Uh oh
Author: Aeon Theme: Mountain/Cave Secret Exit: Yes Yoshi Coins: Yes 3-UP Moon: Yes |
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Design and Execution: 45/50 Design Creativity and Aesthetic Creativity: 25/30 Aesthetics and Polish: 15/20 Overall: 85/100 |
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Ok wow. This is a very good level. It's quite short but I'm a sucker for good romps. This level makes pretty good use of Blarggs and falling platforms in a cool and interesting way. The level is structured nicely and elements are always re-thrown in new ways. My only main gripe with the level is the fact that it's easy to get trapped after the P-Section segment in the second section (in my case at least). I miss-jumped from the platform with the Yoshi Coin and fell back down to the earlier segment with no way of getting back. Blarggs also cut off throughout the level but I understand you had no way of fixing that without drastically editing the level. Overall a nice experience. I except to see you in the Best World. |
Author: Morsel Theme: Castle/Forest Secret Exit: No Yoshi Coins: No 3-UP Moon: No |
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Design and Execution: 50/50 Design Creativity and Aesthetic Creativity: 27/30 Aesthetics and Polish: 13/20 Overall: 90/100 |
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This is my current favorite level in the contest. It's extremely hard, but it's manageable. I can see why some people would give up, as the task for beating this level is extremely difficult. My total playtime with the level was a hour, but the first section only took me around 15 minutes to do and 7 lives. The second segment is a lot harder then the first, so if any segment were to get a goal sphere I'd imagine it would be that segment. The aesthetics cut off a bit on the snake blocks, but I wouldn't say it effects the level too much, and you only really see them in the first segment. Snake Blocks, Saws, and the "Ladders" are used very creatively and have interesting setups throughout all the segments. The only part of the level I don't like is screens 08-0A in the second segment, as they require pixel perfect jumps. (I died and got hit a lot in that section). I felt the level ended a bit too early, and thought that you could have definitely squeezed at least three more screens of gameplay on at the end (which feels abrupt). |
Author: SNN Theme: Castle Secret Exit: Yes Yoshi Coins: Yes 3-UP Moon: No |
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Design and Execution: 40/50 Design Creativity and Aesthetic Creativity: 30/30 Aesthetics and Polish: 18/20 Overall: 88/100 |
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Ok so as a note, the version of this I played was the second finished build you sent out. My complaints might have already been fixed. This level was great...until it wasn't. I loved the main level, and how creative it was. I loved the setups in the main path, especially the dolphin elevator and using L/R. All that stuff was amazing. My favorite part of the level had to the scrolling with the Porcu-Puffer, it was so neat. You can almost feel the creativity within the level. I think the way you introduce L/R within the level works and fits nicely as well, and the progression of difficulty doesn't really spike until you get to the secret exit. On the other hand, the secret exit wasn't. I restarted more times on that segment then I can count. It's not fun, and it's extremely finicky. Took me 30 minutes to get right and beat, and only after save stating after I got one of the two done. It's really annoying and it doesn't work all the time. I would honestly either cut it down to one time or redo the entire section. There's a real bad difficulty spike in this section due to this. I'm happy there are re-do doors in this section or I would've given up entirely. This is where I feel you lost most of your points in the level with me, and it's a real shame because very thing else in this level is winner material to me. |