss and it's done.

And lespana, in my opinion, saying the level is like a Kaizo is a pretty wild claim I mean have you even played a Kaizo hack before?

Mickey8715, Please subscribe and comment!
Well, maybe it's not Dr. Kaizo Mario, but I played it and put it on Youtube if you want to see it. You should probably add like 2 or 3 middle rings because it seems like a really long level and if you die, you have to start all over from the beginning or use savestates.

Also, I've played Kamek's Revenge and New Yoshi's Island, and they were kind of like Dr. Kaizo Mario so I meant it was a really hard level w/the maze and things and in one part if you go down and get a flower, you can get stuck so how do you know the flower is down there w/out going down there?

Other than that, I thought it was a pretty good level.
Thanks for making the video but it's a bit.....odd. You didn't finish it to the very end and you seem to have much difficulty jumping or something?

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I forgot to get back to you on my boss hack.

Have fun! I really would like to use this so please design the area accordingly (or just leave it unaltered).
Originally posted by xxxzzz1
Thanks for making the video but it's a bit.....odd. You didn't finish it to the very end and you seem to have much difficulty jumping or something?



Sorry I deleted it, but I'll make a new one, and like I mentioned, it seems like a really hard level. I got to the lava room, I think and then I died so I quit. I'll try to make a full version.
Hey did you end up checking out my boss hack? Did you work it in? Thanks.
I've been extremely busy over the last few weeks so I Havant had a chance to work on it as much but I'll have an update on two levels on Friday .

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There's this piece of cross section sticking out right at the beginning of the level, presumably from the piece extending off-screen at the end. Change the exit in this sublevel into a door.

Cutoff.

Put an edge object to block the edge of the screen. The chomp rock rolls off very easily and it can push me off and kill me, too.

These Zeus Guys are absolutely atrocious to deal with. Get rid of one of them and replace this rock with something flat, maybe a brown platform.

You could do away with this awkward cement wall by extending the stair case to meet the ground and moving the small rock one block to the right.

Another tricky set of Zeus Guys with a cheaply placed blind boo overhead. I'd recommend replacing this with a wall of clay blocks that need to be shot through. It would be more interesting and a better demonstration of how Boo Man's Bluff behaves; I think this is the first time you encounter it in the hack.

Blind drop here. Also, the edge on the right doesn't extend all the way down to the ground, so it looks strange.

This entire segment is extremely laggy in snes9x. I wouldn't recommend mixing the Pyro Dangle with so many sprites in one area.

Anyway, I made it to the Baby Mario segment before I died and noticed that I hadn't come across any middle rings. I also hadn't made any savestates as a result. I assume you haven't put them in yet? It would be a good idea to put some rings in even if they don't work. I didn't feel like replaying so much of the level, so I stopped after that.

The bonuses in this level so far feel like they've been spread very thin. It might benefit from being shortened somewhat.
Hey, are you planning on finishing this one too mang? I feel like it's really close. I'd appreciate it cause I have a lot on my plate for this project.
Yea you bet your ass I'm finishing it! You don't work on a level near 2 years and not complete it #w{=D}. Just have to sort out the boss and its complete.

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Gonna submit the final version to Raiden soon.

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Awesome, can't wait.
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