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Ultra Mario World The 12 Magic Stars Demo release also a userbar.

Story
Mario has a good day but the two shadow took the 12 magic stars so mario is so mad for this.The two shadow use the 12 magic stars to make earth be the dark world.
Screenshots






Hack link
Userbar made by Green Jerry





Looks like a pretty interesting hack. Excelllent job man. I would make your download link a bit bigger though. Its kinda hard to find amoungst your layout.
Layout by LDA during C3.
It was already pointed out how similar it looks like to another hack hosted here. Anyways, I'll give the demo a try so I can give you a really constructive opinion.
MK2TDS
I actually really like the vanilla styled aesthetics, I hope the levels hold up to that quality too!

Almost missed the download link at the bottom though cause of how small it is, might wanna make that bigger?
Your layout has been removed.
i didnt even realize it had a download link
HackPortsASM"Uploader"

Originally posted by Leomon
i didnt even realize it had a download link


same tbh
Is this somehow related to the 12 Magic Orbs???
Your layout has been removed.
can you make a gameplay of my hack.
Userbar made by Green Jerry




To be honest the screenshots don't show much action going on there. You seem to be lacking sprites and gimmicks to make those levels interesting.

Also:

Originally posted by toad64

It's not a very good idea to use backgrounds with black outlines, as it will look solid and interactable that way, making it blend with the FG and confusing the player.
(Gloomier) Some of the screenshots from a old version of Ultra Mario World The 12 Magic Stars.
Userbar made by Green Jerry




Review here as primised. And the hack is... honestly, kinda unpolished and did not provide me a fun experience. Found various problems, so let's point them out (note: I played the first version, but some stuff still ought to be revised).

Pictured issues:
> Status bar goes behind the FG. Use this patch to fix this.
> Unfair section. There's no room to jump safely, and even worse - if you ever pass through the Chuck in there, you're greeted with a koopakick that's not only hard to avoid, but positioned in a way the player can't see nor expect. Please revise this level.
> Sometimes, this happens. Dunno why, should be related to LX5's Powerups, but I dunno what could be done to avoid or fix this. Maybe hiding/removing Mario from the border?
> Hard to tell what's FG and what's BG. I suggest revising this, either changing palette or GFX.
> Dolphin tile error. It's present in original SMW, so the best way to avoid this is maybe removing the sprite. Make sure you use Dolphins preferably in levels without vertical scroll enabled. Or is there a fix I'm unaware of?
> More of a nitpick, but there's cutoff in the trees, not to mention that you could vary its pattern. It's too repetitive the way it is now.
> Badly pictured, but the boss look like they have infinite/too much HP, and I could easily farm 1ups as well. This is where I stopped playing, as I was unable to progress at all.

So yeah, this hack definitely needs more work. In fact, I didn't like how you built it basically ripping off this hack. It doesn't make you and your hack look cool. The best advice I can give you is to try making a new hack from scratch. While it's good to take inspiration from others' works, you shouldn't deliberately copy them off.
MK2TDS