Just got a quick question about patches that hopefully someone can help me out with.
If a subroutine is hijacked on a label such as "PowerDown", will this cause problems with the game. For example:
If I were to org $00F5F3 than JML to some code, wouldn't this mean the "PowerDown" label gets overwritten and subsequently, it couldn't ever be called? And if that's true, how would I fix this. Hopefully that makes sense.
If a subroutine is hijacked on a label such as "PowerDown", will this cause problems with the game. For example:
Code
PowerDown: A0 04 LDY.B #$04 ; \ Play sound effect CODE_00F5F5: 8C F9 1D STY.W $1DF9 ; /
If I were to org $00F5F3 than JML to some code, wouldn't this mean the "PowerDown" label gets overwritten and subsequently, it couldn't ever be called? And if that's true, how would I fix this. Hopefully that makes sense.