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[Fan Judge] Heraga plays levels

Uh oh


Author: Aeon
Theme: Mountain/Cave
Secret Exit: Yes
Yoshi Coins: Yes
3-UP Moon: Yes
Design and Execution: 45/50
Design Creativity and Aesthetic Creativity: 25/30
Aesthetics and Polish: 15/20
Overall: 85/100
Ok wow. This is a very good level. It's quite short but I'm a sucker for good romps. This level makes pretty good use of Blarggs and falling platforms in a cool and interesting way. The level is structured nicely and elements are always re-thrown in new ways. My only main gripe with the level is the fact that it's easy to get trapped after the P-Section segment in the second section (in my case at least). I miss-jumped from the platform with the Yoshi Coin and fell back down to the earlier segment with no way of getting back. Blarggs also cut off throughout the level but I understand you had no way of fixing that without drastically editing the level.

Overall a nice experience. I except to see you in the Best World.

Author: Morsel
Theme: Castle/Forest
Secret Exit: No
Yoshi Coins: No
3-UP Moon: No
Design and Execution: 50/50
Design Creativity and Aesthetic Creativity: 27/30
Aesthetics and Polish: 13/20
Overall: 90/100
This is my current favorite level in the contest. It's extremely hard, but it's manageable. I can see why some people would give up, as the task for beating this level is extremely difficult. My total playtime with the level was a hour, but the first section only took me around 15 minutes to do and 7 lives. The second segment is a lot harder then the first, so if any segment were to get a goal sphere I'd imagine it would be that segment. The aesthetics cut off a bit on the snake blocks, but I wouldn't say it effects the level too much, and you only really see them in the first segment. Snake Blocks, Saws, and the "Ladders" are used very creatively and have interesting setups throughout all the segments. The only part of the level I don't like is screens 08-0A in the second segment, as they require pixel perfect jumps. (I died and got hit a lot in that section).

I felt the level ended a bit too early, and thought that you could have definitely squeezed at least three more screens of gameplay on at the end (which feels abrupt).

Author: SNN
Theme: Castle
Secret Exit: Yes
Yoshi Coins: Yes
3-UP Moon: No
Design and Execution: 40/50
Design Creativity and Aesthetic Creativity: 30/30
Aesthetics and Polish: 18/20
Overall: 88/100
Ok so as a note, the version of this I played was the second finished build you sent out. My complaints might have already been fixed.

This level was great...until it wasn't. I loved the main level, and how creative it was. I loved the setups in the main path, especially the dolphin elevator and using L/R. All that stuff was amazing. My favorite part of the level had to the scrolling with the Porcu-Puffer, it was so neat. You can almost feel the creativity within the level. I think the way you introduce L/R within the level works and fits nicely as well, and the progression of difficulty doesn't really spike until you get to the secret exit.

On the other hand, the secret exit wasn't. I restarted more times on that segment then I can count. It's not fun, and it's extremely finicky. Took me 30 minutes to get right and beat, and only after save stating after I got one of the two done. It's really annoying and it doesn't work all the time. I would honestly either cut it down to one time or redo the entire section. There's a real bad difficulty spike in this section due to this. I'm happy there are re-do doors in this section or I would've given up entirely. This is where I feel you lost most of your points in the level with me, and it's a real shame because very thing else in this level is winner material to me.
Boo

Author: Levelengine
Theme: Cave/1F0
Secret Exit: No
Yoshi Coins: Yes
3-UP Moon: No
Design and Execution: 35/50
Design Creativity and Aesthetic Creativity: 15/30
Aesthetics and Polish: 15/20
Overall: 65/100
I didn't like this level the first time I played it, and the reason why is because I broke you level. I would've scored this level at least 15 points lower if it was intentional, but luckily that wasn't the case.

What I played was yet another 1F0 level, and while you tried to spruce it up a bit, it didn't always work for the best (final screens of the level for example). This was one of the better ones though, and it was kinda refreshing to see the ways you used 1F0.

The thing that broke the level the most for me was the section during the P-Switch run. I had no idea you were suppose to use the second P-Switch and took it into the next room, which entirely broke the level and made me keep running in loops. (Either that or I messed up many times because by the time I got to the final section on my first run, I had like 30 seconds left). I had to use savestates and lunar magic to find the last two Yoshi Coins I was missing.

The aesthetics, inspired by the past site theme were pretty good though and I liked your usage of enemy variety throughout the level. While a bit uninspired and a bit average, the play did defiantly get better after playing it a few times (and dying more then I can count).

Author: Falconpunch
Theme: Sky/Music
Secret Exit: Yes
Yoshi Coins: Yes
3-UP Moon: No
Design and Execution: 40/50
Design Creativity and Aesthetic Creativity: 25/30
Aesthetics and Polish: 19/20
Overall: 84/100
This was a really nice and interesting level. It's the type of theme that is normally not seen in a SMW hack and I think you pulled it off nicely. The aesthetics are really a pleasure for the eyes and really make the level memorable.

My biggest complaint about the level is the secret exit, and how confusing it is to get. Replaying it, I realized it was a coin pattern that hinted at it but I really don't think anyone would get that on their first try (for a while I though it was the green pipe on the top left).

The level is a good length and there is a good deal of enemy variety. The music fits well with the themes and everything plays how it should.

Author: WhiteYoshiEgg
Theme: Forest/Water
Secret Exit: No
Yoshi Coins: Yes
3-UP Moon: No
Design and Execution: 40/50
Design Creativity and Aesthetic Creativity: 30/30
Aesthetics and Polish: 18/20
Overall: 88/100
This level was really neat, and I should expect that coming from you. The Yoshi Coin's broke on my first run but I replayed it to get a feel for where everything should be.

This level looks and plays beautifully, and I especially like the Chuck sprite you created. The aesthetics are on point, but nothing seems cohesive. One minute you're in a forest, then you're underwater, then you're in the sky, ect. The level goes all over the place and does different things throughout deepening on your environment. Each sections was fun to play but they don't feel like the same level.

I enjoyed this level a lot, but it also felt kinda short to me. Perhaps it was due to the many different sections starting and ending. Really good job though!

Author: Worldpeace
Theme: Cave
Secret Exit: No
Yoshi Coins: Yes
3-UP Moon: Yes
Design and Execution: 50/50
Design Creativity and Aesthetic Creativity: 29/30
Aesthetics and Polish: 19/20
Overall: 98/100
I hope you win.

I know I'm probably going to say this every time someone makes a great level, but I think this is my current favorite. (Sorry Morsel). I think it will stay my favorite level in the contest, as I absolutely enjoined everything you presented here from start to finish. (Honestly though I enjoyed the moon minigame a tad bit more then the actual level.)

This is one of the few levels that I feel uses 1F0 correctly in a smart and cool way, and it's not even the level's main gimmick. This level uses very underplayed sprites in SMW such as the Bowser orb sphere things. It has some cool platforming segments and makes cool use of the bubble sprites. This level wasn't too long nor too short. It's a good length. I love this level's aesthetics and how it makes very good use of graphics while still feeling very vanilla, in typical Worldpeace fashion.

The only thing I felt that was underused a tiny bit was the layer 2 smash towards the end, but even that is a minor nitpick. Increasing that section by a few screens might do the trick but that's essentially up to you.

Amazing work on an amazing level.